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Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
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Pentang, Jupeth T. – Online Submission, 2021
Globalizations across organizations are impacted by economic, political, legal, security, social, cultural, ecological, and technological dimensions among others. This paper presents the readings from relevant articles and studies pertaining to the relationship between technology and its dimensions with globalization. Globalization and…
Descriptors: Global Approach, Technology Education, Technology Uses in Education, Educational Trends
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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
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Sanko, Jill S. – Quarterly Review of Distance Education, 2017
Simulation can be used for teaching or practicing both technical skills (insertion of intravenous catheters, or suturing for example) and non-technical skills (communication and teamwork). A combination of full body, high and low technology simulators (mannequins designed to depict humans), body part or body system-specific task trainers (models…
Descriptors: Teaching Methods, Simulation, Nursing Education, Skill Development
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Hoyer, Annika; Kuss, Oliver – Research Synthesis Methods, 2019
Diagnostic test accuracy studies frequently report on sensitivities and specificities for more than one threshold of the diagnostic test under study. Although it is obvious that the information from all thresholds should be used for a meta-analysis, in practice, frequently, only a single pair of sensitivity and specificity is selected. To overcome…
Descriptors: Meta Analysis, Diagnostic Tests, Correlation, Intervals
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Romeo, Tameka; Otgaar, Henry; Smeets, Tom; Landström, Sara; Jelicic, Marko – Applied Cognitive Psychology, 2019
The present study examined whether mock offenders, who were instructed to falsely deny crime details or to simulate amnesia, would consequently experience impaired memory. Ninety-three university students were first asked to commit a mock crime and were then assigned to three different conditions (i.e., false denial, simulated amnesia, and truth…
Descriptors: Memory, Neurological Impairments, Recall (Psychology), Defense Mechanisms
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Su, Jun; Wang, Weiguo; Wang, Sihui – Physics Education, 2019
In a spiral galaxy, the stars move in a circular motion around the galactic center, and the relation between velocity and the orbital radius is referred to as the rotation curve. Previous astronomical observation data indicate that the rotation curve is flat at the periphery of the galaxy, which completely dissatisfies Keplerian decline. Assuming…
Descriptors: Visualization, Scientific Concepts, Astronomy, Motion
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Han, Kyung T.; Dimitrov, Dimiter M.; Al-Mashary, Faisal – Educational and Psychological Measurement, 2019
The "D"-scoring method for scoring and equating tests with binary items proposed by Dimitrov offers some of the advantages of item response theory, such as item-level difficulty information and score computation that reflects the item difficulties, while retaining the merits of classical test theory such as the simplicity of number…
Descriptors: Test Construction, Scoring, Test Items, Adaptive Testing
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Lamb, Richard L.; Etopio, Elisabeth – Journal of Science Education and Technology, 2019
This study investigates the role that textbooks, virtual reality (VR), and mixed approaches (i.e., text and VR) can play in the development of the two writing types, summary and argument writing. This study uses hemodynamics as a proxy for learning. Differences in hemodynamic responses during writing tasks were measured across four different…
Descriptors: Computer Simulation, Writing (Composition), Neurosciences, Science Education
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Miller, Keith E.; Hill, Craig; Miller, Antoinette R. – Decision Sciences Journal of Innovative Education, 2019
The article describes a multi-phase, in-class simulation that employs problem-based learning to teach operations and process-improvement concepts as part of an undergraduate or graduate business course. The simulation is derived from a corporate Lean Six Sigma training activity and has been modified to introduce, demonstrate, and apply a wide…
Descriptors: Simulation, Problem Based Learning, Class Activities, Business Administration Education
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Giyoto, Giyoto; Purnomo, SF. Luthfie Arguby; Untari, Lilik; Purnama, SF. Lukfianka Sanjaya; Asiyah, Nur – Journal of Social Studies Education Research, 2019
This study attempts to construct a communication framework of video game avatars. Employing Aarseth's textonomy, Rehak's avatar's life cycle, and Lury's prosthetic culture avatar's theories as the basis of analysis on fifty-five purposively selected games, this study proposes ACTION (Avatars, Communicators, Transmissions, Instruments, Orientations…
Descriptors: Video Games, Computer Simulation, Classification, Computer Mediated Communication
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Köse, Alper; Dogan, C. Deha – International Journal of Evaluation and Research in Education, 2019
The aim of this study was to examine the precision of item parameter estimation in different sample sizes and test lengths under three parameter logistic model (3PL) item response theory (IRT) model, where the trait measured by a test was not normally distributed or had a skewed distribution. In the study, number of categories (1-0), and item…
Descriptors: Statistical Bias, Item Response Theory, Simulation, Accuracy
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Regester, Jeff; McGahee, Courtney – Physics Teacher, 2019
A planetarium is an invaluable tool for teaching introductory astronomy, but one that few astronomy educators have ready access to. Here we describe a do-it-yourself planetarium that can be built with modest funding. There have been other planetarium construction projects described in the literature and online, most of which use cardboard to make…
Descriptors: Physics, Science Instruction, Astronomy, Introductory Courses
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Forthmann, Boris; Oyebade, Oluwatosin; Ojo, Adebusola; Günther, Fritz; Holling, Heinz – Journal of Creative Behavior, 2019
Scoring divergent-thinking response sets has always been challenging because such responses are not only open-ended in terms of number of ideas, but each idea may also be expressed by a varying number of concepts and, thus, by a varying number of words (elaboration). While many current studies have attempted to score the semantic distance in…
Descriptors: Semantics, Creative Thinking, Simulation, Correlation
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