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Peer reviewedNugent, William R. – Journal of the American Society for Information Science, 1991
Explains virtual reality as a computer-synthesized three-dimensional environment (cyberspace) in which human participants, appropriately interfaced, appear to be enveloped. Cyberspace in science fiction is discussed; contributions of aerospace and military simulation trainers, digital imaging, and motion picture special effects are described; and…
Descriptors: Aerospace Technology, Computer Simulation, Cybernetics, Films
Peer reviewedNandakumar, Ratna; Stout, William – Journal of Educational Statistics, 1993
A detailed investigation is provided of Stout's statistical procedure (the computer program DIMTEST) for testing the hypothesis that an essentially unidimensional latent trait model fits observed binary item response data from a psychological test. Three refinements achieve greater power. The revised approach is validated using real data sets.…
Descriptors: Computer Simulation, Equations (Mathematics), Hypothesis Testing, Item Response Theory
Beach, Barbara Kres – Training and Development, 1993
The director of Northwestern University's Institute for the Learning Sciences describes software that creates simulated environments in which learners focus on skills rather than facts. Also addressed are learning motivation and learning style issues. (SK)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Peer reviewedClaudet, Joseph – T.H.E. Journal, 1998
Discussion of integrating computer technology with the case-based approach for teaching school leadership focuses on an overview of project activities and initial findings of one funded multimedia research and development effort, the Administrator Case Simulation Project, to design, develop, and use CD-ROM case simulations as reflective thinking…
Descriptors: Administrator Education, Case Method (Teaching Technique), Computer Simulation, Instructional Leadership
Peer reviewedReid, Robert D.; Sykes, Wylmarie – T.H.E. Journal, 1999
Discusses the use of virtual reality as an educational tool. Highlights include examples of virtual reality in public schools that lead to a more active learning process, simulated environments, integrating virtual reality into any curriculum, benefits to teachers and students, and overcoming barriers to implementation. (LRW)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Morse, Timothy E. – School Business Affairs, 1999
Special education uses three types of computer-based instruction software: drill and practice, tutorials, and computer simulation. Assistive technology applications (electronic communication devices, voice-activated software, and print readers) are available for students whose disabilities do not allow them to perform functional tasks…
Descriptors: Assistive Devices (for Disabled), Computer Assisted Instruction, Computer Simulation, Education Work Relationship
Andrews, Dee H.; Dineen, Toni; Bell, Herbert H. – Educational Technology, 1999
Discusses the use of constructive modeling and virtual simulation in team training; describes a military application of constructive modeling, including technology issues and communication protocols; considers possible improvements; and discusses applications in team-learning environments other than military, including industry and education. (LRW)
Descriptors: Case Studies, Computer Simulation, Educational Environment, Industrial Training
Scheidlinger, Zygmunt – Educational Technology & Society, 1999
Highlights changes brought on by computers and technological advancement and notes that only those with a vision of the future can direct and participate in the evolution of education. Suggests that virtual reality, simulation, animation and other computer-based features will render traditional class learning futile and that computerized education…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Simulation, Educational Change
Peer reviewedPassig, David; Eden, Sigal – American Annals of the Deaf, 2000
A study investigated whether rotating three-dimensional objects using virtual reality would affect flexible thinking in 14 children (ages 8-11) with hearing impairments. Children played virtual 3-D Tetris individually, 15 minutes once weekly over 3 months. Before-and-after testing showed significantly improved flexible thinking in the experimental…
Descriptors: Adolescents, Children, Childrens Games, Computer Simulation
Peer reviewedMcQuaide, Judith; Leinhardt, Gaea; Stainton, Catherine – Journal of Educational Computing Research, 1999
Describes a study that examined high school students' ethical reasoning in the context of their participation in a computer simulation of a workplace environment. Includes opportunities for ethical decision-making, classroom observation of participating students, and responses to hypothetical ethical dilemmas. (Author/LRW)
Descriptors: Classroom Observation Techniques, Computer Assisted Instruction, Computer Simulation, Decision Making
Peer reviewedBaillie, Caroline; Percoco, Gilda – European Journal of Engineering Education, 2000
Discusses the needs, problems, advantages, disadvantages, and solutions in the use of new technologies in a specific context such as engineering education. Finds that lecturers in scientific subjects believe that the technical subjects benefit greatly from the ability to teach with technology, but logistical problems especially prevent the use of…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Engineering Education
Peer reviewedFisher, Brian W. – School Science Review, 1997
States that constructive thinking about variables seems to be a key to accelerated learning in science and that computer modeling can enable this. A taped sequence of a group in the exploratory use of a model reveals the potential of such activity. (Author/ASK)
Descriptors: Computer Simulation, Computer Uses in Education, Constructivism (Learning), Elementary Secondary Education
Pappas, Marjorie L. – School Library Media Activities Monthly, 2001
Discusses opportunities for interactive learning on the World Wide Web for elementary and secondary school students. Highlights include active learning Web sites; telecollaborative learning; simulations; tools and resources; technology issues; small group collaboration; student privacy; and an annotated bibliography of applicable Web sites. (LRW)
Descriptors: Active Learning, Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation
Peer reviewedMiller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment

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