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Placklé, Inge; Könings, Karen D.; Struyven, Katrien; Libotton, Arno; van Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Teacher Education, 2020
Stakeholders in vocational education have difficulties communicating and collaborating on the design of education because they often lack a shared understanding of what constitutes effective student learning. The aim of this study is to investigate whether the perspectives of teacher educators, teachers and students on good education in vocational…
Descriptors: Educational Environment, Vocational Education, Teacher Educators, Instructional Effectiveness
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
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Bachelor, Jeremy W. – Online Submission, 2022
Learners of a second language often have limited access to the native culture of that language in an authentic way, resulting in them committing linguistic and intercultural mistakes. One of the main advantages of task-based learning is that it can expose students to real-world circumstances, which makes learning a language more meaningful and…
Descriptors: Intercultural Communication, Role Playing, Second Language Learning, Second Language Instruction
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Chapman, Sian; Wright, Peter; Pascoe, Robin – Journal of Curriculum and Pedagogy, 2019
Purpose, value, and practice are three key concepts in understanding curriculum implementation in arts education. When these three concepts work in harmony, the alignment provides a framework for successful arts curriculum implementation. This study highlights how these concepts are often misaligned with competition between the translation of…
Descriptors: Foreign Countries, Art Education, Alignment (Education), Curriculum Implementation
Wang, Yangting – CALICO Journal, 2019
This study investigated the effects of different types of captions on English as a Foreign Language Learners' (EFL) vocabulary learning and comprehension. Eighty students in a Chinese university participated. Students were divided into four groups with two classes of freshmen, one class of juniors, and one class of graduate students. Each group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Television
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Fox, Evan – International Review of Research in Open and Distributed Learning, 2019
The advancement of mobile communication technology has contributed to an increasingly interconnected world; however, these devices are not being used as effectively as they could be to improve global challenges. One challenging issue is the lack of preparation college graduates receive to positively contribute to the needs of an interdependent…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Uluçinar, Ufuk; Dinç, Erkan – Journal of Pedagogical Research, 2021
Designed as participatory action research, this study aims to develop authentic tasks as assessment and evaluation activities in an undergraduate special education course, and to examine the impact of these tasks on students' experiences, viewpoints and feelings during the implementation processes. The study group was comprised of 205 student…
Descriptors: Special Education, Task Analysis, Special Needs Students, Undergraduate Students
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Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
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Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
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Häggström, Margaretha; Schmidt, Catarina – Environmental Education Research, 2020
This article advocates a holistic approach to education concerning literacy and ecological literacy development and builds on data from two different case studies in compulsory school classes in Sweden. The study is built on action-based research and the data material was analysed through directed qualitative content analysis. We argue that place…
Descriptors: Young Children, Grade 1, Grade 2, Elementary School Students
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Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
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Güler, Sevgi Gülçin; Buyukkarci, Kagan – Journal of Educational Technology, 2020
This study aimed to find out impact of captioned authentic videos on learning collocations and content comprehension in foreign language learning. Participants of the study comprised of 7th grade state school students in Isparta, Turkey. In this experimental study, mixed method design was administered. For the quantitative research design a…
Descriptors: Visual Aids, Video Technology, Phrase Structure, Second Language Learning
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Noble, Elizabeth; Ferris, Kaitlyn A.; LaForce, Melanie; Zuo, Huifang – European Journal of STEM Education, 2020
Background: Inclusive STEM high schools employ a variety of instructional strategies, including PBL (problem and/or project-based learning) experiences, with the goals of building students' 21st century skills, facilitating long-term academic success, and encouraging pursuit of STEM careers. PBL approaches are central to the goals of inclusive…
Descriptors: STEM Education, High Schools, Inclusion, Problem Based Learning
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Fleming, Josephine; Gibson, Robyn; Anderson, Michael; Martin, Andrew J. – Journal of Curriculum Studies, 2020
As school education systems worldwide adopt standardized performance measures, teacher effectiveness frameworks have become more influential. This article draws on Australian mixed methods research that aimed to understand the processes behind quality arts pedagogy. Following an in-depth quantitative study, nine high-performing case study arts…
Descriptors: Art Education, Educational Quality, Case Studies, Teaching Methods
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