NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,201 to 1,215 of 32,632 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Andersson, Shawn – JALT CALL Journal, 2022
Digital game-based language learning (DGBLL) is a field that promotes language learning by combining game entertainment and mechanics inducive to learning. Researchers have proposed evidence of various language-learning benefits, yet downsides persist, such as negative stigmas, a lack of participation of non-gamers, and potential adverse…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Knight, Janine; Dooly, Melinda; Barberà, Elena – Computer Assisted Language Learning, 2022
Research on mode in computer-mediated communication and language learning has primarily focused on mode-as-channel of communication such as audio- or videoconferencing. However, increasingly sophisticated technological tools now facilitate communication in multiple ways so that learners can convey and respond to peers and screen-based resources,…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Huang, Xiaoxia; Mathews, Justin L.; Hsiao, E-Ling – Journal of Educators Online, 2022
The central research question of this empirical study was: How do student demographics, math self-efficacy, and math anxiety relate to and predict their choice of pedagogical agents serving as virtual math tutors? A total of 152 middle school students and 135 college students were surveyed on their perceived math self-efficacy, math anxiety, and…
Descriptors: Tutoring, Mathematics Instruction, Middle School Students, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nguyen, Luan T.; Tran, Ngoc Giang – Teaching English with Technology, 2022
The pressing need to prepare Computer-Assisted Language Learning (CALL) professional competence for English as a Foreign Language (EFL) pre-service teachers has come to be significant to ongoing national reforms to improve English teaching pedagogy. This study employed a convergent mixed-methods research design to investigate the perceptions of…
Descriptors: Foreign Countries, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Elkhatat, Ahmed M.; Al-Muhtaseb, Shaheen A. – Chemical Engineering Education, 2022
A Computer-Aided Learning Package as Inquiry-Guided Learning (CALP/IGL) was implemented in a cooling tower experiment for 43 students enrolled in four sections of the Unit Operations Laboratory course in the chemical engineering program at Qatar University. The impact of this approach on the attainment of learning outcomes was evaluated. Results…
Descriptors: Inquiry, Active Learning, Engineering Education, Computer Assisted Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stelz-Sullivan, Eleanor J.; Marchetti, Barbara; Karsili, Tolga – Education Sciences, 2022
Computational and atmospheric chemistry are two important branches of contemporary chemistry. With the present topical nature of climate change and global warming, it is more crucial than ever that students are aware of and exposed to atmospheric chemistry, with an emphasis on how modeling may aid in understanding how atmospherically relevant…
Descriptors: Computation, Chemistry, Science Education, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Klinger, Marcel; Walter, Daniel – International Journal for Technology in Mathematics Education, 2022
Hardly any other topic is currently as much the focus of social and scientific interest as the use of digital media in educational contexts. In this project, we examine the user perspective. We will explore which findings can be generated from freely accessible user reviews within the app stores and on YouTube regarding users' personal…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Poitras, Eric; Butcher, Kirsten R.; Orr, Matthew; Hudson, Michelle A.; Larson, Madlyn – Interactive Learning Environments, 2022
This study mined student interactions with visual representations as a means to automate assessment of learning in a complex, inquiry-based learning environment. Log trace data of 143 middle school students' interactions with an interactive map in Research Quest (an inquiry-based, online learning environment) were analyzed. Students used the…
Descriptors: Middle School Students, Electronic Learning, Maps, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ukdem, Serife; Çetin, Hatice – International Online Journal of Education and Teaching, 2022
The purpose of this study is to examine the effect of using concrete and virtual manipulatives relevant fractions subject to 3rd grade students' understanding of fractions and motivation towards mathematics lessons. The study group consists of 61 students studying in three different classes at the 3rd grade level of a private primary school in…
Descriptors: Mathematics Instruction, Manipulative Materials, Computer Simulation, Fractions
Peer reviewed Peer reviewed
Direct linkDirect link
Okon, Edet E.; Dijeh, Ann E. – Cogent Education, 2022
This study investigated the utilization of laboratory resources for the learning of word processing by business and home economics education undergraduates. The study achieved four objectives, answered four research questions and tested four null hypotheses. The descriptive research design was adopted and the study conducted in Calabar, Cross…
Descriptors: Undergraduate Students, Business Administration Education, Family and Consumer Sciences, Learning Laboratories
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stephen Foster; Denise Whitelock; Simon Cross; Karen Kear – Prism: Casting New Light on Learning, Theory & Practice, 2022
"OpenEssayist" is an automated writing evaluation system (AWE) designed to provide immediate textual and graphical feedback to students to help them improve their academic writing. One of the graphical visualisations as part of "OpenEssayist," (named a 'rainbow diagram'), illustrates how well the key concepts within the writing…
Descriptors: Foreign Countries, Doctoral Students, Writing (Composition), Writing Instruction
Stacie Hanewich – New England College Journal of Applied Educational Research, 2022
Teachers around the world have had to struggle with maintaining their family and personal issues during the pandemic while also attempting to assist their students and their families. In this article, I share part of my experiences as a teacher who has dealt with remaining positive and hopeful amid the worldwide pandemic. I work with special…
Descriptors: COVID-19, Pandemics, Special Education, Stress Variables
Eloisa Darcy – New England College Journal of Applied Educational Research, 2022
For the last 2 years, throughout the world, we have been dealing with the COVID-19 pandemic. Every aspect of our lives has been affected, and teachers have been asked to help maintain a semblance of normality for our students and their families. Last year was the most difficult year of my professional life, and I was not alone in that experience.…
Descriptors: Distance Education, COVID-19, Pandemics, Computer Assisted Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yong Zeng; John E. McEneaney – Journal of Research Initiatives, 2022
This text presents an argument that competition, as a pedagogical design element, facilitates students' learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students' learning motivation, a considerable proportion of educators and…
Descriptors: Students, Game Based Learning, Computer Games, Educational Games
Pages: 1  |  ...  |  77  |  78  |  79  |  80  |  81  |  82  |  83  |  84  |  85  |  ...  |  2176