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Mabe, Alexis; Brown, Kelly; Frick, J. Edward; Padovan, Frederico – Education Leadership Review of Doctoral Research, 2022
Educators are tasked with preparing students for college and beyond (Gómez-Pablos et al., 2017). Project-based learning can help achieve this goal (Gómez -Pablos et al., 2017). PBL engages students in real-world problem-solving activities that allow them to take ownership of their own learning and create real products (Zafirov, 2013). The problem…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Educational Technology
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Massner, Chandra K. – International Journal of Technology in Education and Science, 2022
When COVID-19 forced colleges and universities to abruptly transition their inperson courses online in spring 2020, many professors instinctively turned to videoconferencing tools as a substitute for face-to-face interactions. The extensive implementation of synchronous online instruction through videoconferencing presented various opportunities…
Descriptors: Technology Uses in Education, Educational Technology, Videoconferencing, Fatigue (Biology)
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Uanhoro, James; Young, Shelley Shwu-Ching – Education Sciences, 2022
Badges in education are an increasingly popular phenomenon, and a variety of questions exists as to the abilities and effectiveness of badges. In this study, the effect of digital badges within a Moodle-based online homework system was studied for an undergraduate general physics course at a large research-based university in northeast Taiwan. One…
Descriptors: Recognition (Achievement), Credentials, Homework, Undergraduate Students
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Figuccio, Michael Joseph; Johnston, Marla – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: Kahoot! is a free e-learning tool that employs game-based learning which is often considered a best practice in education. The aim of the current study is to assess the effectiveness of Kahoot! in a child development course. Design/methodology/approach: Sections of child development were randomized in terms of review format prior to exams…
Descriptors: Educational Technology, Game Based Learning, Instructional Effectiveness, Grade Prediction
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Montazami, Armaghan; Pearson, Heather Ann; Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen – British Journal of Educational Technology, 2022
Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well-designed apps can support…
Descriptors: Educational Technology, Handheld Devices, Computer Oriented Programs, Parents
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Rodrigues, Marcelo José; Simeão Carvalho, Paulo – Physics Education, 2022
Nowadays, students have digital skills that are much larger than any other student in the past. Traditional experiments in a real laboratory are still fundamental, however an increasing number of computers can be used to simulate experiments close to the experimental environment. This can be seen as a great advantage for science learning, as…
Descriptors: Computer Simulation, Science Experiments, Science Activities, Physics
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Schatzki, Theodore R. – Studies in Continuing Education, 2022
This essay explores the multifaceted underpinning that spaces provide to social affairs, in particular, educating. It does this by examining a particular episode, involving spaces of educating, that reveals this support through its undermining: the sudden rushes to home and online teaching that university instructors in the US underwent in the…
Descriptors: College Faculty, COVID-19, Pandemics, Distance Education
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Godsell, Sarah – Education as Change, 2022
This article argues that the Emergency Remote Teaching (ERT) that took place during the COVID-19 pandemic in 2020 and 2021 left learners and teachers alike awash in feelings of helplessness, loss, and anguish. While online learning literacy and pedagogy have improved over the course of 2020 and 2021, and interesting and important innovations have…
Descriptors: COVID-19, Pandemics, Electronic Learning, Caring
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Mei, Bing; Huang, Shuo; Zhao, Qian – RELC Journal: A Journal of Language Teaching and Research, 2022
With the exponential growth of information and communication technology, many digital tools that can provide immediate feedback on pronunciation have been developed in recent years. Among them, one recent noteworthy tool is "Clips," which is capable of creating fun videos with automatically generated captions. This technology review…
Descriptors: Educational Technology, Technology Uses in Education, Oral Language, Feedback (Response)
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Kakimova, Laura Sh.; Balagazova, Svetlana T.; Mukeyeva, Nurzhamal E.; Berdenova, Assel Zh.; Azhgereyeva, Kalamkas B. – World Journal on Educational Technology: Current Issues, 2022
Today, in higher artistic and artistic-pedagogical educational institutions, emphasis is placed on the formation of the technological culture of future music teachers through the application of innovative technologies in vocal education. In higher artistic and artistic-pedagogical educational institutions, special attention is paid to the…
Descriptors: Educational Technology, Emotional Intelligence, Music Teachers, Teacher Attitudes
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Khan, Muhammad; Parvaiz, Gohar Saleem; Bashir, Noman; Imtiaz, Shoaib; Bae, Junghan – Cogent Education, 2022
The coronavirus disease-2019 (COVID-19) situation has caused serious concerns to education systems worldwide, and educational institutions have transitioned to online classes. This article explores university students' perceptions regarding the acceptance and usage of COVID-19 online learning. More specifically, this article aims to answer the…
Descriptors: Educational Technology, COVID-19, Pandemics, Student Attitudes
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Alam, Sabrina Shajeen; Dubé, Adam Kenneth – Educational Technology Research and Development, 2022
The present paper documents the design and development of a mobile mathematics application targeted to improve magnitude representation skills. Educational experts worked together with an app developer with the goal of creating an educational app as a math learning tool for children 5-8 years old. The description of the app design processes…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Mathematics Skills
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Chinjunthuk, Samruan; Junpeng, Putcharee; Tang, Keow Ngang – Journal of Education and Learning, 2022
This paper aims to describe the design and inspection of the quality of a digital learning platform to diagnose mathematical ability levels of seventh-grade students with regard to the topics of Measurement and Geometry. A total of 517 seventh-grade students from 23 schools in four regions, namely north, northeast, central, and south of Thailand…
Descriptors: Grade 7, Mathematics Instruction, Mathematics Skills, Measurement
Cuje, Sarah Jane – ProQuest LLC, 2022
Distance learning has grown in popularity due to convenience and flexibility (Means, Toyama, Murphy, Baki, & Jones, 2010). Using a modified time management technique and the model of improvement framework, the purpose of the study was to investigate the effects of the time management technique on the completion and submission of online…
Descriptors: Time Management, High School Students, In Person Learning, Assignments
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Chung, Rhonda; Cardoso, Walcir – Research-publishing.net, 2022
This study reports on the development of "Parlure Games" and explores its pedagogical affordances. "Parlure Games" is a multi-dialectal listening and decolonial conversation tool created to address the absence of variable speech (including speech markers associated with native speaker status, regional dialect, age, and race)…
Descriptors: Computer Assisted Instruction, Second Language Learning, French, Adult Students
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