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Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
Mohd Kamal Othman; Sim Kah Ching – Education and Information Technologies, 2024
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, using pre-and post-tests, questionnaires,…
Descriptors: Gamification, Science Education, Learner Engagement, Student Motivation
Marsela Thanasi-Boçe; Julian Hoxha – Education and Information Technologies, 2024
Entrepreneurship education has evolved to meet the demands of a dynamic business environment, necessitating innovative teaching methods to prepare entrepreneurs for market uncertainties. Large Language Models (LLMs) like the Generative Pre-trained Transformer 4 (GPT-4), recognized for their exceptional performance on public datasets, are examined…
Descriptors: Entrepreneurship, Business Administration Education, Technology Integration, Artificial Intelligence
Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation
Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Slaviša Radovic; Niels Seidel – International Journal of Assessment Tools in Education, 2024
Advanced learning technologies have become a focal point in recent educational research, holding the promise of enhancing students' self-regulated learning (SRL) by facilitating various processes of planning, monitoring, performing, and reflecting upon learning experiences. However, concerns have arisen regarding the efficacy and design of…
Descriptors: Self Management, Educational Technology, Scoring Rubrics, Educational Environment
Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Paula MacDowell; Kristin Moskalyk; Katrina Korchinski; Dirk Morrison – Canadian Journal of Learning and Technology, 2024
Teachers skilled in using generative artificial intelligence (GAI) have advantages in terms of increased productivity and augmented instructional capabilities. Alongside the rapid advancement of GAI, teachers require authentic learning opportunities to build the confidence and expertise necessary for engaging with these technologies creatively and…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Teacher Competencies
Juan Zhang – Journal of Psychologists and Counsellors in Schools, 2024
This article aims to investigate the significance of innovative musical education in fostering social skills among children and adolescents. To achieve this objective, the authors devised teaching approaches centered on the development of social skills through vocal training, utilizing modern technologies such as "Minute Voice WarmUp and…
Descriptors: Music Education, Interpersonal Competence, Skill Development, Social Development
Min Guo – SAGE Open, 2024
In the context of the digital era, e-learning has become an innovative and indispensable component of the educational sector. With the continuous advancement of technology and the widespread adoption of the internet, e-learning has demonstrated its key role in maintaining educational continuity and supporting remote teaching. However, despite the…
Descriptors: Electronic Learning, Intention, Educational Technology, College Students
Rafael Ferreira Mello; Elyda Freitas; Luciano Cabral; Filipe Dwan Pereira; Luiz Rodrigues; Mladen Rakovic; Jackson Raniel; Dragan Gaševic – Journal of Learning Analytics, 2024
Learning analytics (LA) involves the measurement, collection, analysis, and reporting of data about learners and their contexts, aiming to understand and optimize both the learning process and the environments in which it occurs. Among many themes that the LA community considers, natural language processing (NLP) algorithms have been widely…
Descriptors: Literature Reviews, Learning Analytics, Natural Language Processing, Data Collection
Jyoti Kapoor; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Digital modules typically refer to self-contained units of online learning materials designed for specific topics or learning objectives. The researcher developed digital modules for three specific math units and conducted a three-week experiment in six schools in three districts of Punjab. The purpose of the study was to find the effectiveness of…
Descriptors: Learning Modules, Educational Technology, Technology Uses in Education, Mathematics Instruction
Jan Zienkowski; François Lambotte – Learning, Media and Technology, 2024
This paper demonstrates how agency emerges as the teaching team members of three social science and humanities massive open online courses (MOOCs) reflexively discuss the affordances and limitations offered by edX. Special attention goes to the entanglement of forums within their courses. We examine the edX platform as a discursive-material knot,…
Descriptors: Educational Development, MOOCs, Social Sciences, Humanities

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