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Evi Roviati; Ria Yulia Gloria; Rizki Sukma Wijaya – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The application of effective teaching methods needs to be implemented to improve the quality of microbiology education which can empower important competencies in the current era. This study aims to analyze the application and trajectory of argumentation-based inquiry learning through the application of microbiology lectures. This research uses…
Descriptors: Learning Processes, Science Education, Microbiology, Learning Trajectories
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Panagiotis Panagiotidis – European Journal of Education (EJED), 2024
Efforts to utilize AI in education, and especially in language education, have their roots in the 60s with the appearance of the first rule-based systems. However, recent advances in Artificial Intelligence (AI) and more specifically the introduction of ChatGPT, have given a new perspective to language learning. The integration of AI, natural…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Second Language Learning
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Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
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Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
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Abna Hidayati; Eldarni; Solfema; Ciptro Handrianto; Vevi Sunarti – Journal of Education and e-Learning Research, 2023
This research aimed to find a strategy to integrate web-based learning based on authentic learning by identifying the dominant factors regarding teachers' authentic activities. The research method was a teacher survey that used web-based learning. Questionnaires were given to 100 teachers regarding the use of authentic activities. The…
Descriptors: Web Based Instruction, Authentic Learning, Distance Education, Electronic Learning
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Zamecnik, Andrew; Kovanovíc, Vitomir; Joksimovíc, Srécko; Grossmann, Georg; Ladjal, Djazia; Marshall, Ruth; Pardo, Abelardo – Journal of Computer Assisted Learning, 2023
Background: Maintaining cohesion is critical for teams to achieve shared goals and performance outcomes within a work-integrated learning (WIL) environment. Cohesion is an emergent state that develops over time, representing the synchrony of different behavioural interactions. Cohesive teams will exhibit such phenomena by their temporal…
Descriptors: Data Use, Group Dynamics, College Students, Cooperative Learning
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Brown, J. Allen – Journal of Education for Business, 2023
This study explores the creation of an experiential learning exercise (ELE) to simulate a generic operations management scenario. Through the case study, students are provided the opportunity to gain tacit understanding of learning curves by doing tasks and observing tasks. The students' tacit understanding is captured through learning rates. The…
Descriptors: Experiential Learning, Business Administration Education, Business Administration, Learning Activities
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Hallinger, Philip – Review of Educational Research, 2023
The goals of this bibliometric review of the Review of Educational Research were to gain insights into the evolution of the journal and identify its key contributions to the education literature. Bibliographic data associated with the full set of 3,022 review articles published in RER from 1931 through 2021 were exported from Scopus for…
Descriptors: Periodicals, Educational Research, Bibliometrics, Instruction
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Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
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Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Dirk Tempelaar; Bart Rienties; Bas Giesbers; Quan Nguyen – Journal of Learning Analytics, 2023
Learning analytics needs to pay more attention to the temporal aspect of learning processes, especially in self-regulated learning (SRL) research. In doing so, learning analytics models should incorporate both the duration and frequency of learning activities, the passage of time, and the temporal order of learning activities. However, where this…
Descriptors: Time Factors (Learning), Learning Analytics, Models, Statistical Analysis
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Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
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Sakirulai Olufemi Isiaq; Louise Usher – Journal of Learning Development in Higher Education, 2025
This study explores postgraduate students' perceptions of the effectiveness of collaborative learning within computer-based environments. The research investigates the distinctions between collaborative learning and group work, examining how students' attitudes and behaviours differ, and the subsequent impact on learning outcomes. Findings reveal…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Computer Assisted Instruction
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