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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Mamoun Mohammed AL-Azzam; Burhan M. Hamadneh; Turki Mahdi Alqarni; Abdulaziz Derwesh Almalki – International Journal of Education in Mathematics, Science and Technology, 2023
The study aimed to reveal the degree of using blended learning among teachers of students with learning disabilities in the Kingdom of Saudi Arabia. It also showed statistical differences according to the variables of gender, academic qualification, and years of experience. To achieve the objectives of the study, the descriptive survey design was…
Descriptors: Blended Learning, Learning Disabilities, Foreign Countries, Teachers
Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Zhang, Minglei – Communication Teacher, 2023
The increasing popularity of the team-based learning (TBL) approach signifies how much the student-centered learning environment contributes to the effectiveness of teaching. Given the need to establish an agreement for groups to communicate their visions for collaborative efforts within the teamwork, this activity provides a basic communicative…
Descriptors: Cooperative Learning, Learning Experience, Instructional Effectiveness, Communication (Thought Transfer)
Chunking versus Transitional Probabilities: Differentiating between Theories of Statistical Learning
Emerson, Samantha N.; Conway, Christopher M. – Cognitive Science, 2023
There are two main approaches to how statistical patterns are extracted from sequences: The transitional probability approach proposes that statistical learning occurs through the computation of probabilities between items in a sequence. The chunking approach, including models such as PARSER and TRACX, proposes that units are extracted as chunks.…
Descriptors: Statistics Education, Learning Processes, Learning Theories, Pattern Recognition
Xiaoyu Wang; Nurhasmiza Sazalli; Wan Nur Asyura Wan Adnan – International Journal of Adult Education and Technology, 2023
In this study, 210 articles were reviewed from two databases--Web of Science and Scopus--using the systematic literature review method, following the PRISMA (preferred reporting items for systematic reviews and meta-analyses) selection and analysis process. Through systematic literature review and statistical analysis of empirical research…
Descriptors: Blended Learning, Learning Strategies, Models, Student Attitudes
McDonald, Aaron T.; Pulaski, David; Heidl, Ralph – Journal of Education for Business, 2023
Despite collaboration being integrated into business education, challenges remain in preparing students to collaborate in modern organizations. This challenge is partially due to educators primarily focusing on within-team collaboration while, due to increased work complexity, organizations have moved to multiteam systems which also require…
Descriptors: Cooperative Learning, Experiential Learning, Learning Activities, Business Administration Education
Richard Clark; James Menkhaus; Anne McGinness; Megan Sutterluety – Experiential Learning and Teaching in Higher Education, 2023
Service-immersion programs are prevalent at many universities, often housed in ministry, mission, or service-learning departments. These experiences vary from domestic to international exploration, often lasting five to twelve days. Unlike study abroad programs that usually last a semester, service immersion "trips" are shorter and often…
Descriptors: Transformative Learning, Service Learning, Learning Theories, Adult Students
Daeun Hong; Srijita Chakraburty; Xiaotian Zou; Yuxin Chen; Cindy E. Hmelo-Silver – Interdisciplinary Journal of Problem-based Learning, 2023
The goal of this paper is to present several methods of visualizing student activity and collaboration in problem-based learning (PBL) in ways that can augment understanding of the complexity within PBL classrooms as well as to provide insights into the use of specific visual representations to address research questions in PBL. Grounded in…
Descriptors: Students, Problem Based Learning, Spatial Ability, Learning Processes
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Hyejoo Yun; Hae-Deok Song; YeonKyoung Kim – European Journal of Psychology of Education, 2025
Self-regulated learning (SRL) is critical in online learning, and profiling learners' SRL patterns is needed to provide personalized support. However, little research has examined how each learner performs the cyclical phases of SRL based on trace data. To fill the gap, this study attempts to derive SRL profiles encompassing all cyclical phases of…
Descriptors: College Students, Electronic Learning, Distance Education, Self Management
Clément François; Antoni Rodriguez-Fornells; Xim Cerda-Company; Thaïs Agut; Laura Bosch – Child Development, 2025
Little is known about language development after late-to-moderate premature birth, the most significant part of prematurity worldwide. We examined minimal-pair word-learning skills in 18 eighteen-month-old healthy full-term (mean gestational age [GA] at birth = 39.6 weeks; 7 males; 100% Caucasian) and 18 healthy late-to-moderate preterm infants…
Descriptors: Foreign Countries, Language Acquisition, Toddlers, Premature Infants
Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication