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Alvin W. M. Tan; Virginia A. Marchman; Michael C. Frank – Developmental Science, 2024
Bilingual environments present an important context for word learning. One feature of bilingual environments is the existence of translation equivalents (TEs)--words in different languages that share similar meanings. Documenting TE learning over development may give us insight into the mechanisms underlying word learning in young bilingual…
Descriptors: Young Children, Bilingual Education, Translation, Vocabulary Development
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Mohd Nazir Md Zabit – Journal of Turkish Science Education, 2025
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early age, this describes a Project-Based,…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Science Education
Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
Bernadette F. van Heel; Riyan J. G. van den Born; Noelle Aarts – Environmental Education Research, 2025
Dutch nature organisations developed the Green Traineeship, combining out-of-the-classroom learning with voluntary work in nature for young adults, with the aim of supporting them to towards future action for nature. To better understand how young adults' engagement with nature can be strengthened and facilitated, we studied perceived knowledge…
Descriptors: Foreign Countries, Young Adults, Conservation (Environment), Volunteers
Christian G. K. Hahn; Henrik Saalbach; Clemens Brunner; Roland H. Grabner – Frontline Learning Research, 2025
Within the research on bilingual learning, first studies have revealed that content learned in one language is retrieved more slowly when participants have to switch language from instruction to testing (i.e., language-switching costs, LSC). These costs are attributed to language-dependent knowledge representations. However, the cognitive…
Descriptors: Code Switching (Language), Learning, Arithmetic, Mathematics Education
A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
Yoshiyuki Nakata; Osamu Takeuchi; Maya Sugita McEown – Studies in Second Language Learning and Teaching, 2025
The key to successful language learning depends on the extent to which learners are self-regulated in learning a second or foreign language (L2). In this process, learners' perceptions and beliefs about their abilities play a crucial role in predicting or controlling positive or negative emotions, motivation and the use of strategies. Therefore,…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Learning Strategies
Gürbüz Ocak; Nese Kaya; Nilda Hocaoglu – International Journal of Modern Education Studies, 2025
Self-regulation skill is the ability of an individual to plan, monitor, evaluate, and modify their learning process when necessary. It is highly important in foreign language learning because learning a language requires long-term motivation, discipline, and a strategic approach. This study aims to determine the level of high school students' use…
Descriptors: Metacognition, Learning Processes, Second Language Instruction, Second Language Learning
Laurence Romain; Petar Milin; Dagmar Divjak – Language Learning, 2025
We explore how general principles of learning apply to and combine with usage-based approaches to language learning and teaching, with a focus on the effects of order of exposure to new information in second language (L2) instruction. Although the effects of input spacing and timing on memory and learning have been previously explored (see Rogers,…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Tommaso Feraco; Roberta Bonelli; Lorenza Da Re; Chiara Meneghetti – Social Psychology of Education: An International Journal, 2025
Social, emotional, and behavioral (SEB) skills--also known under labels like soft skills, 21st century skills, or social-emotional skills--are considered key factors for students' success, well-being, and social relationships, among others. However, literature on the topic relied on different frameworks and questionable measurement methods.…
Descriptors: Soft Skills, High School Students, Independent Study, 21st Century Skills
Jia-Hua Zhao; Shu-Tao Shangguan; Guo Long; Qi-Fan Yang – Journal of Science Education and Technology, 2025
Digital game-based learning is a student-centered learning environment that influences learning success and learning motivation. Whereas, a poorly designed instructional game will impair learning. Through extensive knowledge construction and high engagement, collaborative concept mapping strategies have the potential to address above problems.…
Descriptors: Educational Principles, Teaching Methods, Science Instruction, Cooperative Learning
Daniel W. Sheppard; Shannon Saunders – Middle School Journal, 2025
At Mayfield Middle School, in order to create personalized and more meaningful learning experiences for the students, it was realized that a typical, traditional schedule was not always conducive to the types of learning experiences teachers wanted to create. Teachers had great ideas for projects and practices that would incorporate more critical…
Descriptors: School Schedules, Scheduling, Middle Schools, Creativity
Evmorfia Konstantinidou; Ilias Mavroidis – European Journal of Open, Distance and E-Learning, 2025
This study investigates the readiness for online education of the active employees of the Independent Authority for Public Revenue (IAPR) of the Hellenic Republic and its relationship with their level of emotional intelligence. The aim of the present work is to provide usable data to the designers of online programmes as well as to the trainers,…
Descriptors: Emotional Intelligence, Electronic Learning, Learning Readiness, Job Training
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods

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