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David Hills; Imre van Kraalingen; Glyn J. Thomas – Journal of Experiential Education, 2024
Background: The ability of outdoor educators and their participants to be present with each other and the natural and cultural histories of places can impact the realisation of learning outcomes and safety. Purpose: In this paper, we combine the findings of two separate research studies regarding the potential for digital technology to both…
Descriptors: Outdoor Education, Educational Technology, College Faculty, Telecommunications
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Mads Paludan Goddiksen; Aurélien Allard; Anna Catharina Vieira Armond; Christine Clavien; Hillar Loor; Céline Schöpfer; Orsolya Varga; Mikkel Willum Johansen – International Journal for Educational Integrity, 2024
In this paper, we introduce "Integrity Games" (https://integgame.eu/)--a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing "Integrity Games." "Integrity Games" engages students in…
Descriptors: Game Based Learning, Educational Technology, Integrity, Cheating
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Kurt C. Schuett – Digital Education and Learning, 2024
This book shares a wealth of educational stakeholder viewpoints about digital distraction from a 1:1 technology integrated high school. Data was collected before, during, and after the start of COVID-19, which provides a unique view into integrated learning and its transformation since the pandemic. The author conducted interviews with both…
Descriptors: Attention, Stakeholders, Technology Uses in Education, High Schools
Tammy T. Pepel – ProQuest LLC, 2024
This qualitative case study aimed to identify how teachers gain knowledge by using technology in the classroom. This study helps give the tools that are needed to be successful. Teachers may undergo intensive training in technology to be successful. Virtual surveys were conducted with certified teachers who used technology. The findings indicated…
Descriptors: Technology Uses in Education, Achievement, Teacher Education, Educational Technology
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Tiansheng Xia; Minyan Tan; Jiayue Guo – Education and Information Technologies, 2024
Attention and emotional states are crucial factors that influence the learning quality of learners engaged in online learning. Nevertheless, controversies exist regarding the effectiveness of enhancing attention and emotions compared to face-to-face learning. Through a comparative analysis of learners' attention and emotional states in…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Attention
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Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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José M. Fernández-Batanero; Marta Montenegro-Rueda; José Fernández-Cerero; Eloy López Menéses – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to determine the characteristics of the studies in terms of country, participant profile and methodology, as well as to determine what the Internet of Things (IoT) is currently contributing to higher education. Design/methodology/approach: The study was developed following the methodology supported by the…
Descriptors: Internet, Higher Education, Educational Technology, Information Technology
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Krzysztof Gurba; Anna Slósarz; Eugenia Smyrnova-Trybulska – International Association for Development of the Information Society, 2024
The content analysis included video lectures posted in 208 MOOCs on the Polish educational platform NAVOICA. The aim was to determine their subject matter and the methods of preparing video lectures. It turned out that video lectures were included in 57% of MOOCs, most often related to "Medical and health sciences" and…
Descriptors: MOOCs, Video Technology, Lecture Method, Visual Aids
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Saviten Govender; Kholofelo L. Matlhaba – Journal of Educators Online, 2024
The fourth industrial revolution has brought about plenty of changes in the educational landscape. As a result, the implementation of online education is now a necessity for any higher education institution that seeks recognition in the 21st century. Furthermore, online education has become a well-established global practice that enables active,…
Descriptors: Online Courses, Nursing Education, College Faculty, Teacher Attitudes
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Changhui Wang; Miaomiao Xue – International Journal of Web-Based Learning and Teaching Technologies, 2024
This article mainly discusses the integration of smart home technology and interior environment design under the background of the Internet, as well as their application in the field of education. First, the basic concepts of smart home technology and interior environment design are introduced. Then, the opportunities and challenges in their…
Descriptors: Foreign Countries, Educational Technology, Educational Facilities Design, Technology Uses in Education
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Paul Drijvers; Nathalie Sinclair – ZDM: Mathematics Education, 2024
Over the last decades, digital technologies (DTs) have become ubiquitous in mathematics education. Still, their integration into classroom teaching and learning varies enormously. In this narrative overview, we focus on the different purposes for which DTs are used in mathematics education in order to study how the effectiveness of DTs depends on…
Descriptors: Mathematics Education, Educational Technology, Electronic Learning, Program Effectiveness
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Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
Leah Jade Pongratz – ProQuest LLC, 2024
Elementary educators across the nation are utilizing educational technology (EdTech) in a variety of ways to transform teaching and learning in their classrooms. While once seen as an additional component to learning, EdTech is now widely believed to provide alternative pathways to success for many students. EdTech can provide access to content…
Descriptors: Educational Technology, Equal Education, Elementary School Teachers, Public Schools
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Mesut Bulut; Abdulkadir Kirbas – International Society for Technology, Education, and Science, 2024
Digital stories play an important role in the rapidly evolving digital world. These stories, which are digitally reimagined copies of classic stories, use textual, auditory, and visual cues to try to influence the audience. Images, movies, animations, sound effects, and music are examples of these components. Interactive elements in digital…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Preschool Education
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Mary Ann Simpson; Kole A. Norberg; Stephen E. Fancsali – International Educational Data Mining Society, 2024
In a broad analysis of a large, diverse sample of students, we found robust support for the groundbreaking assertion that student learning rates in various educational technologies are "astonishingly" similar (Koedinger, Carvalho, Liu, & McLaughlin, 2023, "An astonishing regularity in student learning rate," Proceedings of…
Descriptors: Educational Technology, Learning, Replication (Evaluation), Intelligent Tutoring Systems
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