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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
In STEM hands-on learning activities, collaboration with group members can be a significant motivator for students' engagement. This research is based on the 6E Learning by DeSIGN™ model and explores the impact of incorporating reflective strategies on students' learning performance, motivation, and participation in collaborative STEM learning…
Descriptors: STEM Education, Reflection, Assistive Technology, Recognition (Psychology)
Ana Elizabeth Acuña-González; Claudio Heraldo Díaz-Larenas – HOW, 2025
Conducted in a French private school in Chile, this action research study aims to explore the contribution of video-based listening activities from the ESL video website in supporting the listening comprehension skills for specific information of a group of 18 fifth graders. The results of a pre- and post-intervention test used to identify…
Descriptors: Foreign Countries, Grade 5, Listening Comprehension, Video Technology
Alez Lagos-Castillo; Andrés Chiappe; María-Soledad Ramirez-Montoya; Diego Fernando Becerra Rodríguez – Contemporary Educational Technology, 2025
It may seem that learning platforms and systems are a tired topic for the academic community; however, with the recent advancements in artificial intelligence, they have become relevant to both current and future educational discourse. This systematic literature review explored platforms and software supporting personalized learning processes in…
Descriptors: Technology Uses in Education, Classroom Environment, Individualized Instruction, Technological Advancement
Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
Paolo Di Rienzo; Giovanni Serra; Maria Caterina De Blasis – Journal of Adult and Continuing Education, 2025
The European Union's policies on lifelong learning, initiated in the 1990s, have significantly influenced the development of Italy's legislative framework in this area. This paper presents the key findings from a series of collaborative research projects conducted between Roma Tre University and the National Forum of the Third Sector. Undertaken…
Descriptors: Adult Education, Educational Policy, Program Implementation, Lifelong Learning
Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
Alastair Henry; Meng Liu – Language Teaching Research Quarterly, 2025
Drawing on Markus and Nurius's (1986) theory of possible selves and Higgins's (1987) theory of self-discrepancies, Dörnyei (2005, 2009) developed the L2 self-guide, a construct explaining the generation of motivation for language learning. Because Dörnyei focused on convergences in the source theories, L2MSS researchers have come to regard…
Descriptors: Learning Motivation, Second Language Instruction, Second Language Learning, Self Concept
Jiahe Gu; Yangyu Xiao; Zi Yan – Asia-Pacific Education Researcher, 2025
Recent research highlights that external feedback alone does not lead to improvements unless students process and use it internally, emphasising the need to shift from a teacher-centred to a student-centred approach. While previous studies have underscored the importance of students generating feedback for their own use and explored effective…
Descriptors: Student Empowerment, Feedback (Response), College Students, Foreign Countries
Yuan Liang; Ting Ji; Shuying Zhou; Xiaolin Liu; Hao Yan – British Educational Research Journal, 2025
Constructing personalised and effective online language learning models based on individual personality differences is crucial in the field of education. However, there is little research on how to apply these models to students in science and engineering who have varying personality profiles. This study aimed to assess the validity of the Online…
Descriptors: Personality Traits, Language Acquisition, Second Language Learning, College Students
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Meysam Muhammadpour; Abdorreza Tahriri; Seyyed Ayatollah Razmjoo; Jaleh Hassaskhah – Journal of Computer Assisted Learning, 2025
Background: Recent years have witnessed a surge of technology use and online learning environments, especially during the post-COVID era. The widespread use of technology has sparked a sudden transition from conventional face-to-face learning to online digital-based learning platforms, such as Adobe Connect. Although EFL teachers have implemented…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Language Attitudes
Y. Baggen; C. Tho; J. Gulikers; V.C. Tassone; R. Wesselink – Innovations in Education and Teaching International, 2025
Educating students in higher education who are capable of addressing societal challenges requires innovative learning journeys. In the current study, we explore challenge-based learning (CBL) as one way to realise such education. A Delphi study has been conducted at a Dutch University for Life Sciences to identify key characteristics, learning…
Descriptors: Foreign Countries, Problem Based Learning, College Curriculum, Extracurricular Activities
Gina L. Solano; Wen Wen – Excelsior: Leadership in Teaching and Learning, 2025
This action research documents how a teacher education program incorporates game-based learning to engage pre-service teachers (PSTs) in developing their instructional creativity. In this project, game-based learning goes beyond playing games; Instead, it allows PSTs to design their own game-a digital escape room created using a website with…
Descriptors: Game Based Learning, Preservice Teacher Education, Preservice Teachers, Web Sites

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