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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Dirk Tempelaar; Bart Rienties; Bas Giesbers; Quan Nguyen – Journal of Learning Analytics, 2023
Learning analytics needs to pay more attention to the temporal aspect of learning processes, especially in self-regulated learning (SRL) research. In doing so, learning analytics models should incorporate both the duration and frequency of learning activities, the passage of time, and the temporal order of learning activities. However, where this…
Descriptors: Time Factors (Learning), Learning Analytics, Models, Statistical Analysis
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David Guile; Rachel J. Wilde – Educational Philosophy and Theory, 2024
In a spirit of collegial support, this paper argues that Beckett and Hager's theoretical justification and empirical exemplifications do not do full justice to the complexity of group or team learning. We firstly reaffirm our support for the theoretical argument Becket and Hager make, though expressing some reservations about Complexity Theory, to…
Descriptors: Learning Theories, Cooperative Learning, Teamwork, Cultural Influences
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Jonathan R. Kroll – New Directions for Student Leadership, 2024
This article is a practical resource for leadership educators who facilitate training experiences. Written as an invitation to tactically strategize and tangibly plan for your next training, the seven strategies have been proven to transform boring, lecture-style, information dump, and slide deck trainings into high-engagement, high-enjoyment, and…
Descriptors: Leadership Training, Transformative Learning, Experiential Learning, Reflection
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Emily Nordmann; Barbora Hronska; Jill R. D. MacKay – Research in Learning Technology, 2025
Many universities implemented blended and hybrid delivery for the first time during the COVID-19 pandemic, and as such, the use of terms that relate to various manifestations and implementations of blended learning has increased significantly by all higher education stakeholders. However, the meaning ascribed to these terms is often inconsistent…
Descriptors: Higher Education, College Faculty, Teacher Attitudes, Blended Learning
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Carl Boel; Tijs Rotsaert; Martin Valcke; Tammy Schellens – Journal of Computer Assisted Learning, 2025
Background: As immersive virtual reality (IVR) is increasingly being used by teachers worldwide, it becomes pressing to investigate how this technology can foster learning processes. Several authors have pointed to this need, as results on the effectiveness of IVR for learning are still inconclusive. Objectives: To address this gap, we first…
Descriptors: Artificial Intelligence, Computer Simulation, Learning Strategies, Middle School Students
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Rodica Frimu; Bernard Ibrahim Issa – Foreign Language Annals, 2025
This study compares learner perceptions in a synchronous online versus face-to-face (F2F) learning context about four principles of communicative language teaching (CLT): promoting collaborative learning, using comprehensible input, considering affective factors, and providing corrective feedback. Data were obtained via online surveys from…
Descriptors: Communicative Competence (Languages), Teaching Methods, Second Language Instruction, Second Language Learning
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Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Educators Online, 2025
Critical thinking skills are needed to face the challenges of living in the 21st century. Education must be able to foster students' critical thinking and enable them to think independently. This study aims to investigate the development of students' critical thinking skills during the learning process using an e-module based on problem-based…
Descriptors: Electronic Learning, Problem Based Learning, Dialogs (Language), Questioning Techniques
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P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
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Indah Widiastuti; Cucuk Wawan Budiyanto; Towip Towip; Yuyun Estriyanto; Syed Ahmad Helmi Syed Hassan; Devi Pratami – Journal of Applied Research in Higher Education, 2025
Purpose: This study aims to comprehend vocational preservice teachers' recalled experiences with the Cooperative Problem-based Learning (CPBL) pedagogical approach in an entrepreneurship course and to reveal how these experiences will impact their future teaching practice. The course under study intends to improve preservice teachers'…
Descriptors: Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning, Entrepreneurship
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Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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Hatice Yildiz Durak – Education and Information Technologies, 2025
Feedback is critical in providing personalized information about educational processes and supporting their performance in online collaborative learning environments. However, giving effective feedback and monitoring its effects, which is especially important in online environments, is a complex issue. Although providing feedback by analyzing…
Descriptors: Feedback (Response), Online Systems, Electronic Learning, Learning Analytics
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Susan B. Foster; John J. Miller – Sport Management Education Journal, 2025
Sport management curricula at universities across the United States often require one or more classes on legal issues of sport. Most often, the topic of risk management (RM) is not covered as extensively as necessary with venues and events being targets of violence and terrorism. Do graduating sport management students understand RM in a way where…
Descriptors: Risk Management, Experiential Learning, Learning Theories, Athletics
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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
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