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M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
Paula Dean Fuller – ProQuest LLC, 2024
Developmental Education reform has been a vital topic in the field of higher education for decades. There have been several initiatives to further engage under-prepared college students and move them through gateway courses like freshman-level English and Math. One of the more emergent instructional models is referred to as co-requisite…
Descriptors: Program Design, Developmental Studies Programs, Educational Change, Higher Education
Ron Nash – Rowman & Littlefield Publishers, 2024
Having observed and coached in hundreds of K-12 classrooms since 1994, Ron Nash has come to a few conclusions about what makes teachers tick and classrooms click. The best teachers attend to those seemingly little things that cost nothing, even as they create classroom climates where students can't wait to walk through the door every day. The big…
Descriptors: Teacher Effectiveness, Classroom Design, Classroom Environment, Classroom Techniques
Lisa Sandlos; Rennie Tang – Harvard Educational Review, 2024
In this essay, Lisa Sandlos and Rennie Tang investigate the potential for movement to play a more significant role in schoolyard design processes to enhance the physical literacy of middle school youth. This research responds to a need for prioritizing physical literacy for historically marginalized youth whose movement needs are often different…
Descriptors: Undergraduate Students, Grade 6, Movement Education, Motion
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Xiaojing Weng; Huiyan Ye; Yun Dai; Oi-lam Ng – Journal of Educational Computing Research, 2024
A growing body of research is focusing on integrating artificial intelligence (AI) and computational thinking (CT) to enhance student learning outcomes. Many researchers have designed instructional activities to achieve various learning goals within this field. Despite the prevalence of studies focusing on instructional design and student learning…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Technology Integration
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Michelle C. Pasco; Anais Roque; Brittany Romanello; Emir Estrada – Field Methods, 2024
Photovoice involves respondents taking photographs of their environment to promote critical discussions and reflect on their experiences. Photovoice empowers marginalized communities and serves to reach policymakers. The Arizona Youth Identity Project (AZYIP) used photovoice with an innovative approach in a multisite research design with a large…
Descriptors: Photography, Social Action, Youth Programs, Research Methodology
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Maria Y. Rodriguez; Lauri Goldkind; Bryan G. Victor; Barbara Hiltz; Brian E. Perron – Journal of Social Work Education, 2024
The most recent Council on Social Work Education's Educational Policy and Accreditation Standards (EPAS) demands that social workers develop competence in the ethical and professional deployment of technology. Arguably, artificial intelligence has become a critical element in the technological landscape, most recently with the advent of Generative…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Educational Policy, Social Work
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Jessie King; Barnaby Kelly; Nayla Rhein; Rhonda Rosengren – Biochemistry and Molecular Biology Education, 2024
To best prepare students for the real-world research environment, key skills, including experimental design, data analysis, communication of results, and critical thinking, should be key components of undergraduate science courses. Furthermore, the impact of the COVID-19 pandemic on in-person teaching has resulted in a need to develop courses that…
Descriptors: Undergraduate Students, Laboratory Experiments, Research Design, Data Interpretation
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Holly Golecki; Joe Bradley – Biomedical Engineering Education, 2024
Biomedical engineering capstone design courses provide a salient opportunity to discuss ethical considerations in engineering. As technology and society develop and change, new challenges constantly arise related to how society and technology inform each other. In this space, ethical training for engineering students is critically important for…
Descriptors: Experiential Learning, Decision Making, Ethics, Capstone Experiences
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Dawn Woods; Wesam Salem – Investigations in Mathematics Learning, 2024
Instructional routines, like "Number Talks" and "Notice and Wonder," engage students in doing and then talking about their mathematical thinking. Number Talk routines are short mathematical discussions where students mentally solve and share the strategies they used to make sense of the problem. In comparison, the Notice and…
Descriptors: Teaching Methods, Numbers, Numeracy, Grade 3
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Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
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Ipek Isik Arslanoglu; Serhat Bahadir Kert; Ismail Tonbuloglu – Education and Information Technologies, 2024
This study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the…
Descriptors: Young Children, Kindergarten, Computation, Thinking Skills
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Honglu Zhang; Darren Powell – Educational Review, 2024
The implementation of Olympic education in schools is a requirement for any host country of the Olympic Games, including the 2022 Olympic and Paralympic Winter Games in China. However, there are no strict requirements for host countries in terms of what their Olympic education programme should look like or how they must be implemented. Rather,…
Descriptors: Foreign Countries, Athletics, Ethics, Ethical Instruction
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Sin Wang Chong; Muhammad Aamir Khan; Hayo Reinders – Computer Assisted Language Learning, 2024
There has been an exponential growth in Language Massive Open Online Courses (LMOOCs) in the past decade. LMOOCs have also become an emergent and topical area of research in CALL, in particular, vis-a-vis learners' perceptions and experiences. However, not much attention has been paid to analysing the features of LMOOCs. We argue that a systematic…
Descriptors: MOOCs, Second Language Instruction, Second Language Learning, Usability
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