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Herzig, Monika – Journal of the Scholarship of Teaching and Learning, 2019
This study documents the development of a classroom game simulating the effects of contractual arrangements on the economic relationships between artists, record labels, and consumers. The game was tested with multiple revisions in classroom settings over a period of three years by using surveys, interviews, session videos, and teacher…
Descriptors: Computer Simulation, Computer Games, Musicians, Music
Kanoksilapatham, Budsaba; Suranakkharin, Todsapon – Malaysian Journal of Learning and Instruction, 2019
Purpose: This study aimed to explore the effects of task-based language teaching (TBLT) with a tour guide simulation as a focused activity on young Thai learners' English speaking skills and their attitudes towards the instruction. Methodology: Based on a three-phase framework (i.e., pre-task, during-task, and post-task), TBLT was implemented with…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Baumgartner, Lisa M. – Adult Literacy Education, 2019
Transformative learning refers to a perspective transformation or change in worldview. Teachers in literacy education and adult basic education as well as GED instructors can learn how to foster transformative learning. These techniques can help learners engage in critical thought and discussion with others and may gain a broader, more inclusive…
Descriptors: Transformative Learning, Reflection, Sociocultural Patterns, Literacy Education
Vizcaíno, Aurora; García, Félix; de Guzmán, Ignacio García Rodriguez; Moraga, M. Ángeles – ACM Transactions on Computing Education, 2019
Global Software Development (GSD) is currently a strong industry trend. This means that if computer science engineers are to be trained to deal with this model, it is very important to include the topic in software engineering courses, attempting to ensure that students learn about GSD and become familiar with its advantages and challenges.…
Descriptors: Educational Games, Global Approach, Computer Software, Computer Science Education
Lochner, Johanna – Research-publishing.net, 2019
This paper gives an overview of nine different Virtual School Garden Exchange (VSGE) projects. In VSGEs, learners from primary or secondary schools with school gardens exchange virtually on their garden experiences and related topics, using digital media like emails, photos, films, or videoconferences. In this manner, the global perspective of…
Descriptors: Gardening, Computer Simulation, Elementary School Students, Secondary School Students
Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2023
This edited book seeks to evolve a global community of practice to share case studies, engage in critical discussion and spearhead thought leadership, to address the paradigm shift in next generation educational practice. This book showcases novel research studies in various forms and engenders interdisciplinary conversation and exchange…
Descriptors: Educational Practices, Global Approach, Interdisciplinary Approach, Information Technology
Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
Eisenhardt, Alyson; Ninassi, Susanne Bruno – Journal of Learning in Higher Education, 2016
Many pedagogy experts suggest the use of real world scenarios and simulations as a means of teaching students to apply decision analysis concepts to their field of study. These methods allow students an opportunity to synthesize knowledge, skills, and abilities by presenting a field-based dilemma. The use of real world scenarios and simulations…
Descriptors: Simulation, Decision Making, Health Services, Administration
Nikolaev, Andrey B.; Sapego, Yuliya S.; Jakubovich, Anatolij N.; Berner, Leonid I.; Ivakhnenko, Andrey M. – International Journal of Environmental and Science Education, 2016
Management of traffic incident is a functional part of the whole approach to solving traffic problems in the framework of intelligent transport systems. Development of an effective process of traffic incident management is an important part of the transport system. In this research, it's suggested algorithm based on fuzzy logic to detect traffic…
Descriptors: Transportation, Accidents, Accident Prevention, Traffic Safety
Koutalidi, Sophia; Scoullos, Michael – Chemistry Education Research and Practice, 2016
Biogeochemical cycles support all anthropogenic activities and are affected by them, therefore they are intricately interlinked with global environmental and socioeconomic issues. Elements of these cycles that are already included in the science/chemical curriculum and textbooks intended for formal education in Greek secondary schools were…
Descriptors: Science Instruction, Secondary School Science, Biochemistry, Chemistry
Sang, Yong; Zhu, Yu; Zhao, Honghua; Tang, Mingyan – International Journal of Distance Education Technologies, 2016
The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the…
Descriptors: Web Based Instruction, Educational Technology, Technology Uses in Education, Computer Simulation
Kaufman, David; Ireland, Alice – TechTrends: Linking Research and Practice to Improve Learning, 2016
As calls for accountability in our schools increase, teaching quality faces scrutiny and, often, criticism. These realities challenge teacher education programs to find new ways to ensure that their graduates will be effective in highly demanding work settings. In this article the authors draw on literature and practice examples to highlight ways…
Descriptors: Teacher Effectiveness, Accountability, Simulation, Teacher Education
Pejoska, Jana; Bauters, Merja; Purma, Jukka; Leinonen, Teemu – British Journal of Educational Technology, 2016
Our design proposal of social augmented reality (SoAR) grows from the observed difficulties of practical applications of augmented reality (AR) in workplace learning. In our research we investigated construction workers doing physical work in the field and analyzed the data using qualitative methods in various workshops. The challenges related to…
Descriptors: Construction Industry, Simulated Environment, Computer Simulation, Workplace Learning
Coulombe, Patrick; Selig, James P.; Delaney, Harold D. – International Journal of Behavioral Development, 2016
Researchers often collect longitudinal data to model change over time in a phenomenon of interest. Inevitably, there will be some variation across individuals in specific time intervals between assessments. In this simulation study of growth curve modeling, we investigate how ignoring individual differences in time points when modeling change over…
Descriptors: Individual Differences, Longitudinal Studies, Simulation, Change
Westera, Wim – Education and Information Technologies, 2016
This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We…
Descriptors: Performance Based Assessment, Games, Item Response Theory, Scores

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