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Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
Michael A. Madaio; Evelyn Yarzebinski; Vikram Kamath; Benjamin D. Zinszer; Joelle Hannon-Cropp; Fabrice Tanoh; Yapo Hermann Akpe; Axel Blahoua Seri; Kaja K. Jasinska; Amy Ogan – Grantee Submission, 2020
Access to literacy is critical to children's futures, but formal education may be insufficient for fostering early literacy, especially in low-resource contexts. Educational technologies used at home may be able to help, but it is unclear whether or how children (and families) will use such technologies at home in rural communities, particularly…
Descriptors: Independent Study, Technology Uses in Education, Educational Technology, Literacy
Tullis, Christopher A.; Frampton, Sarah E.; Delfs, Caitlin H.; Shillingsburg, M. Alice – Analysis of Verbal Behavior, 2017
Instructive feedback (IF) is a procedure in which extra information is presented to a participant during the consequence portion of instruction for other skills. Previous research has demonstrated that participants with intellectual disabilities may acquire a portion of non-targeted skills (secondary targets) without explicit instruction when…
Descriptors: Feedback (Response), Autism, Pervasive Developmental Disorders, Teaching Methods
Sanchez, Elizabeth R. H.; Fulcher, Keston H.; Smith, Kristen L.; Ames, Allison; Hawk, William J. – Change: The Magazine of Higher Learning, 2017
National events highlight a critical need for refined decision-making skills; tragic ethical shortcomings are all too common in our society (James Madison University, 2013; Smith, Fulcher, & Sanchez, 2015). While employers around the world seek professionals with developed reasoning abilities (Hart Research Associates, 2013; Lau, 2010), higher…
Descriptors: Ethics, Decision Making Skills, Skill Development, Thinking Skills
Ruddock, Eve E. – Action, Criticism, and Theory for Music Education, 2017
This paper draws on a hermeneutic project to reflect on culturally developed notions that distance individuals from their intrinsic musicality. Participant experience offers insight into misconceptions of human musicality in Western communities where unrecognised cultural directives label musical beings as either musical or non-musical. Embedded…
Descriptors: Music, Misconceptions, Cultural Influences, Hermeneutics
Taylor, Bobby – ProQuest LLC, 2017
Intellectual capital (IC) is a vital to the functionality of information technology (IT) businesses. Many companies recognize that enhancing and maintaining IC is critical to sustainability. The problem is that Fortune 500 IT businesses lack human resources in the United States needed for innovative development, resulting in an overreliance on…
Descriptors: Information Technology, Corporate Education, Qualitative Research, Interviews
Heffington, Deon Victoria; Coady, Maria R. – Language and Education, 2023
Educational systems worldwide underscore the importance of developing higher-order thinking skills (HOTS) to prepare students for the new challenges of the XXI century. Some pressing issues faced by educators include the ambiguity of the construct; the implementation of HOTS in classroom practices; and the implications for teaching students from…
Descriptors: Thinking Skills, Teaching Methods, Culturally Relevant Education, Case Studies
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Šindelárová Skupenová, Martina – Language Learning in Higher Education, 2023
When asked about the impact of language advising sessions that our students attend, they report various positive effects. These sessions are a crucial part of the English Autonomously course at Masaryk University. As they were introduced to support students in their self-regulated learning, they should primarily foster course attendees' abilities…
Descriptors: Independent Study, Case Studies, Second Language Learning, Second Language Instruction
Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
Thomas, Garrett M. – ProQuest LLC, 2023
There is currently much conversation on the issue of the achievement gap as scholars, politicians, and educational leaders continue to grapple with educational inequity and underperformance of students in urban neighborhoods who are mostly Black and Latinx as compared with higher performing students, mostly white, in suburban neighborhoods. This…
Descriptors: Academic Achievement, Achievement Gap, Equal Education, Middle School Students
Hopkins, Victoria Mele – ProQuest LLC, 2023
"Many kindergarteners struggle to master the foundational behaviors that enable them to successfully engage in classroom learning" (Cameron, et al., 2012, p 1229). As a school-based occupational therapist, there has been a noticeable rise in concerns from kindergarten teachers regarding the fine motor, visual motor, self-help, and…
Descriptors: Kindergarten, Young Children, Mental Health, Community
Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
Chinaza Solomon Ironsi; Hanife Bensen Bostanci – Education & Training, 2023
Purpose: Research advocates for the use of good teaching practices and approaches while integrating technology in digitally enhanced learning. This is on the premise that previous studies on mobile learning have neglected this aspect of technology integration resulting in numerous challenges. Moreover, there is evidence in the literature showing a…
Descriptors: Blended Learning, Electronic Learning, Technology Integration, Barriers

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