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Cinganotto, Letizia; Cuccurullo, Daniela – Teaching English with Technology, 2016
The present contribution is aimed at describing one of the latest trends in the European school curricula: the teaching of subject content in a foreign language (CLIL), which is becoming more and more popular all over Europe, also bearing in mind the latest recommendations from the European Commission. Starting with a brief theoretical background…
Descriptors: Open Education, Educational Resources, Educational Quality, Second Language Learning
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Crone, Regina M.; Mehta, Smita Shukla – Education and Treatment of Children, 2016
Setting variables such as location of parent training, programming with common stimuli, generalization of discrete responses to non-trained settings, and subsequent reduction in child problem behavior may influence the effectiveness of interventions. The purpose of this study was to evaluate the effectiveness of home-versus clinic-based training…
Descriptors: Parent Education, Behavior Modification, Behavior Problems, Intervention
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Heffernan, Amanda; Fogarty, Roderick; Sharplin, Elaine – Australian and International Journal of Rural Education, 2016
Many Australian teachers will spend part of their careers working in small rural schools and communities, yet specific preparation for rural and remote teaching contexts during pre-service teacher education remains limited. While government reports recommend the use of innovative and engaging approaches to enhance pre-service teachers' classroom…
Descriptors: Rural Education, Preservice Teacher Education, Preservice Teachers, Online Courses
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Jenny, Seth E.; Thompson, Robin M. – International Journal of Technology in Teaching and Learning, 2016
Mobile gaming has become immensely popular with the growing ease of access and the variety of inexpensive options now being offered. Pokémon Go, a cellular phone game that combines augmented reality (AR) and global positioning system (GPS) location to catch digital characters in the real world, is a free download that has broken participation…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Glazerman, Steven; Dotter, Dallas – Mathematica Policy Research, Inc., 2016
This brief describes (1) what parents look for when they choose a school and (2) how these preferences affect the sorting of students into schools under different school-choice policies. The findings are based on lists of preferred schools submitted by over 20,000 applicants to a citywide lottery for more than 100 traditional and charter public…
Descriptors: School Choice, Charter Schools, Simulation, Selective Admission
Darby-White, Tillerie T. – ProQuest LLC, 2016
In the science, technology, engineering, and mathematics (STEM) disciplines the laboratory has been the major component for understanding theoretical knowledge. The laboratory is the workplace for scientific research where students develop scientific thinking, conduct scientific investigations, and acquire knowledge of physical principles and…
Descriptors: Chemistry, Online Courses, Computer Simulation, Outcomes of Education
Hudson, Matthew – Online Submission, 2016
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a "clan" or online community setting can lead to similar real world benefits to serious games. This paper reports the outcomes…
Descriptors: Ethnography, Well Being, Social Influences, Self Esteem
Adams Becker, S.; Cummins, M.; Davis, A.; Yuhnke, B. – New Media Consortium, 2016
The "2016 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report" reflects a collaborative research effort between the New Media Consortium (NMC) and Open Universities Australia to inform Australian campus leaders and decision-makers about significant developments in technologies supporting teaching,…
Descriptors: Foreign Countries, Postsecondary Education, Technology Uses in Education, Educational Technology
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Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
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Mellar, Harvey; Peytcheva-Forsyth, Roumiana; Kocdar, Serpil; Karadeniz, Abdulkadir; Yovkova, Blagovesna – International Journal for Educational Integrity, 2018
Student authentication and authorship checking systems are intended to help teachers address cheating and plagiarism. This study set out to investigate higher education teachers' perceptions of the prevalence and types of cheating in their courses with a focus on the possible changes that might come about as a result of an increased use of…
Descriptors: Cheating, Incidence, Integrity, Computer Software
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Corcoran, Sean Patrick; Baker-Smith, E. Christine – Education Finance and Policy, 2018
New York City's public specialized high schools have a long history of offering a rigorous, college preparatory education to the city's most academically talented students. Though immensely popular and highly selective, their policy of admitting students using a single entrance exam has raised questions about diversity and equity in access. In…
Descriptors: High School Students, Special Schools, College Preparation, Selective Admission
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
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Rienties, Bart; Lewis, Tim; McFarlane, Ruth; Nguyen, Quan; Toetenel, Lisette – Computer Assisted Language Learning, 2018
Language education has a rich history of research and scholarship focusing on the effectiveness of learning activities and the impact these have on student behaviour and outcomes. One of the basic assumptions in foreign language pedagogy and CALL in particular is that learners want to be able to communicate effectively with native speakers of…
Descriptors: Data Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
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Nussli, Natalie; Oh, Kevin – International Journal of Virtual and Personal Learning Environments, 2018
This article focuses on developing guidelines for the effective facilitation of avatar-based group discussions. This qualitative inquiry is guided by an investigation of (1) social affordances of avatar-based discussions, with an emphasis on social and physical presence, (2) strategies to help establish rapport with other avatars, and (3) the…
Descriptors: Guidelines, Computer Simulation, Synchronous Communication, Computer Mediated Communication
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