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Waight, Noemi; Liu, Xiufeng; Gregorius, Roberto Ma.; Smith, Erica; Park, Mihwa – International Journal of Science Education, 2014
This paper reports on a case study of an immersive and integrated multi-instructional approach (namely computer-based model introduction and connection with content; facilitation of individual student exploration guided by exploratory worksheet; use of associated differentiated labs and use of model-based assessments) in the implementation of…
Descriptors: Case Studies, Science Instruction, Computer Assisted Instruction, Chemistry
Jones, M. Gail; Childers, Gina; Emig, Brandon; Chevrier, Joël; Tan, Hong; Stevens, Vanessa; List, Jonathan – Journal of Visual Impairment & Blindness, 2014
Traditional science instruction is typically reliant on visual modes of learning, such as textbooks and graphs. Furthermore, since science instruction is often heavily dependent upon visual cues, students with visual impairment often do not have access to the same educational opportunities in most science classes (Jones, Minogue, Oppewal, Cook,…
Descriptors: Visual Impairments, Blindness, Science Instruction, Teaching Methods
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Khaled, Anne; Gulikers, Judith; Biemans, Harm; van der Wel, Marjan; Mulder, Martin – Journal of Vocational Education and Training, 2014
The intentions with which hands-on simulations are used in vocational education are not always clear. Also, pedagogical-didactic approaches in hands-on simulations are not well conceptualised from a learning theory perspective. This makes it difficult to pinpoint the added value that hands-on simulations can have in an innovative vocational…
Descriptors: Vocational Education, Competence, Educational Innovation, Curriculum Development
Lynch, Robert G.; Oakford, Patrick – Center for American Progress, 2014
Our nation is currently experiencing growing levels of income and wealth inequality, which are contributing to longstanding racial and ethnic gaps in education outcomes and other areas. This report quantifies the economic benefits of closing one of the most harmful racial and ethnic gaps: the educational achievement gap that exists between black…
Descriptors: Achievement Gap, Economic Impact, African American Students, Hispanic American Students
McCormick, Kiyan – ProQuest LLC, 2014
Simulated learning experiences using high-fidelity human patient simulators (HPS) are increasingly being integrated into baccalaureate nursing programs. Thus, the purpose of this study was to examine relationships among learning style, critical thinking disposition, critical thinking, and clinical judgment during high-fidelity human patient…
Descriptors: Cognitive Style, Critical Thinking, Personality, Clinical Diagnosis
Whitton, Nicola – International Journal of Game-Based Learning, 2011
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners in Higher Education who may need to be persuaded of the value of learning games. For some learners, games may simply not be perceived as engaging--either in terms of an…
Descriptors: Educational Games, Learner Engagement, Higher Education, Computer Games
Van Duzer, Eric – Online Submission, 2011
This report introduces a short, hands-on activity that addresses a key challenge in teaching quantitative methods to students who lack confidence or experience with statistical analysis. Used near the beginning of the course, this activity helps students develop an intuitive insight regarding a number of abstract concepts which are key to…
Descriptors: Course Content, True Scores, Statistical Analysis, Sampling
Bicknell, Klinton – ProQuest LLC, 2011
Moving one's eyes while reading is one of the most complex everyday tasks humans face. To perform efficiently, readers must make decisions about when and where to move their eyes every 200-300ms. Over the past decades, it has been demonstrated that these fine-grained decisions are influenced by a range of linguistic properties of the text, and…
Descriptors: Sentences, Eye Movements, Human Body, Simulation
Trudy Witt – ProQuest LLC, 2011
In August 1767 King Louis XV of France appointed Madame du Coudray, a 52-year-old midwife, to teach midwifery "throughout the whole extent of the Realm." In so doing he acknowledged the "science and experience" and "high degree of perfection" that she had obtained in midwifery. Over the next 20 years Madame du Coudray…
Descriptors: Science Instruction, Teaching Methods, Biology, Scientific Literacy
Kaushik, V. V. R.; Ghosh, S.; Das, G.; Das, P. K. – Chemical Engineering Education, 2011
This paper deals with the use of commercial CFD software in teaching graduate level computational fluid dynamics. FLUENT 6.3.26 was chosen as the CFD software to teach students the entire CFD process in a single course. The course objective is to help students to learn CFD, use it in some practical problems and analyze as well as validate the…
Descriptors: Computer Software, Computer Uses in Education, Graduate Study, Educational Technology
Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
Bronack, Stephen C. – Journal of Continuing Higher Education, 2011
An increasing number of educators are integrating immersive media into core course offerings. Virtual worlds, serious games, simulations, and augmented reality are enabling students and instructors to connect with content and with one another in novel ways. As a result, many are investigating the new affordances these media provide and the impact…
Descriptors: Core Curriculum, Institutional Evaluation, Adult Learning, Electronic Learning
van Ments, Morry – Simulation & Gaming, 2011
The article begins with an abbreviated CV of the author and then recounts the formation of Society for the Advancement of Games and Simulation in Education and Training (SAGSET) and the early days of simulation and gaming in the United Kingdom. Four strands of elements of development are described together with the key events of the 1970s and…
Descriptors: Foreign Countries, Games, Computer Simulation, Training
Chow, Sy-Miin; Zu, Jiyun; Shifren, Kim; Zhang, Guangjian – Multivariate Behavioral Research, 2011
Dynamic factor analysis models with time-varying parameters offer a valuable tool for evaluating multivariate time series data with time-varying dynamics and/or measurement properties. We use the Dynamic Model of Activation proposed by Zautra and colleagues (Zautra, Potter, & Reich, 1997) as a motivating example to construct a dynamic factor…
Descriptors: Simulation, Factor Analysis, Item Response Theory, Models

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