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Price, Norman T. – ProQuest LLC, 2013
The availability and sophistication of visual display images, such as simulations, for use in science classrooms has increased exponentially however, it can be difficult for teachers to use these images to encourage and engage active student thinking. There is a need to describe flexible discussion strategies that use visual media to engage active…
Descriptors: Visual Aids, Teaching Methods, Computer Simulation, Active Learning
Bang, EunJin – Online Submission, 2013
This study examines four induction models and teacher changes in science teaching practices, as a result of several mentoring programs. It explores three different computer-mediated mentoring programs, and a traditional offline induction program--in terms of interactivity, inquiry-based teaching, and topics of knowledge. Fifteen elementary science…
Descriptors: Video Technology, Mentors, Beginning Teachers, Science Teachers
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Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology
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Dahl, Tove I.; Sethre-Hofstad, Lisa; Salomon, Gavriel – Learning Environments Research, 2013
How do young people experience camp, and how might that experience help us expand our understanding of what is possible in non-formal learning environments? In-depth interviews consisting of forced-choice and open-ended questions were conducted with 59 Concordia Language Villages residential camp participants who partake in a linguistically and…
Descriptors: Children, Adolescents, Teaching Methods, Cognitive Processes
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Snyder, Johnny; Carpenter, Don; Slauson, Gayla Jo; Skinner, Joe; Nash, Cole – Information Systems Education Journal, 2012
Fundraising traditionally involves selling. This paper explores the merits of selling technology services provided by a technology oriented student club to members of a campus community. This club activity puts into practice learning theories presented in the literature. Beyond fundraising, this activity yields many additional benefits to the…
Descriptors: Fund Raising, Professional Development, Information Systems, Clubs
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Ozkul, Ahmet – American Journal of Business Education, 2012
Business simulation games are widely used in the classroom to provide students with experiential learning opportunities on business situations in a dynamic fashion. When properly designed and implemented, the computer simulation game can be a useful educational tool by integrating separate theoretical concepts and demonstrating the nature of…
Descriptors: Business Administration Education, Computer Simulation, Educational Games, Educational Technology
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McEwan, Beryl; Hercelinskyj, Gylo – Collected Essays on Learning and Teaching, 2012
In any nursing program, it is a challenge to foster an awareness of, and engagement with, the complexity and reality of nursing practice. During their studies, nursing students have to learn the relevant underpinning theoretical knowledge for practice as well as develop their understanding of the role and responsibilities of the registered nurse…
Descriptors: Clinical Experience, Decision Making, Feedback (Response), Nursing Education
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Chazan, Daniel; Herbst, Patricio – Teachers College Record, 2012
Background/Context: For decades, teacher educators and professional developers have been using video recordings of actual classroom practice to help teachers reflect on their teaching (e.g., van Es & Sherin, 2002, 2008) and to help preservice teachers come into contact with practice (Lampert & Ball, 1998). However, the use of video records of…
Descriptors: Teaching Methods, Animation, Interaction, Video Technology
Crary, Wendy M. – ProQuest LLC, 2012
The research question of this study was: to what degree do nursing students perceive using the High Fidelity Simulation (HFS) learning environment to be helpful in their ability to achieve clinical competency. The research sub-questions (7) explored the students' demographics as an influence on rating of reality and helpfulness and the…
Descriptors: Nursing Students, Student Attitudes, Simulation, Nursing Education
Jacob, Laura Beth – ProQuest LLC, 2012
Virtual world environments have evolved from object-oriented, text-based online games to complex three-dimensional immersive social spaces where the lines between reality and computer-generated begin to blur. Educators use virtual worlds to create engaging three-dimensional learning spaces for students, but the impact of virtual worlds in…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Learner Engagement
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Gemici, Sinan; Bednarz, Alice; Lim, Patrick – International Journal of Training Research, 2012
Quantitative research in vocational education and training (VET) is routinely affected by missing or incomplete information. However, the handling of missing data in published VET research is often sub-optimal, leading to a real risk of generating results that can range from being slightly biased to being plain wrong. Given that the growing…
Descriptors: Vocational Education, Educational Research, Data, Statistical Analysis
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Cheng, Yufang; Huang, Ruowen – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
The focus of this study is using data glove to practice Joint attention skill in virtual reality environment for people with pervasive developmental disorder (PDD). The virtual reality environment provides a safe environment for PDD people. Especially, when they made errors during practice in virtual reality environment, there is no suffering or…
Descriptors: Pervasive Developmental Disorders, Feedback (Response), Computer Simulation, Children
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Moore, Dani; Holbrook, C. Tate; Meadows, Melissa G.; Taylor, Lisa A. – American Biology Teacher, 2012
In species that reproduce sexually, an individual's fitness depends on its ability to secure a mate (or mates). Although both males and females are selected to maximize their reproductive output, the mating strategies of the two sexes can differ dramatically. We present a classroom simulation that allows undergraduates to actively experience how…
Descriptors: Females, Animal Behavior, Biology, Males
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Bellocchi, Alberto – Teaching Science, 2012
In this article, I present my experience with integrating an alternate reality gaming (ARG) framework into a pre-service science teacher education course. My goal is to provide an account of my experiences that can inform other science education practitioners at the tertiary and secondary levels that wish to adopt a similar approach in their…
Descriptors: Science Education, Preservice Teacher Education, Education Courses, Simulation
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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