Publication Date
| In 2026 | 1 |
| Since 2025 | 843 |
| Since 2022 (last 5 years) | 4052 |
| Since 2017 (last 10 years) | 7968 |
| Since 2007 (last 20 years) | 13845 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1339 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 313 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 203 |
| Germany | 190 |
| Spain | 185 |
| California | 157 |
| Indonesia | 147 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Steele, Joel S.; Ferrer, Emilio – Multivariate Behavioral Research, 2011
This article presents our response to Oud and Folmer's "Modeling Oscillation, Approximately or Exactly?" (2011), which criticizes aspects of our article, "Latent Differential Equation Modeling of Self-Regulatory and Coregulatory Affective Processes" (2011). In this response, we present a conceptual explanation of the derivative-based estimation…
Descriptors: Calculus, Responses, Simulation, Models
Moustafa, Ahmed A.; Gluck, Mark A. – Journal of Cognitive Neuroscience, 2011
Most existing models of dopamine and learning in Parkinson disease (PD) focus on simulating the role of basal ganglia dopamine in reinforcement learning. Much data argue, however, for a critical role for prefrontal cortex (PFC) dopamine in stimulus selection in attentional learning. Here, we present a new computational model that simulates…
Descriptors: Neurology, Patients, Reinforcement, Cognitive Development
Finch, Holmes – Applied Psychological Measurement, 2011
Estimation of multidimensional item response theory (MIRT) model parameters can be carried out using the normal ogive with unweighted least squares estimation with the normal-ogive harmonic analysis robust method (NOHARM) software. Previous simulation research has demonstrated that this approach does yield accurate and efficient estimates of item…
Descriptors: Item Response Theory, Computation, Test Items, Simulation
Miseviciene, Regina; Ambraziene, Danute; Tuminauskas, Raimundas; Pažereckas, Nerijus – Informatics in Education, 2012
Many factors influence education nowadays. Educational institutions are faced with budget cuttings, outdated IT, data security management and the willingness to integrate remote learning at home. Virtualization technologies provide innovative solutions to the problems. The paper presents an original educational infrastructure using virtualization…
Descriptors: Computer Simulation, Universities, College Students, College Faculty
Sweet, Shauna J.; Rupp, Andre A. – Journal of Educational Data Mining, 2012
The "evidence-centered design" (ECD) framework is a powerful tool that supports careful and critical thinking about the identification and accumulation of evidence in assessment contexts. In this paper, we demonstrate how the ECD framework provides critical support for designing simulation studies to investigate statistical methods…
Descriptors: Epistemology, Computer Games, Educational Games, Simulation
Dockter, DuWayne L. – American Journal of Business Education, 2012
Seasoned educators use an assortment of student-centered methods and tools to enhance their student's learning environment. In respects to methodologies used in accounting, educators have utilized and created new forms of problem-based learning exercises, including case studies, simulations, and other projects, to help students become more active…
Descriptors: Problem Based Learning, Accounting, Teaching Methods, Case Studies
D'Alba, Adriana – ProQuest LLC, 2012
The main purpose of this mixed methods research was to explore and analyze visitors' overall experience while they attended a museum exhibition, and examine how this experience was affected by previously using a virtual 3dimensional representation of the museum itself. The research measured knowledge acquisition in a virtual museum, and compared…
Descriptors: Museums, Arts Centers, Attitudes, Learning
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Baker, Gloria Waters – ProQuest LLC, 2012
Background: Wound care is an essential competency which nursing students are expected to acquire. To foster students' competency, nurse educators use high fidelity simulation to expose nursing students to various wound characteristics. Problem: Little is known about how nursing students react to simulated wound characteristics. Malodor is a…
Descriptors: Nursing Students, Nursing Education, Injuries, Medical Services
Paek, Seungoh – ProQuest LLC, 2012
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative called, "Puzzle Blocks," was developed by the researcher. "Puzzle Blocks" introduces the…
Descriptors: Manipulative Materials, Mathematics Instruction, Computer Simulation, Multiplication
Shin, Chingwei David; Chien, Yuehmei; Way, Walter Denny – Pearson, 2012
Content balancing is one of the most important components in the computerized adaptive testing (CAT) especially in the K to 12 large scale tests that complex constraint structure is required to cover a broad spectrum of content. The purpose of this study is to compare the weighted penalty model (WPM) and the weighted deviation method (WDM) under…
Descriptors: Computer Assisted Testing, Elementary Secondary Education, Test Content, Models
Patterson, Brian F. – College Board, 2012
The main goal of this study was to illustrate and provide some direction for dealing with the complexities of propensity score matching within different multilevel contexts. Special attention is given to how procedures typically applied in a non-hierarchical setting may be modified to properly reduce the expected bias in the estimated treatment…
Descriptors: Probability, Scores, Statistical Bias, High School Students
Herbert, Sandra – Mathematics Education Research Group of Australasia, 2012
This paper reports on the different gesture types employed by twenty-three Year 10 students as they endeavoured to explain their understanding of rate of change associated with the functions resulting from two different computer simulations. These gestures also have application to revealing students' understanding of functions. However,…
Descriptors: Nonverbal Communication, Secondary School Students, Computer Simulation, Mathematics Instruction
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Wittenberg-Lyles, Elaine; Oliver, Debra Parker; Demiris, George; Shaunfield, Sara – Educational Gerontology, 2012
Creative activities are a challenge for long-term care facilities. The Passport intervention uses web-based video technology to provide long-term care residents with a virtual travel experience. Passport broadcasts were conducted and staff and residents were interviewed about the experience. A thematic analysis of interviews was used to discern…
Descriptors: Active Learning, Intervention, Older Adults, Creative Activities

Peer reviewed
Direct link
