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Boss, Suzie; Krauss, Jane – Principal Leadership, 2007
Project-based learning is not a new idea. It has a solid track record of increasing student motivation and improving students' problem-solving and higher-order thinking skills (Stites, 1998; Thomas, 2000). In the traditional model, students work in teams to investigate open-ended questions and apply their knowledge through culminating products or…
Descriptors: Active Learning, Thinking Skills, Teaching Methods, Student Projects
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Turton, Roger W. – Mathematics Teacher, 2007
This article describes several methods from discrete mathematics used to simulate and solve an interesting problem occurring at a holiday gift exchange. What is the probability that two people will select each other's names in a random drawing, and how does this result vary with the total number of participants? (Contains 5 figures.)
Descriptors: Probability, Algebra, Problem Solving, Monte Carlo Methods
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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
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Grawe, Nathan D.; Watts, Michael, Ed. – Journal of Economic Education, 2007
The author introduces a simulation of counter-cyclical interventions that highlights important issues surrounding the practice of government intervention. The simulation provides experiential insight as to why economists have long debated the degree of persistence exhibited by disequilibrating shocks and connects this debate to discussions about…
Descriptors: Intervention, Economic Climate, Simulation, Government Role
Perkins, Ross A.; Arreguin, Cathy – Learning & Leading with Technology, 2007
The communication and collaborative interface known as a multi-user virtual environment (MUVE), has existed since as early as the late 1970s. MUVEs refer to programs that have an animated character ("avatar") controlled by a user within a wider environment that can be explored--or built--at will. Second Life, a MUVE created by San Francisco-based…
Descriptors: Middle Schools, Distance Education, Immigrants, Migrants
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Van Der Valk, Ton; Van Driel, Jan H.; De Vos, Wobbe – Research in Science Education, 2007
Teaching the use of models in scientific research requires a description, in general terms, of how scientists actually use models in their research activities. This paper aims to arrive at defining common characteristics of models that are used in present-day scientific research. Initially, a list of common features of models and modelling, based…
Descriptors: Measures (Individuals), Research Papers (Students), Scientific Research, Scientists
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Landsberger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2007
In an interview, Dr. Deborah W. Proctor, eCurriculum Director for Academic Innovations/ Minnesota Online and Co-Chair for the MERLOT International Conference, outlines her academic path that led to her current position and interests. As e-Curriculum Director for Academic Innovations in the Office of the Chancellor she works with system…
Descriptors: Programming, Online Courses, Interviews, Models
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Lee, Hyunjeong – Instructional Science: An International Journal of the Learning Sciences, 2007
This study, the purpose of which is to determine an efficient instructional design for different levels of spatial abilities, investigates: (1) the main effects of visual treatments in simulation environments on comprehension and the transfer of chemistry knowledge and (2) the interaction effects of the visual treatments and the learners' spatial…
Descriptors: Control Groups, Instructional Design, Computer Simulation, Spatial Ability
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Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Dirir, Mohamed A.; Sinclair, Norma – 1996
The purpose of this study was to examine the effect of test dimensionality on the stability of examinee ability estimates and item response theory (IRT) based score reports. A simulation procedure based on W. F. Stout's Essential Unidimensionality was used to generate test data with one dominant trait for the whole test and three minor traits…
Descriptors: Ability, Error of Measurement, Estimation (Mathematics), Item Response Theory
Witta, E. Lea – 1994
Many missing data studies have simulated data, randomly deleted values, and investigated the method of handling the missing values that would most closely approximate the original data. Regression procedures have emerged as the most recommended methods. If the values are missing randomly, these procedures are effective. If, however, the values are…
Descriptors: Chi Square, Longitudinal Studies, National Surveys, Regression (Statistics)
Oshima, T. C.; Davey, T. C. – 1994
This paper evaluated multidimensional linking procedures with which multidimensional test data from two separate calibrations were put on a common scale. Data were simulated with known ability distributions varying on two factors which made linking necessary: mean vector differences and variance-covariance (v-c) matrix differences. After the…
Descriptors: Ability, Estimation (Mathematics), Evaluation Methods, Matrices
Stredney, Don – 1993
This paper discusses issues of representation in the use of scientific visualizations, specifically those used for biomedical applications, and the implications of those issues to interface design. Topics addressed include the benefits of research into the generation of virtual simulation (virtual reality) and the importance of realism. (Contains…
Descriptors: Biomedicine, Computer Simulation, Imagery, Instructional Design
Wang, Tianyou; Hanson, Bradley A.; Harris, Deborah J. – 1998
Equating a test form to itself through a chain of equatings, commonly referred to as circular equating, has been widely used as a criterion to evaluate the adequacy of equating. This paper uses both analytical methods and simulation methods to show that this criterion is in general invalid in serving this purpose. For the random groups design done…
Descriptors: Equated Scores, Evaluation Methods, Heuristics, Sampling
Nasser, Fadia; Wisenbaker, Joseph; Benson, Jeri – 1998
Logistic regression was used for modeling the observation-to-indicator ratio needed for the standard error scree procedure (SEscree) to correctly identify the number of factors existing in generated sample correlation matrices. The created correlation matrices were manipulated along the number of factors (4,6), sample size (250, 500), magnitude of…
Descriptors: Correlation, Error of Measurement, Factor Analysis, Factor Structure
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