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Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
Peer reviewed Peer reviewed
Holen, Michael C.; Oaster, Thomas R. – Journal of Educational Psychology, 1976
Provides evidence of the existence of serial position and isolation effects in a classroom lecture simulation involving extended meaningful discourse. Isolating an item facilitated learning of that item. (Author/DEP)
Descriptors: Connected Discourse, Graduate Students, Lecture Method, Serial Learning
Peer reviewed Peer reviewed
Guinn, Dorothy Margaret – Bulletin of the Association for Business Communication, 1988
Claims self-generated cases overcome the disadvantages of standardized cases by including students' individual needs, interests, and areas of expertise, and by cultivating students' intellectual initiative as they invent original material. (MS)
Descriptors: Business Communication, Instructional Innovation, Simulation, Teaching Methods
Peer reviewed Peer reviewed
Ekker, Knut; And Others – Social Science Computer Review, 1988
Explains how computerized game-simulation experiments were conducted to ascertain responses to the 1980 eruptions of Mt. St. Helens (Washington). Results indicate different aspects of individual preferences and family decisions with respect to relocation: (1) highly consistent in the game simulation; (2) responsive to the simulated threat; and (3)…
Descriptors: Computer Simulation, Data Interpretation, Higher Education, Psychological Studies
Peer reviewed Peer reviewed
Muthen, Bengt; And Others – Psychometrika, 1987
A general latent variable model allows for maximum likelihood estimation with missing data. LISREL and LISCOMP programs may be used to carry out this estimation. Simulated data were generated. The proposed Full, Quasi-Likelihood estimator was found to be superior to listwise present quasi-likelihood and pairwise present approaches. (Author/GDC)
Descriptors: Computer Simulation, Computer Software, Factor Analysis, Mathematical Models
Peer reviewed Peer reviewed
Sargent, James E. – History Microcomputer Review, 1985
Provides full narrative reviews of B-1 Nuclear Bomber (Avalon, 1982); American History Adventure (Social Science Microcomputer Review Software, 1985); Government Simulations (Prentice-Hall, 1985); and The Great War, FDR and the New Deal, and Hitler's War, all from New Worlds Software, 1985. Lists additional information on five other history and…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewed Peer reviewed
Cox, Gary B.; And Others – Computers in Human Services, 1985
Describes an ongoing research project designed to develop a computer model capable of simulating the service delivery activities of community mental health care centers and human service agencies. The goal and methodology of the project are described. (NB)
Descriptors: Computer Simulation, Delivery Systems, Human Services, Mental Health
Peer reviewed Peer reviewed
Bialaszewski, Dennis; And Others – Journal of Education for Business, 1986
Reports on the current utilization level of computers in postsecondary accounting programs. Findings are taken from a survey of all 228 schools accredited by the American Assembly of Collegiate Schools of Business. (CH)
Descriptors: Accounting, Accreditation (Institutions), Business Education, Computer Simulation
Peer reviewed Peer reviewed
Roberts, Gareth W. – System, 1985
Presents a tentative framework for a checklist for language simulation evaluation, which is meant as a practical device for improving success in simulations by analysing factors militating against completely successful simulations. Suggests four categories to be used in evaluating simulations: the simulation itself, the participants, the setting,…
Descriptors: Check Lists, Evaluation Criteria, Questionnaires, Second Language Instruction
Peer reviewed Peer reviewed
Morrison, James L.; Cope, Robert G. – Planning for Higher Education, 1985
The ways in which a futures and strategic planning preconference workshop provided an environmental scan to identify a number of issues facing higher education are described. Exercises designed to rank and evaluate these issues are discussed. (MLW)
Descriptors: College Planning, Futures (of Society), Higher Education, Research Methodology
Peer reviewed Peer reviewed
Petersen, James N.; Cavalieri, Ralph – CoED, 1984
Describes a relatively inexpensive system which allows students in a digital control course hands-on experience in the implementation of control algorithms on a variety of processes. The system uses two computers, one for real time simulation of the process and the other for implementation of the digital control algorithms. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, Engineering, Engineering Education
Peer reviewed Peer reviewed
O'Dell, Jerry W.; Dickson, James – Journal of Clinical Psychology, 1984
Allowed undergraduate students (N=70) to interact for 44 minutes with ELIZA, a computer simulation of psychotherapy, and compared their responses during the first and second halves of the session. Results showed a significant increase in responses in roughly half of the categories. (LLL)
Descriptors: College Students, Computer Simulation, Counseling Effectiveness, Higher Education
Intercom, 1985
Resources on games and simulations are provided. These include organizations, sources, teacher materials, and descriptions of a sampling of games and simulations. (RM)
Descriptors: Elementary Secondary Education, Games, Organizations (Groups), Resource Materials
Peer reviewed Peer reviewed
Jeswiet, J.; Mulvenna, C. A. – CoED, 1985
To evaluate the use of computer graphics for illustrating kinematics in an undergraduate course, a student project of mechanism simulation and analysis was carried out using a recently acquired workstation. This project is described. (JN)
Descriptors: Computer Graphics, Computer Simulation, Engineering, Engineering Education
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