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MiJeong Kim; JaMee Kim; WonGyu Lee – Education and Information Technologies, 2025
In the digital age, computational thinking (CT)-based problem-solving skills have emerged as essential competencies. Particularly, students with intellectual disabilities need equal educational opportunities and high-quality informatics education to cultivate CT-based problem-solving skills. However, research on the enhancement of CT-based…
Descriptors: Intellectual Disability, Programming, Computation, Thinking Skills
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Nisar Ahmed Dahri; Noraffandy Yahaya; Muhammad Saleem Vighio – Education and Information Technologies, 2025
This study examines the effects of interactive and collaborative digital training applications on teachers' academic performance, utilizing the Technology Acceptance Model and collaborative learning theories. A total of 219 government school computer teachers participated in an online training program through Microsoft Teams, employing a…
Descriptors: Computer Science Education, Faculty Development, Online Courses, Training
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Ali Soleymani; Maarten De Laat; Marcus Specht – Electronic Journal of e-Learning, 2025
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the "Answers" platform, a Professional Learning Network (PLN) developed at TU Delft. Using a…
Descriptors: Computer Science Education, Game Based Learning, Interpersonal Relationship, Student Motivation
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Jonatan Castaño-Muñoz; Celia Moreno-Morilla; Manuel Reina-Parrado; Isabel Lopez-Cobo – Education and Information Technologies, 2025
This study explores the perceptions, experiences and challenges of schools located in disadvantaged areas regarding the integration of digital technologies in their functioning. Through eight case studies, in which principals, teachers and students were involved, we identified the main challenges that these schools face every day, which were…
Descriptors: Inclusion, Computer Science Education, Low Income Students, Disadvantaged Schools
Deborah J. Holtzman; Kathleen T. Jones; Charles Blankenship – American Institutes for Research, 2025
This report describes the evaluation of Lone Star AP CSP, a program developed by the National Mathematics + Science Initiative and funded by a 2019 Education Innovation and Research grant. The three-year program aimed to increase student access to and success in the Advanced Placement (AP) Computer Science Principles (CSP) course in 37 Texas high…
Descriptors: Advanced Placement Programs, Computer Science Education, High School Students, High School Teachers
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Noah Glaser; Zeinab Parishani; Amogh Chetankumar Joshi; Prasad Calyam – Technology, Knowledge and Learning, 2025
As Virtual Reality (VR) gains traction in education, its potential to support neurodivergent learners in cybersecurity training remains underexplored. This emerging technology report examines how VR can bridge the gap between STEM education and cybersecurity training for neurodivergent individuals, highlighting both its promise and the challenges…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Science Education, Computer Security
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Aykut Durak; Vahide Bulut – Technology, Knowledge and Learning, 2025
The study uses the partial least squares-structural equation modeling (PLS-SEM) algorithm to predict the factors affecting the programming performance (PPE) (low, high) of the students receiving computer programming education. The participants of the study consist of 763 students who received programming education. In the analysis of the data, the…
Descriptors: Prediction, Low Achievement, High Achievement, Academic Achievement
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Morgan M. Fong; David DeLiema; Virginia J. Flood; Oia Walker-van Aalst – International Journal of Computer-Supported Collaborative Learning, 2025
Working solutions to problems are not definitive end points. As a result, code that is technically correct can still be treated as needing revising -- a practice in computer programming known as refactoring. We document how late elementary to middle school students and their undergraduate instructors weigh the possibility of refactoring working…
Descriptors: Computation, Thinking Skills, Norms, Computer Science Education
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Hillary Chelednik; Cassie Quigley; Holly Plank; Amanda Godley; Tinukwa Boulder – Australian Educational Researcher, 2025
The purpose of this cross-case analysis is to understand how mathematics and English Language Arts (ELA) educators integrated social justice (SJ)-oriented computer science (CS) instruction into middle school classrooms. An integrated curriculum synthesises content and methods from two or more fields to teach curricular concepts and solve complex…
Descriptors: Computer Science Education, Teaching Methods, Social Justice, Mathematics Teachers
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Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
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Jeremy Zelkowski; Rebecca Odom-Bartel; Jeff Gray – Journal of Research on Technology in Education, 2025
This study examined the impact on secondary mathematics teacher candidates (TCs) TPACK knowledge and knowledge subcomponents of a two-course sequence based on the high school Advanced Placement (AP) Computer Science Principles (CSP) course leading to add-on teaching credentials for Computer Science (CS). We further examined the outcomes of Praxis…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Secondary School Teachers, Mathematics Teachers
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Marina Umaschi Bers – Education and Information Technologies, 2025
In the last decade, there has been an increasing shift to begin teaching computer science and computational thinking in kindergarten. Most of these efforts have grown from the demand of a technically sophisticated workforce. This paper presents three contributions. First, a theoretical contribution by proposing the teaching of computer science as…
Descriptors: Computer Science Education, Humanism, Teaching Methods, Computation
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McGarr, Oliver; Johnston, Keith – Curriculum Journal, 2020
This paper explores the rationales underpinning the introduction of Computer Science (CS) into school curricula and examines the ways in which educational systems have responded to these growing calls. In outlining the possible ways that educational systems can respond to this demand, the paper makes use of a conceptual framework through which the…
Descriptors: Computer Science Education, Secondary Education, Curriculum Implementation, Educational Benefits
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Yildiz, Mustafa; Shi, Ran; Kara, Mehmet – Education and Information Technologies, 2022
Cluster randomized trials are frequently used in educational research for methodological reasons. This study aims to improve the efficiency of cluster randomized trials on computer/information literacy and computational thinking. The study employs a two-level hierarchical linear model to estimate: (1) intraclass correlation coefficients; (2) the…
Descriptors: Computer Science Education, Research Design, Educational Research, Randomized Controlled Trials
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Feijoo-Garcia, Pedro G.; Kapoor, Amanpreet; Gardner-McCune, Christina; Ragan, Eric – IEEE Transactions on Education, 2022
Contribution: In this article, the authors present findings and insights on the efficacy of using an educational block-based programming (BBP) environment--Blocks4DS, to teach the binary search tree (BST). Background: For a decade, BBP environments have been a hot topic in the computer science education (CSEd) community to promote interactive…
Descriptors: Computer Science Education, Programming, Programming Languages, Mathematics
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