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Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Richa Ghevarghese – ProQuest LLC, 2022
Growth mixture modeling (GMM) is a methodological tool used to represent heterogeneity in longitudinal datasets through the identification of unobserved subgroups following qualitatively and quantitatively distinct trajectories in a population. These growth trajectories or functional forms are informed by the underlying developmental theory, are…
Descriptors: Monte Carlo Methods, Longitudinal Studies, Simulation, Growth Models
Haiyan Liu; Wen Qu; Zhiyong Zhang; Hao Wu – Grantee Submission, 2022
Bayesian inference for structural equation models (SEMs) is increasingly popular in social and psychological sciences owing to its flexibility to adapt to more complex models and the ability to include prior information if available. However, there are two major hurdles in using the traditional Bayesian SEM in practice: (1) the information nested…
Descriptors: Bayesian Statistics, Structural Equation Models, Statistical Inference, Statistical Distributions
Roger Seiler; Roberto Coviello – International Association for Development of the Information Society, 2022
Past applications of virtual reality (VR) and related research have provided evidence that VR technology is helpful for educational and training purposes and that it can be used as a therapeutic measure. Virtual reality exposure therapy (VRET) may, therefore, be beneficial in reducing public speaking anxiety (PSA), which is a very common…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Teaching Methods
Roger Seiler; Daniel Fankhauser; Thomas Keller – International Association for Development of the Information Society, 2022
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and…
Descriptors: Food, Wastes, Computer Simulation, Knowledge Level
Trent Wells; Greg Miller – Journal of Agricultural Education, 2022
Simulator technologies have become more prominent in many educational contexts in recent years. Simulator technologies such as virtual reality (VR) exist in many forms and can be used for different purposes, including weld process training. University-level course students have previously reported using VR technology can positively contribute to a…
Descriptors: Student Attitudes, Computer Simulation, College Students, Agricultural Engineering
Eric Jordan Mendelson – ProQuest LLC, 2022
Educators and researchers have long contemplated the most effective ways to provide feedback to students, to build sustainable feedback practices, and to establish feedback literacy. While a considerable amount of research, theory, and practical approaches exist to support the effect of formative feedback practices, less research exists on the…
Descriptors: Preservice Teachers, Teacher Attitudes, Feedback (Response), Data Use
Minjung Kim; Christa Winkler; James Uanhoro; Joshua Peri; John Lochman – Structural Equation Modeling: A Multidisciplinary Journal, 2022
Cluster memberships associated with the mediation effect are often changed due to the temporal distance between the cause-and-effect variables in longitudinal data. Nevertheless, current practices in multilevel mediation analysis mostly assume a purely hierarchical data structure. A Monte Carlo simulation study is conducted to examine the…
Descriptors: Hierarchical Linear Modeling, Mediation Theory, Multivariate Analysis, Causal Models
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Silvia Heubach; Tuyetdong Phan-Yamada – Journal of Statistics and Data Science Education, 2025
We describe a hands-on project in which students collect data on the impact of distracted driving on driver reaction time. Initially they do this in class via a virtual driving applet, using themselves and fellow students as test subjects. Different applet versions simulate driving with and without distraction and measure the time it takes to…
Descriptors: Statistics, Relevance (Education), Student Projects, Experiential Learning
William Waychunas – Teacher Educator, 2025
Research on practice-based teacher education [PBTE], such as rehearsals or teaching simulations, assumes that preservice teachers [PSTs] prefer such practical approaches in comparison to more theoretical work. Few studies test this assumption or incorporate PSTs voices and perspectives on PBTE approaches. This study draws on survey data and…
Descriptors: Preservice Teachers, Teacher Attitudes, Social Studies, Simulation
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
Abbey Glenn; Brandi Fulwider – Journal of Occupational Therapy Education, 2025
The current study evaluated the effect of an eight-day elective course on preparedness for the acute care setting. The course was offered to Master of Science in occupational therapy students before their second Level II fieldwork experience and focused on developing necessary skills for success in acute care. Course content was based on feedback…
Descriptors: Allied Health Occupations Education, Occupational Therapy, Elective Courses, Masters Programs
Ulla Hemminki-Reijonen; Noha M. A. M. Hassan; Minna Huotilainen; Jaana-Maija Koivisto; Benjamin Ultan Cowley – npj Science of Learning, 2025
Emerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive…
Descriptors: Artificial Intelligence, Computer Simulation, College Instruction, Instructional Design

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