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Donna M. Daniels – ProQuest LLC, 2024
Continuous improvement is the process of making incremental changes to systems or processes to improve outcomes. The purpose of this dissertation was to conduct a study to learn how continuous improvement might serve as a vehicle for further conceptualizing profound learning theory at the individual learner level. The research began with a…
Descriptors: Lifelong Learning, Student Improvement, Music Education, Learning Processes
Emma Smillie; Natalie Mestry; Dan Clark; Neil Harrison; Nick Donnelly – Cognitive Research: Principles and Implications, 2024
Two experiments explored the search for pairs of faces in a disjunctive dual-target face search (DDTFS) task for unfamiliar face targets. The distinctiveness of the target was manipulated such that both faces were typical or distinctive or contained one typical and one distinctive target. Targets were searched for in arrays of eight faces. In…
Descriptors: Human Body, Recognition (Psychology), Role Theory, Individual Characteristics
Zhaozhen Xu; Amelia Howarth; Nicole Briggs; Nello Cristianini – International Journal of Artificial Intelligence in Education, 2024
Questions have a critical role in learning and teaching. People ask questions to obtain information and express interest in ideas. The Bristol scientific centre "We The Curious" launched "Project What If" in 2017 to inspire residents of Bristol to record their questions and pursue their curiosities. Researching these questions…
Descriptors: Questioning Techniques, Science Teaching Centers, Museums, Science Education
Michael Ciolfi; Loretta Howard – New Directions for Teaching and Learning, 2024
In this chapter, we use the scholarship of teaching and learning (SoTL) to explore the application of universal design for learning (UDL) (CAST 2018) to health care education. We begin by setting a historical context of health care education. Next, we provide an overview of UDL, a review of the literature of UDL in health care education, and then…
Descriptors: Access to Education, Teaching Methods, Learning Processes, Health Services
Eisuke Saito – Professional Development in Education, 2024
Professional learning may be the most significant when the teacher feels fundamentally challenged and questioned about their practices, beliefs, or identities. In this paper, the elements that cause such fundamental challenges and questions -- disruptions -- are called 'disruptive hooks'. In the process of addressing such disruptive hooks,…
Descriptors: Teachers, Professional Development, Inquiry, Learning Processes
Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Mengjiao Zhang – ProQuest LLC, 2024
The rise of Artificial Intelligence technology has raised concerns about the potential compromise of privacy due to the handling of personal data. Private AI prevents cybercrimes and falsehoods and protects human freedom and trust. While Federated Learning offers a solution by model training across decentralized devices or servers, thereby…
Descriptors: Privacy, Cooperative Learning, Natural Language Processing, Learning Processes
Matheus M. Pacheco; Natália F. A. Ambrosio; Fernando G. Santos; Go Tani; Luciano Basso – Journal of Motor Learning and Development, 2024
The dynamics of mastering the degrees of freedom in motor learning are still far from being understood. The present work explored coordination dynamics in a redundant task, relating it to performance and adaptation in a serial stimulus tracking task. One hundred and sixty-three children (10-14 years of age) continuously responded to sequential…
Descriptors: Motor Development, Preadolescents, Early Adolescents, Learning Processes
Lupo, Sarah M.; Frankel, Katherine K.; Lewis, Mark A.; Wilson, Ali M. – Journal of Teacher Education, 2024
There is a need to better understand the complex landscape of adolescent literacy intervention as a shared responsibility across all educational stakeholders. To address this need, we examined the self-reported literacy beliefs and practices about secondary readers and literacy intervention among a group of educators (including administrators,…
Descriptors: Secondary Schools, Intervention, Literacy Education, Adolescents
Leah L. Kapa; Heidi M. Mettler – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Our goal was to compare statistical learning abilities between preschoolers with developmental language disorder (DLD) and peers with typical development (TD) by assessing their learning of two artificial grammars. Method: Four- and 5-year-olds with and without DLD were compared on their statistical learning ability using two artificial…
Descriptors: Preschool Children, Developmental Delays, Language Impairments, Grammar
Xavier Ochoa; Xiaomeng Huang; Adam Charlton – Journal of Learning Analytics, 2024
Even before the inception of the term "learning analytics," researchers globally had been investigating the use of various feedback systems to support the self-regulation of participation and promote equitable contributions during collaborative learning activities. While some studies indicate positive effects for distinct subgroups of…
Descriptors: Learning Analytics, Feedback (Response), Independent Study, Cooperative Learning
Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
Yunxin Luo – Studies in Higher Education, 2024
International students are fundamental actors in the university's knowledge management process, but little is known about their knowledge activities. The purpose of this study is to understand how the knowledge sharing process in higher education unfolds in the context of international students' perspectives. Based on a qualitative approach, data…
Descriptors: College Students, Foreign Students, Knowledge Management, Learning Strategies