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Qi Zhang – Education and Information Technologies, 2025
This study investigates the efficiency of "segmented ludicization" in language learning, i.e., the method considering learners' cognitive processing in ludicized learning experiences. This method transforms traditional didactic environments into playable procedures involving intervals for learners' knowledge digestions and retrievals.…
Descriptors: Language Usage, Cognitive Processes, Recall (Psychology), Problem Solving
Janina Krawitz; Stanislaw Schukajlow; Luisa Hartmann – Educational Studies in Mathematics, 2025
Problem posing is a promising teaching method for enhancing motivation and performance in mathematics and more specifically in mathematical modelling. Hence, the goals of our study were twofold: (1) to examine the effects of problem posing on modelling performance, self-efficacy, and task values in solving modelling problems, and (2) to analyze…
Descriptors: Problem Solving, Self Efficacy, Performance, Mathematics Skills
Rusheng Jia – Education and Information Technologies, 2025
An off-campus practical course is one in which students receive practical training in a vocational workplace outside of their educational institution. These courses focus on practical skills rather than academic knowledge and are essential for students to gain real-world experience and develop skills needed in the modern workforce. The research…
Descriptors: College Students, Skill Development, Extracurricular Activities, Outcome Based Education
Hyunkyung Chee; Solmoe Ahn; Jihyun Lee – British Journal of Educational Technology, 2025
This study aims to develop a comprehensive competency framework for artificial intelligence (AI) literacy, delineating essential competencies and sub-competencies. This framework and its potential variations, tailored to different learner groups (by educational level and discipline), can serve as a crucial reference for designing and implementing…
Descriptors: Competence, Digital Literacy, Artificial Intelligence, Technology Uses in Education
Fan Yang; Jill E. Stefaniak – Educational Technology Research and Development, 2025
In this study, Q methodology was employed to explore instructional designers' perceptions of integrating ChatGPT in their design practices. Compared with traditional survey-based instruments that rely heavily on Likert-scale items, open-ended questions, interviews, or focus groups, Q methodology has the potential to systematically reveal and study…
Descriptors: Instructional Design, Technology Integration, Artificial Intelligence, Teacher Attitudes
Namirah Fatmanissa; Anis Farida Jamil; Tatag Yuli Eko Siswono; Agung Lukito – Mathematics Teaching Research Journal, 2025
Many studies highlighted the importance of mathematical justification in problem-solving. This paper describes students' mathematical justifications for solving derivative problems collaboratively, especially before and after the use of technology was allowed. We asked two undergraduate students who were preservice mathematics teachers in a paired…
Descriptors: Problem Solving, Cooperative Learning, Educational Technology, Technology Uses in Education
Ajibola Omoniyi Victor; Hamimah Ujir – Journal of Education and Learning (EduLearn), 2025
Information and communication technology (ICT) has become an essential part of the daily lives of tertiary students. However, research into assessing digital competency and its effects on academic performance is still limited. This paper explores students' needs for digital competence, the impact of digital access on academic performance, and the…
Descriptors: Foreign Countries, Undergraduate Students, Digital Literacy, Student Attitudes
John Paul P. Miranda; Jaymark A. Yambao – Journal of Education and Learning (EduLearn), 2025
This study explores the novice programmers' intention to use chat generative pretrained transformer (ChatGPT) for programming tasks with emphasis on performance expectancy (PE), risk-reward appraisal (RRA), and decision-making (DM). Utilizing partial least squares structural equation modeling (PLS-SEM) and a sample of 413 novice programmers, the…
Descriptors: Novices, Employees, Programming, Artificial Intelligence
Norbert Noster; Hans-Stefan Siller – Educational Studies in Mathematics, 2025
This study focuses on equivalent transformations of equations in the context of secondary school education. Solving (determining the solution set of an equation), normalizing (transforming an equation to reach a certain form), and reorganizing equations (isolating variables in formulae) are discussed as different possible applications of these…
Descriptors: Equations (Mathematics), Transformations (Mathematics), Secondary School Mathematics, Problem Solving
Woro Sumarni; Sri Kadarwati; Endang Susilaningsih – Journal of Turkish Science Education, 2025
This study was aimed at improving the creative thinking and problem-solving skills of prospective teachers and to identify the relationship between those skills during science learning using the Ethno-STEAM approach. The quantitative study was carried out with a pre-experimental design. The research design was a one-shot case study. The research…
Descriptors: Creative Thinking, Problem Solving, Preservice Teachers, Skill Development
Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
Regina Rahimi; Lina B. Soares; Hui Jin – Georgia Educational Researcher, 2025
This research report details a faculty learning community (FLC) developed by three faculty teaching in a graduate program in a mid-size southern university. The purpose of the research was to engage in the study of best practices for online graduate courses by engaging in collaborative discussions on common texts related to improving the teaching…
Descriptors: College Faculty, Communities of Practice, Online Courses, Graduate Study
Theophile Musengimana; Lakhan Lal Yadav; Jean Uwamahoro; Gabriel Nizeyimana – Discover Education, 2025
Classroom observation is a critical tool for evaluating instructional strategies and their impact on student learning outcomes. This study investigates how implementing systematic problem-solving strategies affects teaching practices, classroom dynamics, and student engagement in Rwandan secondary school physics classrooms. A quasi-experimental…
Descriptors: Physics, Science Instruction, Secondary School Students, Problem Solving
Timothy H. Lehmann – Research in Mathematics Education, 2025
This study addresses a gap in the empirical research about how students use computational thinking (CT) skills throughout the problem-solving process, which is a crucial skill for STEM learning. I conducted task-based interviews with two pairs of Year 8 students with strong mathematical problem-solving skills and previous experience in solving…
Descriptors: Computation, Thinking Skills, Problem Solving, STEM Education

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