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Christian, Wolfgang; Belloni, Mario; Hanson, Robert M.; Mason, Bruce; Barbato, Lyle – Physics Teacher, 2021
Physlets, educational applets developed at Davidson College, are a widely used teaching resource designed to simulate a variety of physical phenomena. Originally, each Physlet was a Java simulation that was embedded in an HTML page as an applet and then customized using JavaScript to simulate a specific physics concept. The use of Java to simulate…
Descriptors: Physics, Computer Oriented Programs, Programming Languages, Simulation
Shakur, Asif; Binz, Steven – Physics Teacher, 2021
The use of smartphones in experimental physics is by now widely accepted and documented. PASCO scientific's Smart Cart, in combination with student-owned smartphones and free apps, has opened a new universe of low-cost experiments that have traditionally required cumbersome and expensive equipment. In this paper, we demonstrate the simplicity,…
Descriptors: Handheld Devices, Science Experiments, Physics, Computer Oriented Programs
Jak, Suzanne; Li, Hongli; Kolbe, Laura; Jonge, Hannelies; Cheung, Mike W.-L. – Research Synthesis Methods, 2021
Meta-analytic structural equation modeling (MASEM) refers to fitting structural equation models (SEMs) (such as path models or factor models) to meta-analytic data. Currently, fitting MASEMs may be challenging for researchers that are not accustomed to working with R software and packages. Therefore, we developed webMASEM; a web application for…
Descriptors: Meta Analysis, Structural Equation Models, Tutorial Programs, Computer Oriented Programs
Esther C. A. Mertens; Aniek M. Siezenga; Job van der Schalk; Jean-Louis van Gelder – Prevention Science, 2024
We developed and tested a smartphone-based intervention, FutureU, that aims to stimulate future-oriented thinking and behavior by strengthening the degree to which people identify with their future self. In order to examine the potential of this intervention prototype and opportunities for further optimization, we evaluated 1) the immediate and…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Futures (of Society)
Marina Gonçalves Leal; José Eduardo dos Martírios Luz; Ana Kariele da Silva Santos; Cicero Luciano Alves Costa; Paulo Felipe Ribeiro Bandeira; Cassio de Miranda Meira Jr.; Giordano Marcio Gatinho Bonuzzi – Journal of Motor Learning and Development, 2024
We aimed to investigate the impact of smartphone use during intertrial intervals within a distributed practice regime on mental fatigue, performance, and learning of a balance motor skill. One hundred and thirty-six participants were randomly divided into two groups: the smartphone use group (SMARTPHONE) and the control group (CONTROL). The…
Descriptors: Psychomotor Skills, Skill Development, Motor Development, Telecommunications
Silvia Lizett Olivares-Olivares; Miriam Lizzeth Turrubiates Corolla; Juan Pablo Nigenda Alvarez; Natalia Mejía Gaviria; Mariana Lema-Velez; Miguel Angel Villarreal Rodríguez; Luis Carlos Franco Ayala; Elena María Trujillo Maza; Isabel Barriga Cosmelli; Klaus Puschel Illanes – Journal of Applied Research in Higher Education, 2024
Purpose: Professional Identity Formation is the dynamic evolution to "think, act and feel" to become part of a professional community. This document presents the development and the study that aimed to assess the usability of a m-Learning Identity App (MLIA) focused on the formation of professional identity among undergraduate medical…
Descriptors: Professional Identity, Computer Oriented Programs, Telecommunications, Handheld Devices
Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman – Journal of Education and Learning (EduLearn), 2024
Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT…
Descriptors: Outcomes of Education, Computer Oriented Programs, Technology Uses in Education, Technology Integration
Chiara Carnazzo; Stefania Spada; Sebastiano Lamacchia; Federico Manuri; Andrea Sanna; Maria Pia Cavatorta – Journal of Workplace Learning, 2024
Purpose: Preventive ergonomics is essential to protecting the health and safety of workers as is recognizing human variability. The purpose of this paper is to describe a Unity-based application designed for three-dimensional postural analysis and visualizations using motion capture data. Integration with virtual reality (VR) technologies allows…
Descriptors: Computer Simulation, Handheld Devices, Human Body, Auto Mechanics
Melissa N. Savage; Alexandra E. Candelaria – Intellectual and Developmental Disabilities, 2024
While there are many benefits to healthy nutrition, adults with intellectual disability often have poor nutrition habits. The purpose of this pilot study was to examine the use of a nutrition app and self- management intervention to increase awareness of healthy nutrition choices for adults with intellectual disability. Data was gathered on the…
Descriptors: Intellectual Disability, Nutrition Instruction, Handheld Devices, Health Promotion
Lidong Wang – Journal of Cybersecurity Education, Research and Practice, 2024
Additive manufacturing (AM) has been applied to automotive, aerospace, medical sectors, etc., but there are still challenges such as parts' porosity, cracks, surface roughness, intrinsic anisotropy, and residual stress because of the high level of thermal gradient. It is significant to conduct the modeling and simulation of the AM process and…
Descriptors: Computer Security, Computer Science, Artificial Intelligence, Computer Simulation
Inna Stakhova; Antonina Kushnir; Nataliia Franchuk; Kateryna Kolesnik; Lyudmila Lyubchak; Mikhailo Vatso – International Electronic Journal of Elementary Education, 2024
Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital…
Descriptors: Digital Literacy, Competence, Preservice Teachers, Elementary School Teachers
Lindsey E. Moseley; Kimberly B. Garza; Heqin Yang – Journal of Teaching and Learning with Technology, 2024
We explored student pharmacists' development of professional identity in a large-enrollment classroom setting. Professional identity formation develops over time through an assortment of experiences and can be a challenging topic for educators to teach. In a large-enrollment classroom, a small-group activity utilizing Jamboard, a Google…
Descriptors: Professionalism, Self Concept, Pharmaceutical Education, Technology Uses in Education
Samar Thabet Jallad – Anatomical Sciences Education, 2024
Technological developments have significantly impacted various aspects of life, most notably healthcare and education. A nursing education shift was required to prepare digital generation. Consequently, nurse educators must adopt innovative approaches to teaching and learning, like incorporating immersive virtual reality (VR) into human anatomy…
Descriptors: Experiential Learning, Computer Simulation, Computer Oriented Programs, Undergraduate Students
Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
Adam B. Lockwood – Communique, 2025
School psychologists constantly seek innovative ways to support students and colleagues. They understand the unique challenges within schools, including complex student needs, systemic pressures, and ever-increasing paperwork. What if they could create custom digital tools like games, interactive simulations, or decision-making aids, all tailored…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Computer Oriented Programs

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