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M. Fagerström; M. Löf; U. Müssener; M. Neher; S. B. Nutley; K. Thomas – School Mental Health, 2025
The prevalence of mental health issues among adolescents is alarmingly rising. Using mobile phones as tools for promoting mental health can complement school-based health promotion efforts. However, for widespread reach, schools must systematically implement these tools and the students themselves may play an important role in achieving this.…
Descriptors: Foreign Countries, School Health Services, Mental Health, Handheld Devices
Helen C. D. McCarthy; Lissy Jackson; Rhonda Oliver – Australian Educational Researcher, 2025
This paper details a unique study undertaken at a regional Western Australian Vocational Education and Training (VET) Aboriginal boarding school, describing the research design, an overview of the research project and the findings that evolved. The study sought to answer the question of how well the school was preparing its young people to…
Descriptors: Foreign Countries, Career and Technical Education, Indigenous Populations, Boarding Schools
Ford Versypt, Ashlee N.; Bara, Jason E.; Getman, Rachel B.; Kieslich, Chris A.; Voronov, Roman S. – Chemical Engineering Education, 2020
Applications or "apps" for computers and mobile devices are ubiquitous in modern technology. Several apps are available for teaching chemical engineering and are disseminated inexpensively or are freely available online. This paper highlights software apps that chemical engineering instructors may use "off the shelf" for iOS,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Oriented Programs, Educational Technology
Game-Based Learning Apps in Engineering Education: Requirements, Design and Reception among Students
Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
Perret, Sarah; Alon, Noy; Torous, John – Adult Literacy Education, 2023
Limited literacy has a large impact on the U.S. population; about half of adults lack sufficient literacy proficiency. However, not all populations are impacted equally, as there is a significant comorbidity between low literacy and mental illness. The authors have found that smartphones can offer mental health patients with low literacy numerous…
Descriptors: Digital Literacy, Adults, Mental Health, Mental Disorders
Polat, Hamza; Delialioglu, Ömer – International Journal of Technology in Education, 2023
The literature has emphasized the positive impact of mobile technologies with augmentative and alternative communication (AAC) apps for enhancing the functional communication skills of individuals with autism spectrum disorders (ASD). Although various AAC apps are available, the system design of such apps presents assorted challenges, particularly…
Descriptors: Augmentative and Alternative Communication, Autism Spectrum Disorders, Telecommunications, Handheld Devices
Bodén, Ulrika; Stenliden, Linnéa; Nissen, Jörgen – Journal of Visual Literacy, 2023
This study aims to demonstrate how interactions between a Visual Analytics (VA) application and students shape an interactive and multimodal reading practice. VA is a technology offering support with analysing vast amounts of data through visualisations. Such information-rich interactive interfaces provide possibilities for students to gain…
Descriptors: Visual Literacy, Visual Learning, Secondary Schools, Reading Ability
Tlatso Nkhobo; Chaka Chaka – International Journal of Education and Development using Information and Communication Technology, 2023
This article reports on a comparative analysis of two sets of essays, student-discursive essays (SDEs) and ChatGPT-generated discursive essays (ChatGPT-GDEs) on the same essay topic using Coh-Metrix. It focused on three Coh-Metrix indices, lexical density, syntactic complexity, and referential cohesion as the basis for the comparative analysis.…
Descriptors: Foreign Countries, College Students, Persuasive Discourse, Writing (Composition)
Zuzana Suchánová – International Society for Technology, Education, and Science, 2023
The expanding domain of Artificial Intelligence (AI) offers a diverse array of educational applications and tools. However, the scholarly exploration of AI's suitability for enhancing English as a Foreign Language (EFL) instruction at the university level remains notably limited. This research gap impedes educators from fully harnessing AI's…
Descriptors: Artificial Intelligence, Preservice Teachers, English (Second Language), Second Language Instruction
Sabeerah Abdul-Majied; Sandra Figaro-Henry – Journal of Early Childhood Research, 2024
When school closure was mandated due to COVID-19, staff at a university lab preschool in Trinidad rapidly switched to remote teaching. Although the six teachers were experienced early childhood educators, they were unfamiliar with teaching remotely using video conferencing tools and websites. Guided by a consultant and an educational technologist,…
Descriptors: Emergency Programs, Distance Education, Computer Oriented Programs, Foreign Countries
Adrea J. Truckenmiller; Eunsoo Cho; Samantha Bourgeois; Ellie Friedman – Reading Teacher, 2024
The purpose of this article was to offer guidance to educators in evaluating the strengths, weaknesses, and most effective uses of commercial reading assessment suites. We provide three resources to help educators who are responsible for making instructional decisions in reading using formal screening, benchmark, interim, and progress-monitoring…
Descriptors: Elementary Schools, Decision Making, Reading Achievement, Evaluation Methods
Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
Yu, Hyeonho; van der Mars, Hans; Hastie, Peter A.; Kulinna, Pamela H. – Journal of Teaching in Physical Education, 2022
Purpose: Mobile applications (apps) may help students develop their motor skills by using instant, augmented feedback. This study incorporated an app technology that may support students' skill and game play development during a badminton unit. Methods: Two eighth-grade classes participated in the study (the teacher only used the app in Class A;…
Descriptors: Middle School Students, Psychomotor Skills, Skill Development, Feedback (Response)
Chan, P.; Furlonger, B. E.; Leif, E. S.; D'Souza, L. A.; Phillips, K. J.; Di Mattia, M. – Educational and Developmental Psychologist, 2022
Objective: To evaluate the behaviour change techniques (BCT) of anxiety-related stand-alone apps accessible to individuals who wish to use apps to assist in the self-management of their anxiety. Methods: Apps that met the inclusion criterion were downloaded and subjected to content analysis. Specific categories were coded using the BCTTv1…
Descriptors: Behavior Change, Intervention, Anxiety, Self Management

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