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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
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Jason H. Sharp; John E. Anderson; Guido Lang – Information Systems Education Journal, 2025
The "Information Systems Education Journal" has published uninterrupted since 2003. Over its publication history, it has covered myriad topics related to information systems education including model curriculum, outcomes assessment, online learning, capstone courses, service learning, data analytics, and cybersecurity, just to name a…
Descriptors: Information Systems, Computer Science Education, Educational Research, Bibliometrics
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Roha M. Kaipa; Sarah Wendelbo – International Journal of Multilingualism, 2025
The research on language acquisition and retention has primarily focused on monolinguals and bilinguals, with comparatively few studies including trilinguals. To address this gap, the current study compares the acquisition and retention of a novel morphosyntactic rule in Spanish in twelve monolinguals, twelve bilinguals, and twelve trilinguals.…
Descriptors: Multilingualism, Second Language Instruction, Second Language Learning, Spanish
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Raianne Joy Maulion; Lydia Roleda – International Journal of Technology in Education, 2025
In the era of Industry 5.0, education is evolving with automation and immersive technologies like Augmented Reality (AR). This study explores the need for an AR-based e-module in Senior High School biology by assessing students' understanding, interest, confidence, and perceived usefulness of AR in learning. Using a descriptive quantitative…
Descriptors: High School Students, Biology, Needs Assessment, Science Instruction
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Shih-Ting Chu; Chun-Chun Chang; Yun-Fang Tu – Educational Technology Research and Development, 2025
In higher education, concept mapping has been extensively adopted as an assessment and evaluation tool for conceptual knowledge. In recent years, an increasing number of researchers have applied concept mapping to teaching in technology-based environments. However, no research was found to holistically explore the role of concept maps in…
Descriptors: Concept Mapping, Technology Uses in Education, Higher Education, Educational Research
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Manjeet Singh Usma; Shaun Bangay; Atul Sajjanhar – Journal of Learning Analytics, 2025
This systematic literature review of augmented reality (AR) applications utilizing enhanced analytics in education settings surveys publications from 2000 to 2025, specifically targeting AR use in primary, secondary, and higher-education sectors. With the growing use of AR in such settings, this review informs educators, application designers, and…
Descriptors: Literature Reviews, Computer Simulation, Physical Environment, Simulated Environment
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Mirjam Hauck; Ana Cristina Biondo Salomão; Müge Satar; Gustavo Primo – AILA Review, 2025
"Virtual Exchange" (VE) refers to structured online collaborative learning between geographically and/or culturally diverse groups of students, aimed at fostering intercultural dialogue through digitally mediated project work. VE is a research-informed practice and serves as a valuable tool in advancing Internationalisation at Home (IaH)…
Descriptors: Cooperative Learning, Computer Mediated Communication, Global Approach, Intercultural Communication
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Muldner, Kasia; Jennings, Jay; Chiarelli, Veronica – ACM Transactions on Computing Education, 2023
This article reviews literature on worked examples in the context of programming activities. We focus on two types of examples, namely, code-tracing and code-generation, because there is sufficient research on these to warrant a review. We synthesize key results according to themes that emerged from the review. This synthesis aims to provide…
Descriptors: Problem Solving, Programming, Computer Science Education, Literature Reviews
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Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
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Berger, Roland; Lensing, Philipp – Physics Teacher, 2023
In physics education, the topic of electromagnetic induction is an important but also challenging topic for many students. The early introduction of formulae, e.g., Faraday's law of induction, seems to hinder rather than to foster the understanding of the topic's underlying principles. In this paper, we present the basic idea for a teaching…
Descriptors: Teaching Methods, Magnets, Physics, Computer Simulation
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Ömer Faruk Tutar; Fatih Harun Turhan – Shanlax International Journal of Education, 2023
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during…
Descriptors: Leisure Time, Recreational Activities, Information Technology, Computer Use
Sy Han Chiou; Gongjun Xu; Jun Yan; Chiung-Yu Huang – Grantee Submission, 2023
Recurrent event analyses have found a wide range of applications in biomedicine, public health, and engineering, among others, where study subjects may experience a sequence of event of interest during follow-up. The R package reReg offers a comprehensive collection of practical and easy-to-use tools for regression analysis of recurrent events,…
Descriptors: Data Analysis, Computer Software, Regression (Statistics), Models
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Hendrickson, Peggy Bell – College and University, 2021
This article is the second of a two-part series on best practices in receiving digital documents. Part I focused on national databases, third-party digital repositories, institutional websites, and certified documents. Part II looks at a problematic and prevalent of digital records options: email attachments. It discusses the security of email and…
Descriptors: Electronic Mail, Computer Security, Computer Uses in Education, Information Management
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Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
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