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Delamarter, Jeremy; Wiederholt, Katie – Action in Teacher Education, 2020
Pre-service teachers (PSTs) often enter teacher preparation programs with firm expectations of their future classrooms. However, the exact nature of their expectations remains relatively unexplored. Though previous research has identified that pre-service teachers expect to impact student outcomes, few studies have explored the ways in which PSTs…
Descriptors: Preservice Teachers, Expectation, Student Attitudes, Outcomes of Education
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Karen D. Könings; Tina Seidel – Educational Studies, 2025
Students' learning environments often change during school career, due to school transitions and the introduction of educational innovations, causing discontinuity in teaching and learning. Success of students entering a new learning environment depends in part on their prior expectations of education, as these influence later perceptions.…
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Expectation
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Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
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Yusoff, Zarwina; Kamsin, Amirrudin; Shamshirband, Shahaboddin; Chronopoulos, Anthony T. – Education and Information Technologies, 2018
A Computer game is the new platform in generating learning experiences for educational purposes. There are many educational games that have been used as an interaction design tool in a learning environment to enhance students learning outcomes. However, research also claims that playing video games can have a negative impact on student behavior,…
Descriptors: Educational Games, Computer Games, Video Games, Instructional Design
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Rao, N. J. – Higher Education for the Future, 2020
Things we can do because of learning are called outcomes of learning. Outcome based education (OBE) was propounded by William Spady in the 90s to bring the focus of formal education to what the students learn rather than what they were taught. OBE is a system of education giving priority to ends, purpose, accomplishments, and results. All…
Descriptors: Outcome Based Education, Higher Education, Course Objectives, General Education
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Zaky, Hany – Cogent Education, 2019
The most influential element in any educational system is to develop high- quality learners to effectively participate in their community. The body of research ascertains that Experiential Learning (EL) develops the learners' transferrable skills such as communication, responsibility, and social skills. Therefore, there is a push in adult…
Descriptors: Adult Students, Transformative Learning, Experiential Learning, Adult Education
Elizabeth Hannah Huvard – ProQuest LLC, 2021
Student success is often treated as an observed variable, or something that you can measure directly with a single instrument. Single course outcomes such as final course grade or learning gain on an assessment have become synonymous with success in undergraduate science education research. Continually relying on these narrow course outcomes to…
Descriptors: Introductory Courses, Biology, Science Education, College Science
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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
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Ilonen, Sanna; Heinonen, Jarna – Industry and Higher Education, 2018
In the field of entrepreneurship education (EE), researchers, educators and policymakers have long attempted to determine whether EE has an effect on students, and many studies have provided anecdotal evidence measuring the impacts of EE endeavours. There is a particular lack of understanding in relation to affective learning outcomes--that is,…
Descriptors: Outcomes of Education, Entrepreneurship, Reflection, College Students
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Finkelstein, Carla; Jaber, Lama Z.; Dini, Vesal – Science Education, 2019
This paper focuses on interactions in a science professional development (PD) course in which participating teachers engaged in doing science. Whereas the PD design of this course aligned with research on effective PD practices, we found that these practices did not sufficiently account for the affective and relational dynamics that unfolded in…
Descriptors: Science Teachers, Science Instruction, Faculty Development, Discourse Analysis
Meghan Lindsey Cook – ProQuest LLC, 2021
Experiential learning exercises, such as field trips, are a common pedagogical practice in geoscience curriculums. Their purpose is to facilitate the transfer of knowledge gained in a classroom or lab setting into a field setting, but can be considered a barrier for entry into the geosciences for those with disabilities, caregiver/employment…
Descriptors: Earth Science, Field Trips, Experiential Learning, Computer Simulation
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Delamarter, Jeremy; Lukkasson, Mikayla – Journal of Research on Christian Education, 2021
Pre-service teachers (PSTs) often enter preparation programs with rigid expectations of teaching that focus more on K-12 students' emotional outcomes than their academic outcomes. This study examines the teaching expectations of PSTs enrolled in teacher preparation programs at institutions within the Council for Christian Colleges and…
Descriptors: Expectation, Preservice Teachers, Religious Colleges, Christianity
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Michelle Honeyford; Jennifer Watt; Sarah Roche; Noah Cain; Katya Ferguson – Pedagogies: An International Journal, 2025
In the complexities of current realities, we are a writing collective of educators interested in placing hope in the present, particularly in composing practices and pedagogies. Drawing on a post-qualitative methodology, we weave together examples of practices of dance/movement, digital movie-making, and soil artivism with specific concepts of…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Teacher Educators
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Park, Elizabeth K.; Hargis, Jace – International Journal for the Scholarship of Teaching and Learning, 2018
The purpose of this exploratory single-case study is to investigate the affordances of iPad transpired within a technological pedagogical and content knowledge (TPACK) framework by four early childhood educators with varying Technological Knowledge (TK) at a low-income preschool. Pre/post and follow-up survey, group and follow-up interviews,…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Early Childhood Education, Case Studies
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Safron, Carrie – Physical Education and Sport Pedagogy, 2020
Background and purpose: Messages and initiatives around childhood obesity, health and fitness continue to circulate multiple pedagogical sites (physical education, after-school, media), reproducing a narrow stereotype of the healthy, fit body. While participatory, activist research has offered ways to counter problematic messages that youth…
Descriptors: After School Programs, Physical Education, Stereotypes, African American Students
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