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Anna Sui; Wuyou Sui; Jennifer Irwin – Journal of American College Health, 2024
Smartphone ownership and engagement are at an all-time high. Excessive smartphone use may impart smartphone-specific anxiety; specifically, the fear of being unable to access or use one's smartphone, or nomophobia. Young adults, in particular, are at higher risk for nomophobia, given higher ownership of and engagement with smartphones. Notably,…
Descriptors: Handheld Devices, Internet, Addictive Behavior, Anxiety
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Odd Rune Stalheim; Hege Merete Somby – Smart Learning Environments, 2024
There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodily movement. In this article, we discuss pupils'…
Descriptors: Simulated Environment, Physical Environment, Educational Games, Human Body
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
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Chin Ee Loh; Nur Fitri Shazwini Binte Rosli; Maya Ziqing Krishnan – Changing English: Studies in Culture and Education, 2024
Portable mobile technologies and high-speed access to the internet has led to the development of new online-first reading materials such as Korean Manhwa or webtoons, designed for quick consumption on mobile devices. Drawing on in-depth interviews with 11 adolescent girls aged 14 to 15 years old, this study examines why and how adolescents read…
Descriptors: Electronic Publishing, Telecommunications, Handheld Devices, Cartoons
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Jane Carter; Pravina Pillay; Tessa Podpadec; Jethro Gina; Nontobeko Khumalo; Ben Knight; Paul Matthews; Lindiwe Mthethwa; Karan Vickers-Hulse – Literacy, 2024
South Africa has low literacy levels and teachers face multiple challenges in their endeavours to elevate levels of literacy. This is especially prevalent in rural and township schools where teachers face the additional challenges of isolation, limited resources and access to professional development. This article reports on the findings and…
Descriptors: Foreign Countries, Rural Schools, Computer Oriented Programs, Reading Instruction
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Soumita Chakraborty; Nabin Thakur – Cogent Education, 2024
This study examined students' awareness of the environmental impacts associated with prolonged screen time, specifically during binge-watching sessions. It focused on students' understanding of carbon emissions from electronic devices, binge-watching behaviors, and factors like content preference, duration, and frequency. Potential interventions…
Descriptors: Environment, Conservation (Environment), College Students, Knowledge Level
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Aminuddin Hashemi; Abdul Qawi Noori; Sayeed Naqibullah Orfan; Sayeed Asif Akramy; Mohd Rustam Mohd Rameli – Cogent Education, 2024
The main objective of the present study was to investigate undergraduate students' perception of smartphone addiction and its impact on themselves and their academic performance in Takhar province. 1321 participants from Takhar University and 4 private universities responded to an online survey questionnaire. The researchers used SPSS Version 26.0…
Descriptors: Undergraduate Students, Student Attitudes, Telecommunications, Handheld Devices
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Xiao-Fan Lin; Wei Zhou; Sirui Huang; Huijuan Huang; Xiyu Huang; Zhaoyang Wang; Yue Zhou; Jing Wang; Xiaoqing Xian; Weiyi Li; Zhong-Mei Liang – Educational Technology & Society, 2024
There is research evidence that creative agency has attracted worldwide attention in mainstream education as it could foster learners' active roles in taking control of their creative processes. However, without appropriate supporting tools, students may struggle to convey their ideas in complex creative practices. Digital storytelling and mobile…
Descriptors: Foreign Countries, Grade 6, Concept Mapping, Story Telling
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Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
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Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
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Joss Ives; Georg Rieger; Fatemeh Rostamzadeh Renani – Journal for STEM Education Research, 2024
We conducted an observational exploratory study of distraction by digital devices in multiple different sections across three large undergraduate physics courses. We collected data from two different settings based on the type of devices used for classroom polling: lecture sections that required mobile devices for polling and those that used…
Descriptors: Electronic Learning, Handheld Devices, Audience Response Systems, Active Learning
Tareena Musaddiq; Alexa Prettyman; Jonathan Smith – Grantee Submission, 2024
School attendance is strongly associated with academic success and high school completion, but approximately one-in-seven students miss nearly one month of school each year. To address absenteeism, we partnered with four public school districts in the metro-Atlanta area and experimentally deployed email and text messages to inform parents about…
Descriptors: High School Students, Attendance, Average Daily Attendance, Attendance Patterns
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Tareena Musaddiq; Alexa Prettyman; Jonathan Smith – Journal of Research on Educational Effectiveness, 2024
School attendance is strongly associated with academic success and high school completion, but approximately one-in-seven students miss nearly one month of school each year. To address absenteeism, we partnered with four public school districts in the metro-Atlanta area and experimentally deployed email and text messages to inform parents about…
Descriptors: High School Students, Attendance, Average Daily Attendance, Attendance Patterns
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Jahnke, Isa; Lee, Yen-Mei; Pham, Minh; He, Hao; Austin, Linda – Technology, Knowledge and Learning, 2020
Mobile microlearning targets a new audience of learners: employees and workers outside of offices, using smartphones for flexible, anywhere, anytime training. The term 'mobile' emphasizes that the content is made for small screens of smartphones. According to literature and industry reports, micro-lessons are generally between 30 s and 5 min.…
Descriptors: Handheld Devices, Online Courses, Design, Usability
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Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte S. Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; Annette Marohn; Thorsten Quandt; Elmar Souvignier; Stefan Heusler – Education and Information Technologies, 2025
In recent years, the importance of mobile devices has increased for education in general and more specifically for science and mathematics education. In the classroom, approaches for teaching with mobile devices include using student-owned devices ("bring your own device"; BYOD approach) or using school-owned devices from central pools…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Handheld Devices
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