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Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
Antony Fute; Yifan Feng; Feifei Huang; Xiangdan Zhao; Daniel Kangwa; Mohamed Oubibi – Discover Education, 2025
Students' excessive reliance on mobile phones during English classes diminishes their learning engagement and understanding, which in turn affects their academic performance. Teachers' prior observations at our selected university indicated that smartphone usage among English learners varied significantly across class groups and among individual…
Descriptors: College Freshmen, Handheld Devices, Telecommunications, Addictive Behavior
Librilianti Kurnia Yuki; Novi Anoegrajekti; Ninuk Lustyantie; Khairul Hafezad Abdullah – Journal of Education and Learning (EduLearn), 2025
The dynamic relationship between e-learning, culture, and tradition has become a compelling field of study due to the ongoing transformation of educational milieus through technology-driven learning. This study aims to identify and analyse patterns in research publications, active institutions, the impact of citations, and keywords on the…
Descriptors: Bibliometrics, Electronic Learning, Cultural Background, Cultural Influences
Andi Hamzah Fansury; Ali Wira Rahman; Rampeng; Andi Hamsiah – Journal of Education and Learning (EduLearn), 2025
Technology in the learning process can assist in providing teaching materials to students, making it easier for students, teachers, and parents to react whenever and wherever they are; facilitate and assist in the preparation of materials sourced from the internet; as well as assist in simulating, visualizing the learning process in a structured,…
Descriptors: Student Needs, Handheld Devices, Computer Software, Educational Technology
Shelly Xueting Ye; Jia Shi – Educational Studies, 2025
Copying words by writing and typing are two effective methods in traditional learning, but their merits for learning L2 words have seldom been compared. Because of technological advances and the growing popularity of utilising smart mobile products to acquire L2 vocabulary, this study investigated the effectiveness of writing and typing techniques…
Descriptors: Second Language Learning, Language Acquisition, Handheld Devices, Electronic Learning
B. Herawan Hayadi; Taqwa Hariguna – Contemporary Educational Technology, 2025
This study explores the factors influencing student engagement and behavioral intention towards mobile learning platforms, with a focus on widely used platforms in Indonesia, such as Ruangguru, Zenius, and Quipper. A total of 375 questionnaires were distributed, out of which 363 were deemed valid and used for analysis. The research employed…
Descriptors: Student Behavior, Intention, Telecommunications, Handheld Devices
Yuk Ming Tang; Ka Yin Chau; Yui-yip Lau; G. T. S. Ho – Asia Pacific Journal of Education, 2025
Mathematics is one of the core subjects in engineering education and forms the foundation of all disciplines in engineering. In Hong Kong, a significant number of students are admitted to engineering programmes without sufficient mathematical background. Engineering mathematics is essential for teaching and learning many fundamental and advanced…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Engineering Education
Tingting Gao; Yan Chen; Qian Gai; Yingying Su; Xiangfei Meng – Journal of Adolescence, 2025
Introduction: Prior research has documented the associations among phubbing, depression, and anxiety, while the cross-sectional design failed to clarify the temporal directionality of the relationships between these mental disorders and behavioral issues. To bridge this gap, the present study utilizing longitudinal data aimed to articulate the…
Descriptors: Middle School Students, High School Students, Depression (Psychology), Anxiety
Yingying Pan; Hoisoo Kim; Yipin Huang; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Supporting students with effective and sustainable self-regulated learning in mobile technology-enhanced learning environments has become increasingly crucial. This study investigated the effects of metacognitive scaffolding (MS) and inner speech on students' metacognition and self-regulatory efficacy in mobile technology-enhanced interactive…
Descriptors: Metacognition, Self Control, Self Efficacy, Scaffolding (Teaching Technique)
Huda Almumen; Ali Al-Jafar – Exceptionality Education International, 2025
This study examined the effects of multisensory storytelling facilitated through iPads on the understanding of science concepts related to botany among students with severe intellectual disability (ID). A single-subject, multiple- baseline design was used to evaluate three participants diagnosed with severe ID. During the intervention phase,…
Descriptors: Scientific Concepts, Story Telling, Intervention, Severe Intellectual Disability
Servet Erkol; Sabit Mentese; Murat Gokalp – Turkish Online Journal of Educational Technology - TOJET, 2025
Addiction is the state of being addicted to any activity, substance, object or behavior in a way that excludes other activities of one's life or causes physical, mental or social harm to oneself and others. In addition to many and various types of addiction, it seems that an important type of addiction is technology addiction. Today, the dizzying…
Descriptors: Middle School Students, High School Students, Addictive Behavior, Telecommunications
Connor M. Sheehan; Sabina Low; Chara Price; Mercedes Molina; Katherine Graves – Social Development, 2025
Research consistently indicates that adolescents in the 21st century are not getting adequate sleep, which may put them behind developmentally and at risk of poor mental and physical well-being as well as diminished social and academic performance throughout high school. There are elevated concerns regarding the impact of the COVID-19 pandemic on…
Descriptors: Sleep, COVID-19, Pandemics, High School Students
Hend Rafa Awad; Abeer Hussein Amer; Gada Abass – Discover Education, 2025
Background: The COVID-19 pandemic significantly disrupted education globally, particularly in contexts like Libyan medical education, which traditionally relies on in-person classroom teaching. This study investigates the perceptions of medical students regarding online learning implemented during the pandemic. Methods: A cross-sectional study was…
Descriptors: Foreign Countries, COVID-19, Pandemics, Medical Education
Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
Qian Xu; Jennifer C. Richardson; Zhuo Zhang; Zui Cheng; Fengping Guo – Online Learning, 2025
The use of mobile technologies has increasingly changed how students learn in the digital age. This study examined the effectiveness of using a mobile application called Shanbay Dan-Ci (SBDC) for acquiring new English vocabulary. Participants included 70 Chinese undergraduate L2 learners. Following a quasi-experimental design, two groups of L2…
Descriptors: Computer Oriented Programs, Handheld Devices, English (Second Language), Second Language Learning

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