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Zinth, Jennifer – Education Commission of the States, 2016
Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…
Descriptors: High School Graduates, Graduation Requirements, Computer Science Education, Educational Trends
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VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
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Soares, Andrey; Martin, Nancy L. – Information Systems Education Journal, 2015
This paper reports the results of a survey with 40 students enrolled in an Android Application Development course offered during the spring semester of 2013 and 2014. The course used App Inventor to build the apps and required students to have an introduction to programming course as a prerequisite. The survey asked for demographic information and…
Descriptors: Computer Science Education, Computer Oriented Programs, Programming, Advanced Courses
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Russell, Jack; Russell, Barbara – Information Systems Education Journal, 2015
The goal is to provide a robust and challenging problem statement for a capstone, advanced systems analysis and design course for CIS/MIS/CS majors. In addition to the problem narrative, a representative solution for much of the business modeling deliverables is presented using the UML paradigm. A structured analysis deliverable will be the topic…
Descriptors: Systems Analysis, Case Studies, College Curriculum, Systems Development
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Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
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Martín, Estefanía; Gértrudix, Manuel; Urquiza-Fuentes, Jaime; Haya, Pablo A. – British Journal of Educational Technology, 2015
This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised…
Descriptors: Video Technology, Educational Technology, Longitudinal Studies, College Students
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Kearney, Kerri S.; Damron, Rebecca; Sohoni, Sohum – Advances in Engineering Education, 2015
This paper investigates group/team development in computer engineering courses at a University in the Central USA from the perspective of organization behavior theory, specifically Tuckman's model of the stages of group development. The investigation, conducted through linguistic analysis of student reflection essays, and through focus group…
Descriptors: Engineering Education, Group Activities, Observation, Reflection
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Hull, Alison; du Boulay, Benedict – Computer Science Education, 2015
Motivation and metacognition are strongly intertwined, with learners high in self-efficacy more likely to use a variety of self-regulatory learning strategies, as well as to persist longer on challenging tasks. The aim of the research was to improve the learner's focus on the process and experience of problem-solving while using an Intelligent…
Descriptors: Motivation, Metacognition, Feedback (Response), Intelligent Tutoring Systems
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Rambe, Patient; Nel, Liezel – British Journal of Educational Technology, 2015
The discourse of social media adoption in higher education has often been funnelled through utopian and dystopian perspectives, which are polarised but determinist theorisations of human engagement with educational technologies. Consequently, these determinist approaches have obscured a broadened grasp of the situated, socially constructed nature…
Descriptors: Social Networks, Educational Technology, Phenomenology, Foreign Countries
Al-Jumeily, Dhiya; Hussain, Abir; Alghamdi, Mohammed; Dobbins, Chelsea; Lunn, Jan – Research and Practice in Technology Enhanced Learning, 2015
Recent advancements in technology have enabled a shift to occur in teaching and learning. We are living in a connected world where physical boundaries of attending an institution to gain an education no longer apply. There are currently thousands of courses available online that do not require formal attendance. As such, this era of "open…
Descriptors: Electronic Publishing, Web Sites, Collaborative Writing, Educational Technology
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Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2015
The aim of this study was to explore Taiwanese college students' conceptions of and approaches to learning computer science and then explore the relationships between the two. Two surveys, Conceptions of Learning Computer Science (COLCS) and Approaches to Learning Computer Science (ALCS), were administered to 421 college students majoring in…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Science
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
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Longenecker, Herbert E., Jr.; Feinstein, David; Clark, Jon D. – Information Systems Education Journal, 2013
This article presents the results of research to explore the nature of changes in skills over a fifty year period spanning the life of Information Systems model curricula. Work begun in 1999 was expanded both backwards in time, as well as forwards to 2012 to define skills relevant to Information Systems curricula. The work in 1999 was based on job…
Descriptors: Information Systems, Computer Science Education, Educational History, Educational Trends
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Boberic-Krsticev, Danijela; Tešendic, Danijela – Informatics in Education, 2013
The paper elaborates on experiences and lessons learned from the course on object-oriented analyses and design at the Faculty of Sciences, Novi Sad. The course on OOAD is taught to students of computer science and to the students of mathematical programme. Conclusions made in this paper are based on results of students' assignments as well as…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Students
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Yue, Kwok-Bun – Journal of Information Systems Education, 2013
A common problem for university relational database courses is to construct effective databases for instructions and assignments. Highly simplified "toy" databases are easily available for teaching, learning, and practicing. However, they do not reflect the complexity and practical considerations that students encounter in real-world…
Descriptors: Databases, Computer Science Education, Courses, College Instruction
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