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Wang, Kevin – Techniques: Connecting Education and Careers (J3), 2013
Getting called into the boss's office isn't always fun. Memories of trips to the school principal's office flash through one's mind. But the day last year that the author was called in to meet with their division vice president turned out to be a very good day. Executives at his company, Microsoft, had noticed the program he created in his spare…
Descriptors: Computer Science Education, Volunteers, Secondary School Teachers, High School Students
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Mabila, Jabulisiwe; Gelderblom, Helene; Ssemugabi, Samuel – African Journal of Research in Mathematics, Science and Technology Education, 2014
The internet gives individuals access to learning through online technologies. The prolific use of Learning Management Systems (LMSs) in higher education institutions makes Information and Communication Technology (ICT) skills or e-skills very important. ICT skill levels have been positively related to students' effectiveness and efficiency in…
Descriptors: Technological Literacy, Integrated Learning Systems, Distance Education, Online Courses
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Scott, Michael J.; Ghinea, Gheorghita – IEEE Transactions on Education, 2014
Deliberate practice is important in many areas of learning, including that of learning to program computers. However, beliefs about the nature of personal traits, known as "mindsets," can have a profound impact on such practice. Previous research has shown that those with a "fixed mindset" believe their traits cannot change;…
Descriptors: Aptitude, Beliefs, Programming, Undergraduate Students
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Stanisavljevic, Zarko; Stanisavljevic, Jelena; Vuletic, Pavle; Jovanovic, Zoran – IEEE Transactions on Learning Technologies, 2014
Educational software systems have an increasingly significant presence in engineering sciences. They aim to improve students' attitudes and knowledge acquisition typically through visual representation and simulation of complex algorithms and mechanisms or hardware systems that are often not available to the educational institutions. This paper…
Descriptors: Technology, Mathematics, Visual Aids, Computer Software
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Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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Armoni, Michal; Gal-Ezer, Judith – Computer Science Education, 2014
The gap between enrollments in higher education computing programs and the high-tech industry's demands is widely reported, and is especially prominent for women. Increasing the availability of computer science education in high school is one of the strategies suggested in order to address this gap. We look at the connection between exposure to…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Preparation
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Thouësny, Sylvie; Bradley, Linda – Research-publishing.net, 2014
The aim of this paper is to explore the extent of the applicability of dynamic assessment with respect to peer written student online revisions. More specifically, it observes how groups of Swedish computer engineering students learning English for Specific Purposes engage in cooperative interactions and negotiations with their peers as they work…
Descriptors: Alternative Assessment, Revision (Written Composition), English for Special Purposes, Group Activities
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Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
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Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
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Du, Jie; Wimmer, Hayden; Rada, Roy – Journal of Information Technology Education: Innovations in Practice, 2016
The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Introductory Courses
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Alturki, Raad A. – Informatics in Education, 2016
Students' performances in introductory programming courses show large variation across students. There may be many reasons for these variations, such as methods of teaching, teacher competence in the subject, students' coding backgrounds and abilities, students' self-discipline, the teaching environment, and the resources available to students,…
Descriptors: Introductory Courses, Programming, Student Evaluation, Measurement Techniques
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Liu, Tsung-Yu – Interactive Learning Environments, 2016
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Descriptors: Educational Games, Computer Simulation, Computer Software, Computer Science Education
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Koch, Melissa; Gorges, Torie – Journal of Science Education and Technology, 2016
Underrepresented populations such as women, African-Americans, and Latinos/as often come to STEM (science, technology, engineering, and mathematics) careers by less traditional paths than White and Asian males. To better understand how and why women might shift toward STEM, particularly computer science, careers, we investigated the education and…
Descriptors: Females, Computer Science, Career Choice, Science Interests
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Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
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