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Jungwon Kim; Eunhye Park – International Journal of Qualitative Studies in Education (QSE), 2025
This study investigates the acquisition of normative knowledge and values about democracy by North Korean refugees in the United States through everyday experiences and academic concepts. Drawing on Vygotsky's sociocultural theory, which posits that knowledge is socially constructed and forms the basis of a society's culture, an analysis is…
Descriptors: Foreign Countries, Refugees, Democracy, Social Influences
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Ajda Aylin Can – Journal of Pedagogical Research, 2025
Students receiving instrument education in institutions providing vocational music education are expected to enhance their self-efficacy perceptions regarding their instruments, identify their motivations, and develop strategies for their learning approaches. These efforts aim to address deficiencies encountered during the educational process and…
Descriptors: Musical Instruments, Music Education, Student Attitudes, Self Efficacy
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Maria Therese Jensen; Oddny Judith Solheim; Espen Olsen – Scandinavian Journal of Educational Research, 2025
Research has been scarce when it comes to investigating associations between leader support, teacher self-efficacy (TSE,) and student outcomes. Thus, the objective of the present study was to investigate associations between leader support teacher self-efficacy (TSE), classroom emotional climate (CEC), and literacy skills. Two aspects of TSE were…
Descriptors: Elementary School Students, Elementary School Teachers, Self Efficacy, Literacy
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Audrey Gonin – Journal of Dance Education, 2025
Evidence that physical activities are good for health and well-being is well established. However, the intrinsic motivation for many people is not high enough to generate active engagement. A simple way to encourage enrollment in ballet classes is to make course descriptions more attractive by combining textual impulses with before-and-after…
Descriptors: Dance, Dance Education, Self Efficacy, Self Determination
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Naoko Taguchi; Daniel H. Dixon; Yuqing Qin; Ying Chen – Language Teaching Research, 2025
We investigated the extent to which English learners developed knowledge of pragmatically-appropriate request-making forms through task-based gameplay involving virtual dialogues with fictional professors, employers, and friends on a virtual US campus. The digital game presents players with several scenarios, asking them to select the most…
Descriptors: Game Based Learning, Undergraduate Students, Video Games, Computer Simulation
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Shujun Liu; Azzeddine Boudouaia; Xinya Chen; Yan Li – Asia-Pacific Education Researcher, 2025
The application of Automated Writing Evaluation (AWE) has recently gained researchers' attention worldwide. However, the impact of AWE feedback on student writing, particularly in languages other than English, remains controversial. This study aimed to compare the impacts of Chinese AWE feedback and teacher feedback on Chinese writing revision,…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Writing Evaluation
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Dai Baiyang; Touchakorn Suwancharas; Narongwat Mingmit; Areeya Juichamlong – International Journal of Education and Literacy Studies, 2025
This study explored strategies to enhance sustainable learning ability among students in higher vocational colleges in Guangdong Province. The research objectives were threefold: (1) to examine the current and expected situations of students' sustainable learning ability, (2) to develop educational management strategies to improve the students'…
Descriptors: Foreign Countries, Sustainability, Career and Technical Education, Educational Administration
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Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
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Chuang Chen; Siti Nazleen Abdul Rabu; Nurullizam Jamiat – Journal of Baltic Science Education, 2025
Integrating virtual laboratories (VLs) with science education promotes inquiry-based learning by providing an interactive, dynamic environment in which students actively engage with scientific concepts. While previous research highlights the effectiveness of VLs as tools in the IBL process, few studies have embedded the entire inquiry process…
Descriptors: Physics, Science Education, Science Achievement, Flipped Classroom
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Binesh Sarwar; Muhammad Haris ul Mahasbi; Salman Zulfiqar; Muhammad Arslan Sarwar; Chunhui Huo – Journal of Applied Research in Higher Education, 2025
Purpose: A limited number of empirical studies have indicated that individuals who experience workplace ostracism tend to engage in subtle and retaliatory behaviors as a means of seeking inner peace. However, research on organizational behavior and employee psychology in relation to ostracism is still in its nascent stages. Specifically, further…
Descriptors: Foreign Countries, Public Colleges, School Personnel, Supervisor Supervisee Relationship
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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
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Morris Gellisch; Juliane Cramer; Justin Trenkel; Franziska Bäker; Martin Bablok; Gabriela Morosan-Puopolo; Thorsten Schäfer; Beate Brand-Saberi – Anatomical Sciences Education, 2025
In recent years, there has been a growing trend toward the digitization of education, highlighting the need to understand how different learning modalities impact medical student outcomes. This study analyzes user behavior among medical students in Microscopic Anatomy, focusing on preferences for digital versus face-to-face guided self-study. A…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, In Person Learning
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Wendee White; Paul Gault; Jill Shimi; Kristi Herd; Gaye Manwaring – Discover Education, 2025
This study explores the effectiveness and design value of 'Resilience Education Supports Students in Life' (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate students at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Games, Educational Games
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Haoxin Xu; Tianrun Deng; Xianlong Xu; Xiaoqing Gu; Lingyun Huang; Haoran Xie; Minhong Wang – Education and Information Technologies, 2025
In the 21st century, the urgent educational demand for cultivating complex skills in vocational training and learning is met with the effectiveness of the four-component instructional design model. Despite its success, research has identified a notable gap in the address of formative assessment, particularly within computer-supported frameworks.…
Descriptors: Models, Instructional Design, Computer Assisted Testing, Formative Evaluation
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Julia Drattell; Emily Kroshus; Johna Register-Mihalik; Christopher D'Lauro; Julianne Schmidt – Health Education & Behavior, 2025
This study aimed to describe barriers athletic trainers (ATs) face to implementing expert recommendations for improving athletes' concussion care-seeking behavior. We distributed an electronic survey through the National Athletic Trainers' Association to 9,997 ATs working in secondary schools or collegiate institutions and received 365 complete…
Descriptors: Head Injuries, Neurological Impairments, Barriers, Athletes
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