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Lorenzen-Huber, Lesa; Allen, Patricia; Kennedy-Armbruster, Carol – Gerontology & Geriatrics Education, 2010
"Health, Technology, and Aging" is a course developed to address three significant contemporary trends: aging populations, increasingly ubiquitous technology, and the economic imperative to encourage entrepreneurship. Course content is a blend of gerontology, informatics, and entrepreneurship designed for nonbusiness majors. Six…
Descriptors: Entrepreneurship, Gerontology, Health, Technology
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Melzer, André; Hadley, Lia; Glasemann, Marie; Günther, Silke; Winkler, Thomas; Herczeg, Michael – Technology, Instruction, Cognition and Learning, 2009
Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile learning systems benefit from a criteria-based iterative design and development process that incorporates evaluation results of mobile learning…
Descriptors: Electronic Learning, Design, Educational Technology, Efficiency
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Sessa, Valerie I.; Matos, Cristina; Hopkins, Courtney A. – Journal of Leadership Education, 2009
The purpose of this study was to evaluate final projects in a freshman leadership course (combining grounding in leadership theories with a service-learning component) to determine what students learned about leadership, themselves as developing leaders, and leading in the civic community, and how deeply they learned these concepts. Students found…
Descriptors: Leadership Training, College Curriculum, Service Learning, College Freshmen
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Delagrange, Susan H. – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2009
Designing constructive digital media is a process of mapping and remapping our physical and conceptual worlds in order to determine their meaning. When readers become composers, when users become designers, they may construct for themselves both a digital "Wunderkammer" of evidence and the potential associative connections available…
Descriptors: Multimedia Materials, Artists, Rhetoric, Performance
Morice, Erin – Arts & Activities, 2009
When the glass artist Dale Chihuly exhibited his work at the Missouri Botanical Garden, the author took a class of fourth-grade students to view the artist's extraordinary sculptures. Just as the author predicted, the students were in awe of Chihuly's organic three-dimensional sculptures. Before taking the field trip to the Missouri Botanical…
Descriptors: Art Materials, Sculpture, Artists, Grade 4
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Horst, Carol – SchoolArts: The Art Education Magazine for Teachers, 2009
Mural painting provides an excellent opportunity for students to participate in a collaborative project. To many teachers, class mural projects seem intimidating because of organizational and logistical challenges. Many of these challenges can be mitigated, however, if there is plenty of discussion beforehand to organize ideas, get input from…
Descriptors: Studio Art, Art Activities, Painting (Visual Arts), Group Activities
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Fee, Brenda – SchoolArts: The Art Education Magazine for Teachers, 2009
Challenging one's brain is the beginning of making great art. Tangrams are a great way to keep students thinking about their latest art project long after leaving the classroom. A tangram is a Chinese puzzle. The earliest known reference to tangrams appears in a Chinese book dated 1813, but the puzzles existed long before that date. The puzzle…
Descriptors: Art Activities, Studio Art, Asian Culture, Puzzles
Hoffman, Anne Marie – Arts & Activities, 2009
The author was originally inspired by "The Exquisite Snake" exhibit she saw at a local museum. Two hundred contemporary artists contributed to this exhibit, which was an adaptation of the old parlor game called "The Exquisite Corpse" that Surrealist artists used to play in the late 1920s and '30s. The author just loved this idea and decided to…
Descriptors: Studio Art, Art Activities, Games, Exhibits
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Shamburg, Christopher; Craighead, Cari – English Journal, 2009
Performance-based activities and creative projects with technology that focus on Shakespeare's language are powerful developmental tools for students to express and extend thoughts and feelings from their lives. Shakespeare becomes a toy chest and a toolset that allows students to live in situations they never could and to express language they…
Descriptors: English Literature, Drama, Student Projects, Technology Uses in Education
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Serre, Camille M. – SchoolArts: The Art Education Magazine for Teachers, 2009
Toilet-paper food sculpture is an integral part of the art curriculum at Silver Creek Middle School in Sellersburg, Indiana. The author describes techniques on how to create realistic food sculptures using toilet paper, water, and tempera paint. Students of all ages and skill levels enjoy this project because everyone relates to food and a sense…
Descriptors: Studio Art, Food, Sculpture, Art Activities
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Kirker, Sara Schmickle – SchoolArts: The Art Education Magazine for Teachers, 2009
In this article, the author describes an art project for second-grade students based on American Regionalist Grant Wood's most famous painting, "American Gothic," which was modeled by his sister, Nan, and his dentist. This well-loved painting depicting a hard-working farmer and his daughter standing in front of their farmhouse is the project's…
Descriptors: Studio Art, Art Activities, Student Projects, Grade 2
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Mayers, Leah – Teaching Artist Journal, 2009
In this article, the author relates how she discovered that she was a book and paper artist after she had been kicked out of two high schools, went to art school, had a degree in Political Science and Women's Studies, had another one in Education, and was teaching school full time. After she constructed and stitched her first multisection…
Descriptors: Student Participation, Experiential Learning, Teaching Methods, Art Activities
Collins, Molly Rojas – Learning Assistance Review, 2009
This paper describes a successful writing project with generation 1.5 college freshmen enrolled in a writing class. Generation 1.5 students may experience difficulties at universities when, despite being multilingual, the language they bring with them to college is often framed as a deficit. Students engaged in writing life histories experienced…
Descriptors: College Freshmen, Multilingualism, Student Projects, Outcomes of Education
Hubbard, Erin E. – Library Media Connection, 2009
Though few students realize it, many things in today's culture exist because of mythology. This article argues that library media specialists and teachers can teach mythology but it must be applied to the 21st century and shown its relevance in today's world. The article demonstrates that mythology studies are alive and well when the new AASL…
Descriptors: Mythology, Student Research, Student Projects, Creative Activities
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Janicki, Thomas N.; Gebauer, Judith; Yaylacicegi, Ulku – Information Systems Education Journal, 2011
This research builds on the behavior learning theory that suggests a response from a student, followed by a quick feedback and another response from the student will increase student learning. An experiment was performed that allowed students to submit particular homework projects (response) early. The early submissions were graded promptly and…
Descriptors: Student Projects, Grading, Feedback (Response), Computer Literacy
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