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Katz, Anna; Carnes, Molly; Gutierrez, Belinda; Savoy, Julia; Samuel, Clem; Filut, Amarette; Pribbenow, Christine Maidl – CBE - Life Sciences Education, 2017
Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning required to increase awareness of and reduce…
Descriptors: Racial Bias, Trainers, Educational Games, Video Games
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Lo, Jane C. – Theory and Research in Social Education, 2017
While simulations and role-play have been staples in the civic classroom, little is known about how they work as best practices. This study explores the ways simulations and role-play may influence students' civic identities. Drawing from sociocultural theories, the article seeks to understand how students' practice-linked identities may be shaped…
Descriptors: Adolescents, Simulation, Teaching Methods, Citizenship Education
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Uzun, Levent – Teaching English with Technology, 2017
The aim of the present study was to raise awareness related to the postmodern educational philosophies, and to the opportunities provided by the emerging technologies and conditions of our era with regard to foreign language (FL) education. The main discussion was that educators and educational practices are not in complete harmony with the recent…
Descriptors: Postmodernism, Educational Philosophy, Technology Uses in Education, Educational Technology
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Pike, Jacqueline C.; Spangler, William; Williams, Valerie; Kollar, Robert – Information Systems Education Journal, 2017
To create a learning experience which replicates the process by which consultants, systems developers and business end users collaborate to design and implement a business application, a cross-functional student team project was developed and is described. The overall learning experience was distinguished by specific components and characteristics…
Descriptors: Role Playing, Problem Based Learning, Interdisciplinary Approach, Teamwork
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Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
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Bambrick-Santoyo, Paul – Educational Leadership, 2013
In the tale of "Stone Soup," a stranger vows to make soup for everyone in a village using only a stone--and convinces everyone in town to throw an ingredient into the stewpot. Schools that need to improve teacher practice quickly can also make stone soup, the author says, by harnessing the power of well-prepared teacher leaders to…
Descriptors: Teacher Leadership, Coaching (Performance), Teaching Skills, Teacher Improvement
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Borya, Anthony – Teaching Science, 2013
Research methods is perceived as a technical and difficult topic by some students. Using role-play to teach it can make it more accessible, meaningful and engaging. Role-playing the familiar roles of customer and waiting staff at a restaurant and discussing the variables that may affect the size of tips can help students to learn some of the key…
Descriptors: Role Playing, Psychology, Dining Facilities, Grade 10
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Decker, Suzanne E.; Carroll, Kathleen M.; Nich, Charla; Canning-Ball, Monica; Martino, Steve – Psychological Assessment, 2013
Treatment integrity ratings (adherence and competence) are frequently used as outcome measures in clinician training studies, drawn from recorded real client or role-played client sessions. However, it is unknown whether clinician adherence and competence are similar in real client and role-played sessions or whether real and role-play clients…
Descriptors: Allied Health Personnel, Competence, Fidelity, Counseling Techniques
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Mazurek, Micah O.; Engelhardt, Christopher R. – Research in Autism Spectrum Disorders, 2013
Children with autism spectrum disorders (ASD) have strong preferences for screen-based media, particularly video games. Although problematic video game use has been associated with behavior problems among typically developing children, the relationship between these variables has not been previously examined among children with ASD. The current…
Descriptors: Behavior Problems, Autism, Males, Video Games
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Nuernberger, Jodi E.; Ringdahl, Joel E.; Vargo, Kristina K.; Crumpecker, Anna C.; Gunnarsson, Karl F. – Research in Autism Spectrum Disorders, 2013
A behavioral skills training package was used to teach vocal and non-vocal conversation skills to young adults with autism spectrum disorders. A task analysis was created and verified that included both vocal conversation skills such as making comments related to the conversation topic, and non-vocal conversation skills such as maintaining…
Descriptors: Autism, Task Analysis, Young Adults, Pervasive Developmental Disorders
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Ranick, Jennifer; Persicke, Angela; Tarbox, Jonathan; Kornack, Jake A. – Research in Autism Spectrum Disorders, 2013
Previous research has shown that children with autism often have deficits in deception, both in the ability to lie to others and in the ability to detect when they are being lied to. Additionally, children with autism are frequently the victims of bullying and difficulty with understanding deception likely makes the population more vulnerable to…
Descriptors: Bullying, Autism, Feedback (Response), Deception
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Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory – International Journal of Game-Based Learning, 2015
The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…
Descriptors: Educational Games, Video Games, Teaching Methods, Educational Technology
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Boris, Ashley L.; Awadalla, Nardeen; Martin, Toby L.; Martin, Garry L.; Kaminski, Lauren; Miljkovic, Morena – Education and Training in Autism and Developmental Disabilities, 2015
The Assessment of Basic Learning Abilities (ABLA) is a tool that is used to assess the learning ability of individuals with intellectual disability (ID) and children with autism. The ABLA was recently revised and is now referred to as the ABLA-Revised (ABLA-R). A self-instructional manual was prepared to teach individuals how to administer the…
Descriptors: Guides, Academic Ability, Intellectual Disability, Autism
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Björnberg, Karin Edvardsson; Skogh, Inga-Britt; Strömberg, Emma – International Journal of Sustainability in Higher Education, 2015
Purpose: The purpose of this paper is to investigate what are perceived to be the main challenges associated with the integration of social sustainability into engineering education at the KTH Royal Institute of Technology, Stockholm. Design/methodology/approach: Semi-structured interviews were conducted with programme leaders and teachers from…
Descriptors: Foreign Countries, Engineering Education, Technical Institutes, Universities
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Burenkova, Olga Mikhailovna; Arkhipova, Irina Vladimirovna; Semenov, Sergei Aleksandrovich; Samarenkina, Saniya Zakirzyanovna – International Education Studies, 2015
This article covers college students' educational activity issues while studying a foreign language; analyzes special aspects of motivation introduction, their specific features. It also defines role and structure of role-playing. The authors come to the conclusion that introduction of role-playing in an educational process will bring it closer to…
Descriptors: Role Playing, College Students, Second Language Learning, Learning Activities
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