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Renske Weeda; Sjaak Smetsers; Erik Barendsen – Computer Science Education, 2024
Background and Context: Multiple studies report that experienced instructors lack consensus on the difficulty of programming tasks for novices. However, adequately gauging task difficulty is needed for alignment: to select and structure tasks in order to assess what students can and cannot do. Objective: The aim of this study was to examine…
Descriptors: Novices, Coding, Programming, Computer Science Education
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Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
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Meng Qi Wu; Violet V. Cieslik; Safoura Askari; Allyson F. Hadwin; Moira Hood – Journal of Psychoeducational Assessment, 2024
Research that uses self-report measures to examine the complexity of self-regulated learning (SRL) and academic challenges for adolescents is limited. This study examined the psychometric property of the Self-Regulated Learning Profile and Self-Diagnostic (SRL-PSD) instrument and addressed the multi-components of SRL and academic challenges for…
Descriptors: Foreign Countries, Middle School Students, Independent Study, Learning Processes
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Jenna Starck; Oleg A. Sinelnikov; Kevin Andrew Richards – Journal of Teaching in Physical Education, 2024
Purpose: Using the assessment literacy framework, the purpose of this study was to explore preservice teachers understanding and enactment of the message system during an early field experience. Method: Six PTs employed SE seasons totaling 540 min. Seven qualitative data methods were utilized. Data analysis included deductive and inductive…
Descriptors: Preservice Teachers, Assessment Literacy, Preservice Teacher Education, Physical Education
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Lea Nemeth; Frank Lipowsky – European Journal of Psychology of Education, 2024
Interleaved practice combined with comparison prompts can better foster students' adaptive use of subtraction strategies compared to blocked practice. It has not been previously investigated whether all students benefit equally from these teaching approaches. While interleaving subtraction tasks prompts students' attention to the different task…
Descriptors: Prior Learning, Subtraction, Cognitive Processes, Difficulty Level
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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
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K. C. Culver; Nathaniel Bray; John Braxton – Research in Higher Education, 2024
The assumption that honors programs are more academically challenging is rarely interrogated. Using multi-institutional, longitudinal quantitative data from a larger study, we use quasi-experimental methods to examine students' experiences of course rigor, including workload and cognitive challenge, for honors participants compared to…
Descriptors: Honors Curriculum, Students, Student Attitudes, Cognitive Processes
Esther Putman – ProQuest LLC, 2024
Human space exploration is entering a new era through the design of missions that venture further from earth for longer durations, such as missions to the Moon and Mars. Mission success during long duration exploration missions (LDEM) requires astronauts to flawlessly execute exceptionally complex skills across a multitude of tasks, presenting new…
Descriptors: Computer Simulation, Training, Space Exploration, Skill Development
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Crystal Ann Belmont Stott – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how rural K-12 leaders in Utah describe their leadership practices. The theoretical framework was based on Robert Greenleaf's Servant Leadership Theory. This study explored three research questions pertaining to: How Rural K-12 leadership practices were described, challenges that…
Descriptors: Elementary Secondary Education, Rural Schools, Leadership Styles, Difficulty Level
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Gonzalo Martinez-Munoz; Miguel Angel Alvarez-Rodriguez; Estrella Pulido-Canabate – IEEE Transactions on Education, 2024
In this article, student video visualization profiles are analyzed with two objectives: 1) to identify difficult sections in videos and 2) to predict student performance based on their video visualization profiles. For identifying critical sections in videos two novel indicators are proposed. The first one is designed to measure the complexity of…
Descriptors: Video Technology, Visualization, Electronic Learning, Profiles
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Heru Pratomo; Nur Fitriyana; Antuni Wiyarsi; Marfuatun – Journal of Education and Learning (EduLearn), 2025
Students' lack of interest in chemistry becomes a significant issue in chemistry learning. This may be caused by the negative perception of students about their difficulties in learning chemistry. This study aims to explore views and causes of difficulties in learning chemistry from the perspective of secondary school students. This research was…
Descriptors: Secondary School Students, Grade 10, Grade 11, Grade 12
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Kerstin Helker; Miguel Bruns; Isabelle M. M. J. Reymen; Jan D. Vermunt – Active Learning in Higher Education, 2025
Responding to calls for more future-oriented teaching and learning, an increasing number of institutions of higher education have recently implemented challenge-based learning (CBL). Through work on open-ended and real-life challenges, CBL aims to stimulate students to take the lead in their own learning, acquire and apply knowledge relevant for…
Descriptors: Problem Based Learning, Learning Processes, Difficulty Level, Higher Education
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Xiaodong Wei; Lei Wang; Lap-Kei Lee; Ruixue Liu – Journal of Educational Computing Research, 2025
Notwithstanding the growing advantages of incorporating Augmented Reality (AR) in science education, the pedagogical use of AR combined with Pedagogical Agents (PAs) remains underexplored. Additionally, few studies have examined the integration of Generative Artificial Intelligence (GAI) into science education to create GAI-enhanced PAs (GPAs)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Models, Science Education
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Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
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