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Frank A. Licht – ProQuest LLC, 2024
The purpose of this quantitative research study was to explore the impact of instructional methodologies by examining the relative achievements of face-to-face and virtual instruction of dental hygiene students during and after the COVID-19 pandemic. The pandemic's lockdown precautions led educational institutions to shift from traditional…
Descriptors: Electronic Learning, In Person Learning, COVID-19, Pandemics
Lindsey Weeden – ProQuest LLC, 2024
This study was used to investigate the differences in asynchronous, bisynchronous, and hybrid learning environments in student achievement in online schools. Utilizing quantitative data analysis, the research examines student growth data, chronic absenteeism, graduation rates, and ACT scores across these modalities. The research holds significant…
Descriptors: Academic Achievement, Electronic Learning, Asynchronous Communication, Synchronous Communication
Rebekah A. Mattison – ProQuest LLC, 2024
The nationwide decline in mathematics achievement has prompted curriculum leaders to search for a research-based framework with proven results. Implementing John Hattie's Visible Learning practices in a school district in upstate South Carolina significantly improved overall mastery of mathematics. This approach empowered teachers and students,…
Descriptors: Elementary Schools, Elementary School Mathematics, Mathematics Achievement, Metacognition
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Siliang Yu; Nirat Jantharajit; Sarit Srikhao – Asian Journal of Contemporary Education, 2024
This study combines collaborative learning and inquiry-based learning, analyzes the characteristics of fourth-grade mathematics textbook, and designs an instructional model based on collaborative learning and inquiry-based learning. Based on this instructional model, this study adopts a quasi-experimental design, involving 142 fourth-grade…
Descriptors: Foreign Countries, Grade 4, Mathematics Instruction, Mathematics Education
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Ilias Vierendeels; Laurence Mettewie – Journal for the Psychology of Language Learning, 2024
This paper studies the circulation of learner emotions during a tertiary chitchatting e-tandem called "Bab(b)elade." In this online collaborative language learning project, students of French and Dutch develop each other's foreign language competence in an informal setting, away from 'classic' academic requirements. Using questionnaire…
Descriptors: Second Language Learning, Language Attitudes, Anxiety, Learner Engagement
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Tal Soffer; Anat Cohen – Australasian Journal of Educational Technology, 2024
The rapid recent use of learning analytics (LA) in higher education, specifically during the COVID-19 pandemic, allows the monitoring of users' behavior while learning. Using LA may promote students' learning outcomes but also intrude into their privacy. This study aimed to explore students' behaviour and perceptions towards privacy and data…
Descriptors: Privacy, Educational Practices, College Students, Student Attitudes
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Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
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Chansak Siengyen; Punchalee Wasanasomsithi – rEFLections, 2024
The present study aimed to determine the effects of a computerized dynamic reading assessment (CDRA) program on English reading comprehension of university students with a lower level of English proficiency. Fulcher's (2003) framework was adapted in program development divided into three phases: program development, program implementation, and…
Descriptors: Electronic Learning, Reading Tests, Computer Assisted Testing, English (Second Language)
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Tatchakrit Matyakhan; Ruedeerath Chusanachoti; Joey Andrew Lucido Santos – rEFLections, 2024
Learning-oriented assessments have been implemented in the English language classroom to maximize students' ability to acquire a language through their involvement in assessment processes. Nevertheless, empirical studies investigating the oral communication ability of students using learning-oriented assessments remain limited. This study aims to…
Descriptors: Foreign Countries, Preservice Teachers, English (Second Language), Second Language Learning
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Luis Javier Pentón Herrera; Oksana Chugai – Advanced Education, 2024
This mixed-methods study explores EFL teachers' attitudes toward socialemotional learning (SEL) and well-being in Poland and Ukraine, focusing on how sociodemographic factors and professional contexts influence these perspectives. Findings reveal that younger Polish teachers, generally more open to adopting innovative SEL strategies, demonstrated…
Descriptors: English (Second Language), Second Language Learning, Teacher Attitudes, Social Emotional Learning
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Jhon Stephen P. Debit; Hannah Mae P. Bacoba; Mariane Mariz C. Tabanao; Angelo Mark P. Walag – Journal of Chemical Education, 2024
It is the responsibility of chemistry educators to identify and implement instructional strategies, such as introducing educational board games that can foster active and constructive learning and promote an enjoyable learning experience. This study aimed to design, develop, and evaluate a board game that has the potential to be used as a…
Descriptors: Science Education, Science Instruction, Chemistry, Educational Games
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Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Kim Frost – ProQuest LLC, 2024
Student demand for online learning is at an all-time high, making the identification of practical strategies for supporting student success in online learning more vital than ever. Positive emotion has been shown to promote self-regulated learning (SRL) and engagement, both evidenced predictors of student success. However, little is known about…
Descriptors: Play, Online Courses, Student Attitudes, Learner Engagement
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Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
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