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Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2004
Virtual Reality has been defined in many different ways and now means different things in various contexts. VR can range from simple environments presented on a desktop computer to fully immersive multisensory environments experienced through complex headgear and bodysuits. In all of its manifestations, VR is basically a way of simulating or…
Descriptors: History, Teacher Education, Technical Education, Industrial Training
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
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Flowers, Lamont A. – Reading Research Quarterly, 2007
There is little debate among researchers, policymakers, and educational stakeholders that reading achievement among African American students is an important issue (Strickland, 1994). While several scholars have contributed greatly to the research literature on matters pertaining to African American students and reading, additional research is…
Descriptors: Teaching Methods, Study Skills, Teacher Effectiveness, Standardized Tests
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Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Gecsei, J.; Frasson, C. – 1994
Safari is a cooperative project involving four Quebec universities, two industrial partners (Virtual Prototypes, Inc., providing the VAPS software package, and Novasys, Inc., a consulting firm specializing in artificial intelligence and training), and government. VAPS (Virtual Applications Prototyping System) is a commercial interface-building and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Foreign Countries
Draude, Barbara J. – 1996
This paper describes a case study/client scenario approach used in an advanced medical/surgical nursing course; its methods of interactive learning are facilitated by the computer technology available in a "master classroom." This approach incorporates concepts of adult learning theory and creativity and group interaction. The equipment,…
Descriptors: Active Learning, Case Studies, Computer Assisted Instruction, Computer Simulation
Quinn, James; And Others – 1996
A dilemma in designing computer simulations for instruction is how to provide a challenging exploratory environment and yet provide sufficient support so that students do not become lost. Directive support such as corrective feedback may detract from the exploratory quality of a simulation. Two methods of non-directive support are: (1) simplifying…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Design Preferences
Perry, Marcia; And Others – 1996
There has been a rapid growth in the events industry in Victoria and Australia over the past five years with an increase in large scale events--resulting in substantive economic impact. The growth in events in Australia is projected to continue to beyond 2001. The Department of Management at Victoria University of Technology (VU) received a…
Descriptors: Activities, Administrator Education, Athletics, Business Administration Education
Spray, Judith A.; Miller, Timothy R. – 1992
A popular method of analyzing test items for differential item functioning (DIF) is to compute a statistic that conditions samples of examinees from different populations on an estimate of ability. This conditioning or matching by ability is intended to produce an appropriate statistic that is sensitive to true differences in item functioning,…
Descriptors: Blacks, College Entrance Examinations, Comparative Testing, Computer Simulation
Schumacker, Randall E. – 1992
The regression-discontinuity approach to evaluating educational programs is reviewed, and regression-discontinuity post-program mean differences under various conditions are discussed. The regression-discontinuity design is used to determine whether post-program differences exist between an experimental program and a control group. The difference…
Descriptors: Comparative Analysis, Computer Simulation, Control Groups, Cutting Scores
Miller, Erez Cedric – 1993
This paper discusses some of the potential benefits and hazards that virtual reality holds for exceptional children in the special education system. Topics addressed include (1) applications of virtual reality, including developing academic skills via cyberspace, vocational training, and social learning in cyberspace; (2) telepresence and distance…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Distance Education
Ohlsson, Stellan – 1990
Prior research on learning has been linked to instruction by the derivation of general principles of instructional design from learning theories. However, such design principles are often difficult to apply to particular instructional issues. A new method for relating research on learning to instructional design is proposed: Different ways of…
Descriptors: Arithmetic, Artificial Intelligence, Cognitive Processes, Computer Simulation
Nandakumar, Ratna – 1992
The phenomenon of simultaneous differential item functioning (DIF) amplification and cancellation and the role of the SIBTEST computer program in detecting it were studied. A variety of simulated test data was generated for this purpose. In addition, the following real test data were used: (1) American College Testing program data for 2,115 males…
Descriptors: Black Students, Comparative Testing, Computer Simulation, Computer Software
Dempsey, John V.; And Others – 1994
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to…
Descriptors: Annotated Bibliographies, Attitude Change, Computer Assisted Instruction, Computer Games
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Scaife, Jon; Wellington, Jerry – 1993
Science and technology are often presented and taught as two separate essences. When this is done, students as well as teachers are forced to attempt to develop the appropriate linkages. This book is one of a series designed to help teachers develop their science and technological education in ways that are both satisfying to themselves and…
Descriptors: Computer Simulation, Computer Uses in Education, Databases, Elementary School Science
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