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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
Dias, Eduardo Jesus; Araujo, Carlos Fernando, Jr.; Ota, Marcos Andrei – International Association for Development of the Information Society, 2017
In this article, we suggest that the history in Mathematics Education combined with mobile technology, can provide analysis of concepts, theories and significant logical structures in the process of teaching and learning of Mathematics, as the main objective of this study is to analyze the students' motivation and learning using tablets in the…
Descriptors: Handheld Devices, Telecommunications, Mathematics Instruction, Computer Oriented Programs
Alshihri, Bandar A. – ProQuest LLC, 2017
Cloud computing is a recent computing paradigm that has been integrated into the educational system. It provides numerous opportunities for delivering a variety of computing services in a way that has not been experienced before. The Google Company is among the top business companies that afford their cloud services by launching a number of…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Information Storage
Wodarz, Nan – School Business Affairs, 2013
School business officials can strike a balance between setting a long-term strategy and responding to short-term situations by implementing time management strategies. This article presents tips for time management that could help boost productivity and save time in this digital era. Tips include decreasing meeting times via Skype or…
Descriptors: Time Management, Meetings, Electronic Mail, Computer Oriented Programs
Sangpetch, Akkarit – ProQuest LLC, 2013
Large-scale enterprise applications are deployed as distributed applications. These applications consist of many inter-connected components with heterogeneous roles and complex dependencies. Each component typically consumes 5-15% of the server capacity. Deploying each component as a separate virtual machine (VM) allows us to consolidate the…
Descriptors: Computer Networks, Computer Oriented Programs, Reaction Time, Automation
Meunier, Fanny; Meurice, Alice; Van de Vyver, Julie – Research-publishing.net, 2019
The present contribution is situated in the framework of a broad government project (entitled Pacte pour un Enseignement d'Excellence) and is specifically devoted to the learning and teaching of modern languages. Our group has been working on the collection, selection, and validation of innovative tools for foreign language learning targeting all…
Descriptors: Open Educational Resources, Second Language Learning, Reading Strategies, Case Studies
Rosenberg, Hananel; Asterhan, Christa S. C. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: In this paper, we analyze the phenomenon of "classroom WhatsApp groups", in which a teacher and students from a particular classroom interact with one another, while specifically focusing on the student perspective of these interactions. Background: The instant messaging application WhatsApp enables quick, interactive…
Descriptors: Computer Oriented Programs, Student Attitudes, Teacher Student Relationship, Secondary School Students
Nisiyatussani; Ayuningtyas, Vidya; Fathurrohman, Maman; Anriani, Nurul – Journal on Mathematics Education, 2018
This design and development research was motivated by the rapid expansion and use of GeoGebra by mathematics educators (teachers and lecturers) in Indonesia. One of GeoGebra features is GeoGebra Applet that can be used, modified, and/or developed by educators for dynamic and interactive mathematics teaching and learning. At the time of research…
Descriptors: Foreign Countries, Junior High School Students, Secondary School Mathematics, Geographic Concepts
Burke, Anne; Hughes, Janette – Technology, Pedagogy and Education, 2018
As technology becomes a larger part of people's everyday lives, it is logical to think that it should also become a part of the learning process. The use of tablets in classrooms is becoming an area of interest as researchers are trying to understand what the benefits are--if any--to using these devices. This article gives an overview of some of…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Learning Disabilities
Eubanks, Jia-Fang; Yeh, Hsin-Te; Tseng, Hungwei – Computer Assisted Language Learning, 2018
Digital mobile devices such as iPads have been around for many years and have been more and more popular in K-12 classrooms. Research has pointed out the advantages of using iPads in classrooms to enhance teaching, engage learning, and promote learning outcomes. iPads have been proven to be a useful and powerful digital mobile device in language…
Descriptors: Elementary School Students, Grade 2, Second Language Learning, Mandarin Chinese
Miller, Tess – International Journal of STEM Education, 2018
Background: The purpose of this study was to measure the impact of interactive technology in the form of mathematical applications (apps) delivered using iPads on kindergarten children's learning of number sense in a play-based learning environment. Secondly, factors influencing the use of interactive technology in a play-based environment were…
Descriptors: Skill Development, Mathematics Skills, Numeracy, Kindergarten
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
Zirzow, Nichole K. – Rural Special Education Quarterly, 2015
Students who are deaf or hard of hearing (D/HH) need additional support to learn curricular content and achieve academic outcomes. Students who attend rural schools may face greater challenges since they may have more limited access to services provided specially trained deaf educators. Yet, they need specialized instruction in learning how to use…
Descriptors: Deafness, Hearing Impairments, Simulated Environment, Educational Technology
Farley, Helen; Murphy, Angela; Johnson, Chris; Carter, Brad; Lane, Michael; Midgley, Warren; Hafeez-Baig, Abdul; Dekeyser, Stijn; Koronios, Andy – Journal of Interactive Media in Education, 2015
Though universities are eager to leverage the potential of mobile learning to provide learning flexibly, most balk at the cost of providing students with mobile hardware. The practice of "bring your own device" (BYOD) is often mooted as a cost-effective alternative. This paper provides a snapshot of student ownership of mobile devices at…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Educational Technology

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