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Schneiter, Kady; Symanzik, Jurgen – Journal of Statistics Education, 2013
This article describes an applet that facilitates investigation of Simpson's Paradox in the context of a number of real and hypothetical data sets. The applet builds on the Baker-Kramer graphical representation for Simpson's Paradox. The implementation and use of the applet are explained. This is followed by a description of how the applet has…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Statistics, Visual Aids
Chang, Chi-Cheng; Liang, Chaoyun; Chen, Yi-Hui – Computers & Education, 2013
This study explored the reliability and validity of Web-based portfolio self-assessment. Participants were 72 senior high school students enrolled in a computer application course. The students created learning portfolios, viewed peers' work, and performed self-assessment on the Web-based portfolio assessment system. The results indicated: 1)…
Descriptors: Computer Oriented Programs, High School Students, Portfolio Assessment, Internet
Vaughan, Norman; Cloutier, David – British Journal of Educational Technology, 2017
The purpose of this student-faculty partnership research study was to evaluate the effectiveness of a blended four-year Bachelor of Education Elementary Program at a Canadian university using the National Survey of Student Engagement (NSSE) framework. Data was collected from the first graduating cohort of students from the B.Ed. program in…
Descriptors: Foreign Countries, Undergraduate Students, Student Research, College Faculty
Moore, Pamela Richardson – ProQuest LLC, 2012
An understanding of school administrators' personal innovativeness relative to technology acceptance is essential to the implementation of technology programs. School administrators serve as visionary instructional leaders whose beliefs about technology impact technology integration at their schools. The purpose of the "ex post…
Descriptors: Administrators, Computer Attitudes, Correlation, Measures (Individuals)
Xie, Jing – ProQuest LLC, 2012
Software vulnerabilities originating from insecure code are one of the leading causes of security problems people face today. Unfortunately, many software developers have not been adequately trained in writing secure programs that are resistant from attacks violating program confidentiality, integrity, and availability, a style of programming…
Descriptors: Computer Software, Computer Security, Programming, Interaction
Camacho, Miguel Olmedo; Pérez-Sanagustín, Mar; Alario-Hoyos, Carlos; Soldani, Xavier; Kloos, Carlos Delgado; Sayago, Sergio – International Association for Development of the Information Society, 2014
EtiquetAR is an authoring tool for supporting the design and enactment of situated learning experiences based on QR tags. Practitioners use etiquetAR for creating, managing and personalizing collections of QR codes with special properties: (1) codes can have more than one link pointing at different multimedia resources, (2) codes can be updated…
Descriptors: Foreign Countries, Programming, Coding, Context Effect
Patahuddin, Sitti Maesuri; Lowrie, Tom – Australian Mathematics Teacher, 2015
A critical incident is a situation or event that holds significance for learning, both for the students and teachers. This paper presents four examples of critical incidents from a Year 7 teacher's lesson excerpts in Indonesia involving teaching of fractions, to show how they shaped classroom situation, brought forward elements of conflict, and…
Descriptors: Critical Incidents Method, Grade 6, Foreign Countries, Mathematics
Fuller, Bruce; Lizárraga, José Ramon; Gray, James H. – Joan Ganz Cooney Center at Sesame Workshop, 2015
Latino families in America increasingly enjoy access to a dizzying array of content on a variety of electronic devices, from televisions and video games to personal computers and mobile devices. Bruce Fuller, José Ramón Lizárraga, James H. Gray raise pressing questions that face Latino families as they adopt technologies that both have the…
Descriptors: Educational Technology, Hispanic Americans, Handheld Devices, Educational Games
More, Cori M.; Travers, Jason C. – Young Exceptional Children, 2013
Educational research will likely never be able to keep pace with technological innovation. It therefore will become increasingly important that early childhood professionals rely on existing knowledge to effectively evaluate
and integrate emerging technology in the natural environment rather than waiting for a broad platform of research to inform…
Descriptors: Preschool Children, Preschool Education, Computer Oriented Programs, Technology Integration
Mazza, Riccardo; Baldassari, Andrea; Guidi, Roberto – International Association for Development of the Information Society, 2013
This paper presents Ondigita, a platform developed at the University of Applied Sciences of Southern Switzerland for the management and delivery of digital documents to students enrolled in bachelor's courses in various curricula within the field of engineering. Ondigita allows our organization to have a cloud-based repository of educational…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Computer Oriented Programs
Christensen, Claire; Hoisington, Cindy; Vahey, Phil; Hupert, Naomi; Pasnik, Shelley – Education Development Center, Inc., 2019
Education Development Center, Inc. (EDC) and SRI International conducted an independent study of the Public Broadcasting Service (PBS) KIDS "Play & Learn Science" app, which includes in-app and direct hands-on science explorations for children ages 3 to 6 and their parents. This study explored the impact of the PBS KIDS "Play…
Descriptors: Play, Hands on Science, Inquiry, Young Children
Dunn, Michael; Barrio, Brenda; Hsiao, Yun-Ju – Canadian Journal of Action Research, 2016
Students with developmental disabilities often struggle with life-readiness skills (e.g., literacy skills such as reading and writing, task completion, and communication), which also help prepare students for the workplace. Assistive technology tools offer these students a means to do better in these areas. In this action-research study, we…
Descriptors: Handheld Devices, Assistive Technology, Developmental Disabilities, Daily Living Skills
Salas, Alexandra – Contemporary Educational Technology, 2016
This article provides a literature review of the research concerning the role of faculty perspectives about instructional technology. Learning management systems, massive open online courses (MOOCs), cloud-based multimedia applications, and mobile apps represent the tools and the language of academia in the 21st century. Research examined…
Descriptors: Literature Reviews, Educational Technology, Classroom Techniques, Integrated Learning Systems
Clayton, Kara; Murphy, Amanda – Journal of Media Literacy Education, 2016
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Shelton, Brett E.; Parlin, Mary Ann – International Journal of Mobile and Blended Learning, 2016
Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and…
Descriptors: Mathematics Instruction, Deafness, Hearing Impairments, Children

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