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Rafferty, Anna N.; LaMar, Michelle M.; Griffiths, Thomas L. – Cognitive Science, 2015
Watching another person take actions to complete a goal and making inferences about that person's knowledge is a relatively natural task for people. This ability can be especially important in educational settings, where the inferences can be used for assessment, diagnosing misconceptions, and providing informative feedback. In this paper, we…
Descriptors: Inferences, Knowledge Level, Educational Games, Computer Simulation
Liu, Shiyu – Technology, Knowledge and Learning, 2015
This research investigates the role of virtual experiments and worked examples in the learning of the control of variable strategy (CVS). Sixty-nine seventh-grade students participated in this study over a span of 6 weeks and were engaged in worked example learning and/or virtual experimentation to study the knowledge and procedures associated…
Descriptors: Grade 7, Computer Simulation, Experiments, Research Methodology
Whiteley, Richard V., Jr. – Journal of Chemical Education, 2015
Although the simulation of an oxidation/reduction titration curve is an important exercise in an undergraduate course in quantitative analysis, that exercise is frequently simplified to accommodate computational limitations. With the use of readily available computer algebra systems, however, such curves for complicated systems can be generated…
Descriptors: Science Instruction, Computer Simulation, Algebra, Scientific Concepts
Tanaka, Eduardo H.; Paludo, Juliana A.; Cordeiro, Carlúcio S.; Domingues, Leonardo R.; Gadbem, Edgar V.; Euflausino, Adriana – International Association for Development of the Information Society, 2015
Usually, distribution electricians are called upon to solve technical problems found in electrical substations. In this project, we apply problem-based learning to a training program for electricians, with the help of a virtual reality environment that simulates a real substation. Using this virtual substation, users may safely practice maneuvers…
Descriptors: Computer Simulation, Electrical Occupations, Skilled Workers, Energy
Mamur, Nuray; Özsoy, Vedat; Karagöz, Ibrahim – International Journal of Contemporary Educational Research, 2020
This study revolves around primary and secondary school visual arts teachers' cultural and critical readings on their VR museum experience through object and representation. As part of the in-service training and research project, the study was carried out in the provinces of Çanakkale, Erzincan, Kayseri, Diyarbakir, Giresun, Mersin, Denizli,…
Descriptors: Museums, Teaching Methods, Visual Arts, Art Teachers
Ceballos, Marjorie; Buckridge, Hilary; Taylor, Rosemarye T. – International Journal of Educational Leadership Preparation, 2020
Preparing future school administrators to engage in effective communication with parents and teachers is a necessary component of master's of educational leadership preparation programs. Mixed reality experiences (i.e., a life-like virtual rehearsal experience) provide students with opportunities to engage in realistic practice in a low risk…
Descriptors: Leadership Training, Administrator Education, School Administration, Experiential Learning
Mkrttchian, Vardan; Kharicheva, Dina; Aleshina, Ekaterina; Panasenko, Svetlana; Vertakova, Yulia; Gamidullaeva, Leyla Ayvarovna; Ivanov, Mikhail; Chernyshenko, Vsevolod – International Journal of Virtual and Personal Learning Environments, 2020
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated,…
Descriptors: Teaching Methods, Computer Simulation, Universities, Learning Processes
Say, Serkan; Yildirim, Fatih Serdar – International Journal of Educational Methodology, 2020
The aim of this study was to examine the pre-service teachers' Web 2.0 rapid content development self-efficacy belief levels and their opinions about Web 2.0 tools. The study was carried out by using "convergent parallel mixed design". In the academic year of 2019-2020, 254 pre-service teachers voluntarily participated in the…
Descriptors: Preservice Teachers, Student Attitudes, Self Efficacy, Content Analysis
Zhang, Yining; Lin, Chin-Hsi – Technology, Pedagogy and Education, 2020
As online K-12 education continues to expand, concerns about its quality have taken centre stage. This study utilised online learning satisfaction as an outcome indicator for the success of online learning, and investigated student- and teacher-level factors that affected it among 226 high school students taking online world language courses from…
Descriptors: Computer Simulation, High School Teachers, Educational Quality, High School Students
Helm, Francesca – International Journal of Bilingual Education and Bilingualism, 2020
Technologies are seen to have made a strong contribution to the global spread of the English, yet their role in relation to EMI contexts has been little explored. This paper seeks to address this gap by looking at some of the ways in which EMI, internationalisation and the use of technologies are intertwined. Two specific approaches to the use of…
Descriptors: English (Second Language), Second Language Learning, Language of Instruction, International Education
Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support
Watanabe, Masahito – Research-publishing.net, 2020
Since 2000, I have been coordinating a web based virtual exchange project, Project Ibunka. Ibunka means different cultures in Japanese. It aims to provide opportunities of authentic interaction among EFL/ESL learners all over the world. The project has been giving English language learners from various countries opportunities to use English for…
Descriptors: Exchange Programs, Computer Simulation, Program Descriptions, Second Language Learning
de Azúa, Ramón L. – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2020
This brief illustrates how digital learning opportunities and technology can significantly increase access to high-quality learning materials, curricula, and effective online learning tools to help youth in secure care settings develop expertise in shaping personalized learning and future goals. The brief also offers takeaways that practitioners,…
Descriptors: Educational Technology, Technology Uses in Education, At Risk Students, Juvenile Justice
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Hernández Urrego, Sandra Cecilia – HOW, 2019
This study describes the influence of a Virtual Learning Object [VLO] in the promotion of reading strategies in a class of English for Specific Purposes for the majors of Social Communication and Journalism at a private institution of higher education in Bogota, Colombia. Students' failure to meet the school standards led to the design and…
Descriptors: Reading Strategies, English for Special Purposes, Second Language Learning, Second Language Instruction

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