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Zhen Chen; Qi Chen – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study examines the role of virtual simulation technology in enhancing journalism and communication education. Traditional teaching methods often face limitations in resources, which impede the development of students' practical skills and creativity. Through a case study, the research evaluates the impact of virtual simulation on curriculum…
Descriptors: Computer Simulation, Journalism, Communications, Curriculum Design
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Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
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Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
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Candace Walkington; Julianna Washington; Jonathan Hunnicutt; Mitchell J. Nathan – Grantee Submission, 2025
Augmented reality (AR), where digital holograms are layered over the real world, is rapidly being applied to different educational domains, including mathematics education. However, little is known about how AR can be effectively designed for collaborative use. There are both practical and theory-based reasons to set up collaboration in AR in…
Descriptors: Mathematics Instruction, Problem Solving, Computer Simulation, Technology Uses in Education
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Baraa Albishri; Karen L. Blackmore – Interactive Technology and Smart Education, 2025
Purpose: The study aims to identify the key advantages/enablers and disadvantages/barriers of augmented reality (AR) implementation in education through existing reviews. It also examines whether these factors differ across educational domains. Design/methodology/approach: This study conducted a systematic review of reviews to synthesize evidence…
Descriptors: Literature Reviews, Review (Reexamination), Simulated Environment, Physical Environment
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Yung-Chi Lin – International Journal of Science and Mathematics Education, 2025
This study investigated the effectiveness of an innovative virtual classroom simulation (CartoonClass), compared to traditional face-to-face role-play, as methods of teacher education. The study's participants were 62 pre-service teachers from two mathematics-teaching methods courses. The participants in one course were assigned to the virtual…
Descriptors: Virtual Classrooms, Computer Simulation, Role Playing, Mathematics Instruction
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María José Merchán; Pilar Merchán; Emiliano Pérez; Santiago Salamanca; Mario Corrales-Serrano – Interactive Technology and Smart Education, 2025
Purpose: This study aims to explore how virtual reality (VR) can enhance the teaching of history to trainee early childhood teachers, particularly by leveraging local cultural heritage. It evaluates the effectiveness of VR in developing historical understanding, technical usability and emotional engagement. Design/methodology/approach: A…
Descriptors: Computer Simulation, Technology Uses in Education, History Instruction, Early Childhood Teachers
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Dylan Paré – Science Education, 2026
As part of the special issue Centering Affect and Emotion Toward Justice and Dignity in Science Education, this paper analyzes participants' experiences playing an immersive virtual reality (VR) experience that explores gender and sexuality-based marginalization in STEM fields. The VR experience, designed and developed by the author and…
Descriptors: LGBTQ People, STEM Education, Computer Simulation, Social Bias
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Franceschi, Roberta Barban; de Miguel Álvarez, Laura – Journal of Educational Technology and Online Learning, 2021
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about…
Descriptors: Museums, Computer Uses in Education, Educational Research, Internet
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Zheng, Yuan; Huang, Zewei; Yang, Yanbin – Physics Teacher, 2021
As intriguing optical phenomena that occur in nature, mirages are widely known and often mentioned in physics classes when introducing the basics of optics. In the atmosphere, a mirage occurs under the condition of vertical variations in air density, which are usually caused by a temperature gradient. The light rays are continuously refracted and…
Descriptors: Physics, Science Instruction, Optics, Teaching Methods
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Zazueta-Hernández, Jorge Antonio; López-Barrientos, José Daniel – Teaching Statistics: An International Journal for Teachers, 2021
This paper walks the reader through a simple mathematical characterization of the popular children's game, "Chutes and Ladders," focusing primarily on Monte Carlo simulation. The focus is then shifted to the board game "No Te Enojes" in order to analyze the implications of the introduction of strategy. The presence of strategy…
Descriptors: Games, Monte Carlo Methods, Generalization, Mathematics
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Wen, Jing; Gheisari, Masoud; Jain, Sambhav; Zhang, Yuanxin; Minchin, R. Edward – Journal of Civil Engineering Education, 2021
Two-dimensional (2D) drawing is one of the most common communication approaches in the civil and construction engineering domain. However, there are limits to the traditional classroom setting for training in 2D drawing and interpretation skills. New visualization techniques exist for integrating the third dimension (depth) to 2D drawings,…
Descriptors: Computer Simulation, Engineering Education, Computer Graphics, Civil Engineering
Robert Beveridge – ProQuest LLC, 2021
With the increase in cybercrime costing organizations financial loss and loss to their reputation, the need to hire qualified and experienced employees is paramount. As the gap in the workforce shortage widens, cybersecurity education and training institutions are struggling to produce a capable workforce with enough experience and skills that…
Descriptors: Crime Prevention, Computer Security, Computer Simulation, Computer Science Education
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Campos, Francisco M. – IEEE Transactions on Learning Technologies, 2023
Circuit simulation, together with practical sessions, is considered a fundamental tool to assist in the teaching of electronics. Robotics offers rich real-world applications that foster student interest in developing engineering projects. Despite the potential benefits of uniting these two realities, software tools that combine circuits and…
Descriptors: Electronic Equipment, Computer Simulation, Computer Software, Robotics
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