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Seker, Burcu Sezginsoy; Erdem, Aliye – Journal of Education and Training Studies, 2017
Students learning a defined subject only perform by learning of thinking based on the concepts forming that subjects. Otherwise, students may move away from the scientific meaning of concepts and may fall into conceptual errors. Students' conceptual errors affect their following learning and cause them resist change. It is possible to prevent this…
Descriptors: Lesson Plans, Models, Scientific Concepts, Concept Teaching
Hatherly, Amanda – Community College Journal of Research and Practice, 2017
Teaching building science to community college students can be challenging given both the macro (houses change subject to varying seasons) and the micro (heat transfer, moisture movement) level of the topics taught. Simulations and games can provide a way of learning material that can otherwise be difficult for students to understand. In this…
Descriptors: Community Colleges, Two Year College Students, Building Design, Buildings
Radcliff, Phil – Action Learning: Research and Practice, 2017
This account of practice encompasses a pilot virtual action learning programme with a small group of learners. This was an 18-month extension to the one-week Leadership Open Programme that the participants had previously completed at the Business School. It includes insights from an evaluation study completed in early 2016. It considers in…
Descriptors: Capacity Building, Pilot Projects, Leadership Training, Experiential Learning
Gregory, Sue; Bannister-Tyrrell, Michelle – Research and Practice in Technology Enhanced Learning, 2017
This article explores digital learner presence in various higher education degrees in a regional institution in NSW, Australia. Several tools used for online teaching are explored through individual research projects in relation to the learner's presence with the tool being used. It was found that a variety of online teaching tools provided…
Descriptors: Interpersonal Relationship, Higher Education, Academic Degrees, Educational Technology
Namgyel, Tshewang; Bharaphan, Khajornsak – Asia-Pacific Forum on Science Learning and Teaching, 2017
Photoelectric effect is regarded as one difficult topic in physics for science students because it is the abstract and multidimensional phenomenon. This study aims to develop the learning unit incorporated simulation and game with the 5E learning cycle for promoting the grade 12 science students' understanding of photoelectric effect and learning…
Descriptors: Computer Games, Computer Simulation, Grade 12, Physics
Kimemia, Judy – ProQuest LLC, 2017
Purpose: The purpose of this project was to compare web-based to high-fidelity simulation training in the management of high risk/low occurrence anesthesia related events, to enhance knowledge acquisition for Certified Registered Nurse Anesthetists (CRNAs). This project was designed to answer the question: Is web-based training as effective as…
Descriptors: Web Based Instruction, Computer Simulation, Nursing Education, Teaching Methods
Marshman, Margaret; Woolcott, Geoff; Dole, Shelley – Mathematics Education Research Group of Australasia, 2017
The use of multiuser virtual environments for educational purposes is in its infancy but offers potential for exploration of spatial contexts that could not otherwise be experienced. We report on pre-service teachers' experiences in designing learning activities as a result of immersion in the CAVE2™, a 320-degree, cylindrical 3D virtual…
Descriptors: Mathematics Instruction, Spatial Ability, Problem Solving, Computer Simulation
Gautam, Dipesh; Swiecki, Zachari; Shaffer, David W.; Graesser, Arthur C.; Rus, Vasile – International Educational Data Mining Society, 2017
Virtual internships are online simulations of professional practice where students play the role of interns at a fictional company. During virtual internships, participants complete activities and then submit write-ups in the form of short answers, digital notebook entries. Prior work used classifiers trained on participant data to automatically…
Descriptors: Computer Simulation, Internship Programs, Semantics, College Students
Say, Serkan; Pan, Volkan – Online Submission, 2017
In this study, it was tried to investigate the effect of the augmented reality cards on teaching. For this purpose, the effect of the reality cards designed for astronomy subjects on students' attitudes towards astronomy, the effect on academic achievement and the opinions of students about reality cards were evaluated. Mixed method was used as…
Descriptors: Middle School Students, Grade 7, Astronomy, Science Instruction
Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
Macauda, Anita – Research on Education and Media, 2018
This contribution presents the results of research on teaching practices supported by augmented reality conducted in school contexts in the three-year period 2015-2017. With reference to the objectives of the National Plan for Digital Education relating to the realisation of innovative learning pathways to promote critical thinking, reflection and…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Malaysian Online Journal of Educational Technology, 2018
This study aimed to identify the trends in the studies conducted on Educational Augmented Reality (AR). 105 articles found in ERIC, EBSCOhost and ScienceDirect databases were reviewed with this purpose in mind. Analyses displayed that the number of educational AR studies has increased over the years. Quantitative methods were mostly preferred in…
Descriptors: Simulated Environment, Teaching Methods, Literature Reviews, Research Methodology
Kim, Minsung – Journal of Geography in Higher Education, 2018
The paper investigates the effects of a project-based community participation course in which students chose research topics relevant to a local community. Specifically, the students undertook the following projects: (1) creating a virtual 3D model of a local government office, (2) creating interactive digitized versions of mountain trails using…
Descriptors: Active Learning, Student Projects, Action Research, Participatory Research

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