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Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning
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Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Bush, Robert C. – Facilities Manager, 2008
This article discusses the trend facing today's scientific laboratories: that the more specialized the lab, the more expensive it is, and the less accessible it becomes. Or conversely, the more accessible a lab needs to be, the fewer resources can be dedicated per capita, and the less specialized it becomes. From a numerical standpoint, "real"…
Descriptors: Science Laboratories, Educational Facilities, Costs, College Science
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Moller, Ralf; Schenck, Wolfram – Cognitive Science, 2008
We show that simple perceptual competences can emerge from an internal simulation of action effects and are thus grounded in behavior. A simulated agent learns to distinguish between dead ends and corridors without the necessity to represent these concepts in the sensory domain. Initially, the agent is only endowed with a simple value system and…
Descriptors: Prediction, Schemata (Cognition), Computer Simulation, Models
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Jaakkola, T.; Nurmi, S. – Journal of Computer Assisted Learning, 2008
Computer simulations and laboratory activities have been traditionally treated as substitute or competing methods in science teaching. The aim of this experimental study was to investigate if it would be more beneficial to combine simulation and laboratory activities than to use them separately in teaching the concepts of simple electricity. Based…
Descriptors: Elementary School Students, Computer Simulation, Science Instruction, Energy
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Rosen, Edward M. – Chemical Engineering Education, 2008
Energy use in Iceland (population 283,000) is higher per capita than in any other country in the world. Some 53.2% of the energy is geothermal, which supplies electricity as well as heated water to swimming pools, fish farms, snow melting, greenhouses, and space heating. The Nesjavellir Power Plant is a major geothermal facility, supplying both…
Descriptors: Energy Management, Science Education, Foreign Countries, Energy
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Grossberg, Stephen; Pearson, Lance R. – Psychological Review, 2008
How does the brain carry out working memory storage, categorization, and voluntary performance of event sequences? The LIST PARSE neural model proposes an answer that unifies the explanation of cognitive, neurophysiological, and anatomical data. It quantitatively simulates human cognitive data about immediate serial recall and free recall, and…
Descriptors: Short Term Memory, Brain, Neuropsychology, Neurological Organization
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Wilkie, Richard M.; Wann, John P.; Allison, Robert S. – Journal of Experimental Psychology: Human Perception and Performance, 2008
The authors examined observers steering through a series of obstacles to determine the role of active gaze in shaping locomotor trajectories. Participants sat on a bicycle trainer integrated with a large field-of-view simulator and steered through a series of slalom gates. Steering behavior was determined by examining the passing distance through…
Descriptors: Visual Perception, Visual Stimuli, Psychomotor Skills, Eye Movements
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Roelofs, Ardi – Journal of Experimental Psychology: Human Perception and Performance, 2008
Controversy exists about whether dual-task interference from word planning reflects structural bottleneck or attentional control factors. Here, participants named pictures whose names could or could not be phonologically prepared, and they manually responded to arrows presented away from (Experiment 1), or superimposed onto, the pictures…
Descriptors: Attention Control, Auditory Perception, Oral Language, Experiments
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Frank, Stefan L.; Koppen, Mathieu; Noordman, Leo G. M.; Vonk, Wietske – Discourse Processes: A Multidisciplinary Journal, 2008
Because higher level cognitive processes generally involve the use of world knowledge, computational models of these processes require the implementation of a knowledge base. This article identifies and discusses 4 strategies for dealing with world knowledge in computational models: disregarding world knowledge, "ad hoc" selection, extraction from…
Descriptors: Discourse Analysis, Cognitive Processes, Mathematical Models, Computational Linguistics
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Maiti, Alakes; Patra, Bibek; Samanta, G. P. – International Journal of Mathematical Education in Science and Technology, 2008
The present article deals with the problem of combined harvesting of a Michaelis-Menten-type ratio-dependent predator-prey system. The problem of determining the optimal harvest policy is solved by invoking Pontryagin's Maximum Principle. Dynamic optimization of the harvest policy is studied by taking the combined harvest effort as a dynamic…
Descriptors: Computer Simulation, Mathematical Models, Validity, Mathematical Logic
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Hanson, Kami; Shelton, Brett E. – Educational Technology & Society, 2008
There exists an increasingly attractive lure of using virtual reality applications for teaching in all areas of education, but perhaps the largest detriment to its use is the intimidating nature of VR technology for non-technical instructors. What are the challenges to using VR technology for the design and development of VR-based instructional…
Descriptors: Instructional Design, Computer Simulation, Virtual Classrooms, Dentistry
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Herrera, Gerardo; Alcantud, Francisco; Jordan, Rita; Blanquer, Amparo; Labajo, Gabriel; De Pablo, Cristina – Autism: The International Journal of Research and Practice, 2008
Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being…
Descriptors: Play, Intervention, Computer Simulation, Autism
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Siebler, Frank; Sabelus, Saskia; Bohner, Gerd – Psychology of Women Quarterly, 2008
A refined computer paradigm for assessing sexual harassment is presented, validated, and used for testing substantive hypotheses. Male participants were given an opportunity to send sexist jokes to a computer-simulated female chat partner. In Study 1 (N = 44), the harassment measure (number of sexist jokes sent) correlated positively with…
Descriptors: Sexual Harassment, Computer Simulation, Gender Bias, Males
Chung, Gregory K. W. K.; Nagashima, Sam O.; Espinosa, Paul D.; Berka, Chris; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2009
In this report, researchers examined rifle marksmanship development within a skill development framework outlined by Chung, Delacruz, de Vries, Bewley, and Baker (2006). Thirty-three novice shooters used an M4 rifle training simulator system to learn to shoot an 8-inch target at a simulated distance of 200 yards. Cognitive, psychomotor, and…
Descriptors: Weapons, Computer Software, Affective Behavior, Programming
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