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Alduraywish, Yousef; Patsavellas, John; Salonitis, Konstantinos – Education and Information Technologies, 2022
Higher educational institutes (HEIs) are managing their resources by using learning management systems (LMS) which facilitate the learning processes. This paper aims to develop the relationships among success factors typically found in the technology, as well as the human and organisational aspects using an interpretive structural modelling (ISM)…
Descriptors: Integrated Learning Systems, Higher Education, Foreign Countries, Success
Landers, Richard N.; Auer, Elena M.; Mersy, Gabriel; Marin, Sebastian; Blaik, Jason – International Journal of Testing, 2022
Assessment trace data, such as mouse positions and their timing, offer interesting and provocative reflections of individual differences yet are currently underutilized by testing professionals. In this article, we present a 10-step procedure to maximize the probability that a trace data modeling project will be successful: (1) grounding the…
Descriptors: Artificial Intelligence, Data Collection, Psychometrics, Data Science
Peteros, Emerson D.; de Vera, John V.; Laguna, Cristy G.; Lapatha, Viotelino Christian B., IV; Mamites, Irene O.; Astillero, Jeffrey C. – World Journal on Educational Technology: Current Issues, 2022
Smartphones are widely used among high school students nowadays. With their constant use of this technology, they have become more dependent on it. This study assessed the extent of smartphone utilisation and the academic performance of the 195 junior high school students at a public national high school. Respondents were identified using…
Descriptors: Telecommunications, Handheld Devices, Junior High School Students, Mathematics Achievement
Paula Lyn Larsen Mamani – ProQuest LLC, 2022
A high-quality, foundational education offers lifelong benefits for young children. The problem is that working memory in pre-school-aged children is declining and could be impaired by the extraneous cognitive load imposed during engagement with screen media apps and/or preschool programs. Although the pedagogical practices associated with…
Descriptors: Preschool Education, Montessori Schools, Computer Use, Short Term Memory
Gihan Edirisinghe; Charles L. Munson – INFORMS Transactions on Education, 2025
This article describes workable strategies for instructors to introduce highly interactive question and answer (Q&A) sessions with accomplished guest speakers from industry. Two innovative strategies serve as the key factors behind the series' success: (1) using LinkedIn to partner with guest speakers, especially university alumni, who possess…
Descriptors: Discussion (Teaching Technique), Business Education, Expertise, Learner Engagement
Jessie S. Barrot – Technology, Knowledge and Learning, 2025
Significant advancements in artificial intelligence (AI) technologies have led to the development of Google Gemini, which can be used to provide automated writing assistance. Within higher education, this feature extends to research writing. However, skepticism is particularly evident as students, teachers, and researchers in universities explore…
Descriptors: Artificial Intelligence, Computer Software, Computer Uses in Education, Educational Research
Charles Buabeng-Andoh – Discover Education, 2025
This study investigated student-teachers' continuous intention to use mobile learning management system. The sample size of the participants was two hundred and sixty-one. The participants responded to online survey questionnaires consisting of items from the combination of both technology acceptance and the expectation confirmatory models. To…
Descriptors: Student Teacher Attitudes, Student Teachers, Technology Integration, Handheld Devices
Yonggang Gao; Lu Gan; Kaiyuan Wang – Education and Information Technologies, 2025
This investigation sought to discern the impacts of different electronic note-taking strategies--collaborative, individual, and a hybrid of both--on the academic writing skills of Chinese EFL graduate students. The study engaged 185 participants, systematically assigned to one of four groups: those practicing collaborative electronic note-taking,…
Descriptors: Notetaking, Computer Uses in Education, Collaborative Writing, Writing Skills
Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Robert C. Pennington; Monique Pinczynski; Andy Masud; Alicia Saunders; Melissa Stanley – Journal of Special Education Technology, 2025
We used a single case concurrent multiple probe across participants design to evaluate the effects of a multi-component intervention package on the number of correct sentences used when writing about a story for three rural elementary students with intellectual or developmental disabilities and extensive support needs. The package was comprised of…
Descriptors: Rural Schools, Elementary School Students, Writing Instruction, Students with Disabilities
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Roberta Di Palma; Simon Beausaert; Dominik Mahr; Jonas Heller; Tim Hilken – Journal of Computer Assisted Learning, 2025
Background: Despite the recognised potential of Virtual Reality (VR) in education, the role of VR in enhancing presentation skills remains uncertain. Mixed findings, coupled with low adoption rates in educational settings, highlight the need to investigate how current VR applications are designed to facilitate effective learning outcomes for…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Communication Skills
Aan Nurhasanah; Eko Handoyo; Arif Widiyatmoko; Rusdarti Rusdarti – International Journal on Social and Education Sciences, 2025
This study aims to explore the effectiveness of digital-based learning media innovation in improving students' motivation and learning outcomes in Natural and Social Sciences (IPAS) subjects at elementary school level. The research approach used is qualitative with a case study method on fifth grade students at an elementary school in Indonesia.…
Descriptors: Elementary School Students, Grade 5, Elementary School Science, Student Motivation
Pranjli Khanna; Kaleb Mathieu; Kole Norberg; Husni Almoubayyed; Stephen E. Fancsali – International Educational Data Mining Society, 2025
Recent research on more comprehensive models of student learning in adaptive math learning software used an indicator of student reading ability to predict students' tendencies to engage in behaviors associated with so-called "gaming the system." Using data from Carnegie Learning's MATHia adaptive learning software, we replicate the…
Descriptors: Computer Software, Computer Uses in Education, Reading Difficulties, Reading Skills
Hong Sheung Chui; Wai Tin Hui; Samuel Wing Ho Chui – Journal of Teaching and Learning, 2025
This research study examines various factors that influence the effectiveness of online learning and students' interest in applying technology in learning for secondary schools in Hong Kong. Confirmatory Factor Analysis confirmed the questionnaire developed for this study, demonstrating reliability and validity in measuring five factors: family…
Descriptors: Online Courses, Secondary School Students, Student Interests, Technology Uses in Education

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