Publication Date
| In 2026 | 1 |
| Since 2025 | 706 |
| Since 2022 (last 5 years) | 3088 |
| Since 2017 (last 10 years) | 5718 |
| Since 2007 (last 20 years) | 8655 |
Descriptor
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 511 |
| Researchers | 281 |
| Administrators | 56 |
| Policymakers | 51 |
| Students | 49 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 268 |
| Australia | 237 |
| China | 215 |
| Taiwan | 202 |
| United Kingdom | 185 |
| Spain | 152 |
| Germany | 134 |
| United States | 129 |
| Indonesia | 127 |
| Canada | 122 |
| Japan | 89 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
van Wyk, Norman – Online Submission, 2019
Online learning has become a standard in today's teaching environment whether teaching fully online or using a blended learning approach. Various kinds of emerging technologies such as Virtual Reality are continually evolving or being developed, and educators are required to keep up with this trend. Educators are required to create and teach…
Descriptors: Online Courses, Computer Simulation, Teaching Methods, Blended Learning
Parinda Phanphech; Tanes Tanitteerapan; Elizabeth Murphy – Issues in Educational Research, 2019
This paper reports on a study of pedagogical strategies for promoting conceptual understanding by reducing misconceptions. The case chosen to investigate this phenomenon involved 40 Thai vocational education students studying physics (electric circuits) in secondary school. The study investigated the effect of an explaining strategy on students'…
Descriptors: Foreign Countries, Vocational Education, Technical Education, Secondary School Students
Danielle Eve Schneider – Issues and Trends in Educational Technology, 2019
With the growing push to implement innovative technologies in today's classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy &…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Middle School Students
Daniel J. Anderson – Analytic Teaching and Philosophical Praxis, 2019
Getting individuals to invest in reason is often an uphill battle for Community of Philosophical Inquiry (CPI) practitioners, especially when the CPI experience does not straightforwardly model decision-making outside the classroom. Intermittently using roleplaying games (RPG's) to conduct CPI's may help in this regard, as it provides individuals…
Descriptors: Philosophy, Communities of Practice, Thinking Skills, Role Playing
Ahmed Ewais; Olga De Troyer – Journal of Educational Computing Research, 2019
The chemical reaction between different molecules is an important learning subject in a chemistry course. Especially for elementary school students, this can be an abstract concept and therefore difficult to understand. One way to facilitate this learning process is to use Augmented Reality (AR) technology, which is considered as an added value…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Chemistry
Daud, Wan Ab Aziz Wan; Ghani, Mohammad Taufiq Abdul; Rahman, Ahmad Abdul; Yusof, Mohd Akashah Bin Mohamad; Amiruddin, Ahmad Zaki – Journal of Language and Linguistic Studies, 2021
This research focuses on the production and creation of educational materials for Arabic vocabulary learning using Augmented Reality Technology, namely ARabic-Kafa, which can support both teachers and students. The Marker Based Tracking tool is used in this Augmented Reality application. This method was employed because it can read objects and…
Descriptors: Semitic Languages, Vocabulary Development, Computer Simulation, Computer Software
Nesenbergs, Krisjanis; Abolins, Valters; Ormanis, Juris; Mednis, Artis – Education Sciences, 2021
In this systematic umbrella review we aggregate the current knowledge of how virtual and augmented reality technologies are applicable to and impact remote learning in higher education; specifically, how they impact such learning outcomes as performance and engagement in all stages of higher education from course preparation to student evaluation…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
Frost, Laura; Bovard, Brian; Bugarin, Alejandro; Johnson, Brian; Atha, Megan; Swanson, Magdalin; Walsh-Haney, Heather – Journal of STEM Outreach, 2021
We describe two established STEM camps that went virtual following the outbreak of COVID-19 during the summer of 2020. Our Summer Research Opportunity (SRO) camp engages middle school science fair winners in a forensic research opportunity, while The Immokalee Foundation (TIF) camp introduces middle school students from historically…
Descriptors: STEM Education, Middle School Students, Camps, COVID-19
CBE - Life Sciences Education, 2021
Abstract biological processes that occur at the submicroscopic level, such as osmosis and diffusion, are inherently difficult for many students to conceptualize when traditional learning and teaching methods are used. This study introduced an immersive 320° three-dimensional (3D) experience of osmosis in which students became engaged with the…
Descriptors: Science Instruction, Teaching Methods, Outcomes of Education, Multiple Choice Tests
Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
Maher, Damian; Buchanan, John – Technology, Pedagogy and Education, 2021
Schools are increasingly pivoting to the use of digital technologies to support both teaching and learning. In this study, the educational use of 360-degree video in the primary school classroom is investigated, focusing on a platform that was developed by an Australian university, which incorporates a chat function as well as an analytics tool.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Elementary School Teachers
Aoki, Yuki; Ujihara, Shingo; Saito, Takanori; Yuminaka, Yasushi – Physics Education, 2021
This study developed an online observable augmented reality dynamics experimental system that can be used in the current COVID-19 pandemic, where face-to-face experiments are difficult to conduct. The developed system enables the broadcast of mass point and rigid body measurements using an online depth camera, and remote observation using mobile…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
Li, Kam Cheong; Wong, Billy Tak-Ming – Australasian Journal of Educational Technology, 2021
This article presents a review of the literature on smart learning in order to provide a comprehensive overview of its latest developments in research and practice. The review covered 90 studies published from 2010 to 2019, which were collected from three publication databases, namely Web of Science, Scopus and ProQuest. They were analysed for the…
Descriptors: Educational Technology, Teaching Methods, Learning Processes, Databases
Aydin, Miraç – Journal of Biological Education, 2021
Research on Mobile Augmented Reality (Mobile AR) includes studies addressing Mobile AR integration into learning environments along with the quality of instructions by researchers about using mobile AR in classrooms. Findings revealed that even inexperienced teachers/pre-service science teachers who lacked any prescribed material could use mobile…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Educational Technology
Sariçam, Ugur; Yildirim, Mehtap – International Journal of Technology in Education and Science, 2021
This research is determined to investigate the effects of STEM activities practiced by using digital games in 6th-grade science classes on students' level of interest in STEM fields and their scientific creativity. As a digital game, Minecraft Education Edition was applied. As a data collecting tool for this survey, the STEM Career Interest Survey…
Descriptors: Instructional Effectiveness, STEM Education, Game Based Learning, Video Games

Peer reviewed
Direct link
