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Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Sonay Caner-Yildirim – SAGE Open, 2025
While Generative Artificial Intelligence (GenAI) technologies like ChatGPT are revolutionizing education by offering unique interaction opportunities and prompting legislative shifts toward AI literacy, there remains a significant gap in understanding the factors that influence their acceptance and effective use in educational settings. In…
Descriptors: Artificial Intelligence, Adoption (Ideas), Undergraduate Students, Computer Uses in Education
Clara Puni-Nyamesem; Candi Clevinger – Dimensions of Early Childhood, 2025
As technology becomes more important in our daily lives, teaching computer science in schools is becoming a priority. In 2022, the Tennessee General Assembly passed PC 979, a law requiring all public and charter schools to teach computer science at every grade level including kindergarten classrooms (Tennessee Department of Education, 2024). While…
Descriptors: Early Childhood Education, Computer Use, Technology Integration, Computer Science Education
Sercan Mansuroglu – Psychology in the Schools, 2025
Today, the increase in digital addiction (DA) and the impact of helicopter parenting on adolescents' mental health are becoming increasingly evident. While dissociative experiences (DE) draw attention as a problem that negatively affects the individual's perception of reality, the relationship of these two factors with such experiences gains…
Descriptors: Addictive Behavior, Parent Child Relationship, Adolescents, Computer Use
Venkataraman Balaji; Betty Obura Ogange; Tony Mays – Journal of Learning for Development, 2025
Artificial intelligence (AI) is rapidly transforming various sectors, including education. One of the most promising applications of AI in education is in the development and adaptation of Open Educational Resources (OER). COL's Teacher-in the-Loop (TiL-AI) initiative empowers teachers and TVET trainers across the Commonwealth to leverage…
Descriptors: Artificial Intelligence, Open Educational Resources, Teacher Empowerment, Relevance (Education)
The Relationship between Students' Self-Regulated Learning Skills and Technology Acceptance of GenAI
Negin Mirriahi; Rebecca Marrone; Abhinava Barthakur; Florence Gabriel; Jill Colton; Ting Nga Yeung; Peter Arthur; Vitomir Kovanovic – Australasian Journal of Educational Technology, 2025
Generative artificial intelligence (GenAI) has quickly become prolific in our daily lives, including the higher education sector. Although an AI-fuelled world is unpredictable, there is an urgent need to understand how university students use GenAI to support their learning and the factors influencing GenAI adoption. In this study, underpinned by…
Descriptors: Artificial Intelligence, College Students, Adoption (Ideas), Computer Uses in Education
Ayla Hendekci; Ilknur Aydin Avci – Psychology in the Schools, 2025
This study aims to determine the extent of leisure participation, digital addiction, and phubbing tendencies among adolescents. This study was descriptive correlational study. The study was conducted with a sample of 410 adolescents in a province in Northern X. As the data collection tools, an Information Form, the Leisure Activity Participation…
Descriptors: Adolescents, Leisure Time, Addictive Behavior, Computer Use
Sinan Aydin – Turkish Online Journal of Distance Education, 2025
Open education systems play a significant role in providing flexible and accessible learning opportunities to large student populations, independent of time and location. These systems achieve cost efficiency through the effective implementation of economies of scale, reducing unit costs as student numbers increase. However, decision-making in the…
Descriptors: Testing, Planning, Heuristics, Algorithms
Zhiyue Wu; Zheng Xia; Xin Chen; Dongliang Guo; Yu Wang; Shaoxing Zhang; Liang Zhou – Anatomical Sciences Education, 2025
The objective of this study is to evaluate the effectiveness of interactive Mixed Reality (MR) learning and compare it to traditional methods for independently learning inner ear anatomy through two experiments. The evaluation was conducted using HoloInnerEar, our new interactive MR tool for inner ear anatomy learning. In the first controlled…
Descriptors: Anatomy, Human Body, Computer Simulation, Instructional Effectiveness
Bin Hu; Kairong Li; Yingyi Zhang – SAGE Open, 2025
With the rapid development of information technology, telecommunication network fraud poses a serious threat to college students. Urgent action is needed to enhance their awareness of fraud prevention through effective educational methods. This study constructed a behavioral willingness model to use an anti-fraud educational game among university…
Descriptors: Deception, Telecommunications, College Students, Gamification
Oliver Woollett – Curriculum Journal, 2025
Debate exists about the role and value of teaching spelling in the middle years of schooling. The increasing use of assistive technology in schools, has prompted questions about the time devoted to teaching spelling. Yet spelling and writing continue to be the means through which students are assessed as they move through school. In their study of…
Descriptors: Spelling Instruction, Curriculum Development, Computer Uses in Education, Artificial Intelligence
Sebastian Schorcht; Franziska Peters; Julian Kriegel – Digital Experiences in Mathematics Education, 2025
This study explores the application of communicative AI agents, specifically a network of customized generative pretrained transformer agents, in designing mathematical tasks. It focuses on how these AI agents, functioning as a multi-professional team, can perform mathematical task design (concerning a collection of task activities and not…
Descriptors: Artificial Intelligence, Mathematics Activities, Mathematics Education, Computer Uses in Education
Acceptance and Use of App-Based Language Learning among Young Adolescents in a Self-Directed Context
Hyun-Bin Hwang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
App-based language learning has gained attention for its potential to promote L2 learning beyond the classroom. However, few learners use L2 learning apps long enough to fully benefit from this learning method. Using the unified theory of acceptance and use of technology, I explored the acceptance and use of a commercially available language…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Second Language Learning, Independent Study
Jacqueline Anton; Giulia Cosentino; Mirko Gelsomini; Kshitij Sharma; Michail N. Giannakos; Dor Abrahamson – Digital Experiences in Mathematics Education, 2025
We present an innovative educational design for basic arithmetic that responds to students' documented difficulties with adding and subtracting single-digit positive and negative numbers. The design utilizes MOVES, a technological architecture that combines floor- and wall-projected interactive interfaces. Students enact arithmetic operations,…
Descriptors: Arithmetic, Mathematics Instruction, Educational Technology, Addition
Muxiang Sun; Zhiwen Feng; Liangyong Xiao – Early Child Development and Care, 2025
This study tests a moderate mediation model and clarifies the mechanisms linking screen exposure to children's socioemotional competence. The objective is to examine if children's emotional ability mediates the relationship between screen exposure and socioemotional competence, and if parental media mediation moderates this pathway. Using…
Descriptors: Computer Use, Interpersonal Competence, Emotional Response, Parent Role

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