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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
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Moser, Gary P.; Morrison, Timothy G.; Wilcox, Brad – Reading Psychology, 2017
A quasi-experimental study examined effects of a 10-week word structure intervention with fourth-grade students. During daily 10-15-minute practice periods, students worked individually with mobile apps focused on specific aspects of word identification. Pre- and post-treatment assessments showed no differences in rate and accuracy of oral reading…
Descriptors: Quasiexperimental Design, Grade 4, Elementary School Students, Intervention
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Ditzler, Christine; Hong, Eunsook; Strudler, Neal – Journal of Research on Technology in Education, 2016
New technologies are a large part of the educational landscape in the 21st century. Emergent technologies are implemented in the classroom at an exponential rate. The newest technology to be added to the daily classroom is the tablet computer. Understanding students' and teachers' perceptions about the role of tablet computers is important as this…
Descriptors: Handheld Devices, Educational Technology, Teaching Methods, Middle School Students
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Paige, Kathryn; Bentley, Brendan; Dobson, Stephen – Australian Journal of Teacher Education, 2016
Slowmation is a twenty-first century digital literacy educational tool. This teaching and learning tool has been incorporated as an assessment strategy in the curriculum area of science and mathematics with pre-service teachers (PSTs). This paper explores two themes: developing twenty-first century digital literacy skills and modelling best…
Descriptors: Teaching Methods, Mathematics Instruction, Science Instruction, Preservice Teachers
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Hornik, Steven; deNoyelles, Aimee; Chen, Baiyun – TechTrends: Linking Research and Practice to Improve Learning, 2016
The purpose of the study is to explore the use of a mobile application called Flipboard, which facilitates the curation of digital content into a magazine-like product, to engage students in class discussion and participation in a college course. Research questions include: (1) What were students' beliefs and attitudes regarding the use of…
Descriptors: College Students, Handheld Devices, Computer Oriented Programs, Discussion (Teaching Technique)
Teine, Matthias; Beutner, Marc – International Association for Development of the Information Society, 2016
In accelerating fast changing knowledge-based and information societies such like the European Union technology dominates most facets of our everyday lives, and learning activities as well. Unfortunately, particularly seniors and elderly people suffer the risk to be left behind, and that the digital divide becomes bigger. This is problematic…
Descriptors: Electronic Learning, Older Adults, Adult Learning, Instructional Design
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Decker, James Brandon – CATESOL Journal, 2013
The misuse of smartphones in class frequently exasperates teachers. Instead of seeing this mobile technology as a nuisance, teachers can use it to their advantage. Smartphones can maximize collaboration, improve assessment, expand routine vocabulary lessons, augment out-of-class activities, and add multimedia tools to lessons, all while using…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Teaching Methods
Mitra, Pramita – ProQuest LLC, 2013
Today's modern mobile devices (such as smartphones and tablets) present great potential for growth of many novel, powerful, but also highly demanding applications. However, most mobile devices/users operate in isolation from one another, i.e., they are not aware of the presence of other devices in their proximity. There are numerous situations…
Descriptors: Handheld Devices, Shared Resources and Services, Computer Oriented Programs, Protocol Materials
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Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
Pullias Center for Higher Education, 2018
Higher education has long been viewed as a social elevator. The path to a higher education credential, however, is complicated for students from low-income and/or minoritized communities. This report provides a snapshot of digital tools designed to help students with college exploration, college admissions, and financial planning. To set the…
Descriptors: Technology Uses in Education, Higher Education, Access to Education, Low Income Students
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Ward, David; Hahn, Jim; Mestre, Lori S. – Journal of Learning Spaces, 2015
To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Undergraduate Students
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Medzini, Arnon; Meishar-Tal, Hagit; Sneh, Yael – International Research in Geographical and Environmental Education, 2015
In recent years, cellular phones and tablets have become increasingly more prevalent and popular. Due to their great mobility, light weight and ability to serve as a platform for various applications, these devices are ideal candidates for supporting out-of-classroom learning. Geography teachers in the twenty-first century must become familiar…
Descriptors: Geography, Geography Instruction, Handheld Devices, Technology Integration
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Pastel, Robert; Seigel, Marika; Zhang, Wei; Mayer, Alex – ACM Transactions on Computing Education, 2015
Experience working in multidisciplinary teams is important both to prepare Computer Science (CS) students for industry and to improve their communication with teammates from disciplines other than their own. This article describes the evolution and results of collaborations among three courses: an undergraduate CS course about user interface…
Descriptors: Interdisciplinary Approach, Group Dynamics, Authentic Learning, Student Projects
Reigle, Rosemary R. – Online Submission, 2015
The changing online learning environment requires that instructors depend less on the standard tools built into most educational learning platforms and turn their focus to use of Open Educational Resources (OERs) and free or low-cost commercial applications. These applications permit new and more efficient ways to build online learning communities…
Descriptors: Online Courses, Educational Technology, Computer Mediated Communication, Interaction
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Zou, Bin; Li, Jiaying – Research-publishing.net, 2015
Many recent studies have shown that mobile learning can provide potential possibilities for foreign language learners to practice language skills on their smart mobile phones and tablet PCs (e.g. Chang & Hsu, 2011; Egbert, Akasha, Huff, & Lee, 2011; Hoven & Palalas, 2011; Stockwell, 2010). A number of apps have been created and used…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, English (Second Language)
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