Publication Date
| In 2026 | 0 |
| Since 2025 | 71 |
| Since 2022 (last 5 years) | 403 |
| Since 2017 (last 10 years) | 793 |
| Since 2007 (last 20 years) | 1176 |
Descriptor
Source
Author
| Bers, Marina Umaschi | 6 |
| Cavus, Nadire | 6 |
| Xinogalos, Stelios | 6 |
| Barnes, Tiffany | 5 |
| Ibrahim, Dogan | 5 |
| Mannila, Linda | 5 |
| Dan Sun | 4 |
| Frydenberg, Mark | 4 |
| Laakso, Mikko-Jussi | 4 |
| Resnick, Mitchel | 4 |
| Sullivan, Amanda | 4 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 36 |
| Taiwan | 28 |
| China | 18 |
| Germany | 18 |
| United Kingdom | 18 |
| Australia | 16 |
| Spain | 16 |
| Brazil | 11 |
| Canada | 11 |
| Finland | 11 |
| Nigeria | 11 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Telecommunications Act 1996 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
Yamashita, Koichi; Fujioka, Ryota; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2017
Pointers are difficult learning targets for novice learners of C programming. For such difficult targets, introducing a system visualizing program behaviors is generally expected to support learners to understand the targets. However, visualization in existing systems often conceals the concrete value of variables such as pointers; the way in…
Descriptors: Programming, Visual Aids, Memory, Teaching Methods
Neyhart, Jeffrey L.; Watkins, Eric – Natural Sciences Education, 2020
Basic quantitative and population genetics topics are typically taught in introductory plant breeding courses and are critical for success in upper-level study. Active learning, including simulations and games, may be useful for instruction of these concepts, which rely heavily on theory and may be more challenging for students. The statistical…
Descriptors: Genetics, Active Learning, Teaching Methods, Plants (Botany)
Lockwood, Elise; De Chenne, Adaline – International Journal of Research in Undergraduate Mathematics Education, 2020
When solving counting problems, students often struggle with determining what they are trying to count (and thus what problem type they are trying to solve and, ultimately, what formula appropriately applies). There is a need to explore potential interventions to deepen students' understanding of key distinctions between problem types and to…
Descriptors: Thinking Skills, Programming Languages, Computer Science Education, Introductory Courses
Scalfani, Vincent F.; Ralph, Serena C.; Al Alshaikh, Ali; Bara, Jason E. – Chemical Engineering Education, 2020
MATLAB live scripts are useful for reproducible programmatic compilation of chemical data and literature. In this article, we use a combination of the PubChem PUG REST Application Programming Interface (API), Structured Data Query (SDQ) agent, and text extraction with MATLAB live scripts that allow programmatic PubChem similarity searching, SMARTS…
Descriptors: Chemical Engineering, Engineering Education, Computer Software, Teaching Methods
Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Maruyama, Yukiko – International Association for Development of the Information Society, 2020
To investigate the effects previous experience on the impressions of parents regarding computer programming, a survey was carried out before and after parent-children workshops were conducted. The results of the survey showed that the impressions of the participants regarding computer programming after the workshops became more positive than…
Descriptors: Elementary School Students, Parents, Workshops, Programming
Seebut, Supot; Wongsason, Patcharee; Kim, Dojin; Putjuso, Thanin; Boonpok, Chawalit – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Simulation modeling is an effective tool for solving problems that cannot be explained analytically or when data cannot be collected. This is done by simulating the observed behavior of a problem under study using a computer program. In math education, this can develop knowledge and fundamental competencies of simulation modeling at a higher level…
Descriptors: Programming Languages, Mathematics Instruction, Grade 12, Secondary School Students
Berry, Alex Joshua – ProQuest LLC, 2022
In this research, social media data from a public school district was utilized to help improve district communication during and after a crisis. Data was analyzed by utilizing the programming languages R and Python. The programming languages helped generate data that allowed this research to evaluate how the quality of crisis communication could…
Descriptors: Social Media, Data Analysis, Public Schools, School Districts
Comparing Loops Misconceptions in Block-Based and Text-Based Programming Languages at the K-12 Level
Mladenovic, Monika; Boljat, Ivica; Žanko, Žana – Education and Information Technologies, 2018
Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies at the elementary school (K-12) level, reasonably because computer science neither programming are regularly still not the part of elementary school…
Descriptors: Programming, Misconceptions, Elementary School Students, Teaching Methods
McMaster, Kirby; Rague, Brian; Sambasivam, Samuel; Wolthuis, Stuart L. – Information Systems Education Journal, 2019
In this research study, we performed a "content analysis" of selected introductory programming textbooks for three languages to examine which software development concepts are emphasized in these books. Our goal was to determine which concepts are considered to be most representative of software development based on the topics emphasized…
Descriptors: Introductory Courses, Programming, Programming Languages, Computer Science Education
Casterella, Gretchen I.; Vijayasarathy, Leo – Journal of Information Systems Education, 2019
SQL query writing is a challenging task for novices, even after considerable training. Query writing is a programming task and a translation task where the writer must translate a user's request for information into code that conforms to the structure, constraints, and syntax of an SQL SELECT statement and that references specific tables and…
Descriptors: Information Retrieval, Programming Languages, Programming, Coding
McCall, Davin; Kölling, Michael – ACM Transactions on Computing Education, 2019
The types of programming errors that novice programmers make and struggle to resolve have long been of interest to researchers. Various past studies have analyzed the frequency of compiler diagnostic messages. This information, however, does not have a direct correlation to the types of errors students make, due to the inaccuracy and imprecision…
Descriptors: Computer Software, Programming, Error Patterns, Novices
Yueh-Hui Vanessa Chiang; Maiga Chang; Nian-Shing Chen – Educational Technology & Society, 2024
Generative Artificial Intelligence (AI), especially machine learning models that autonomously generate human-like content, has recently attracted significant attention in the education sector. This paper explores the potential of generative AI, including tools like ChatGPT, to shift from traditional outcome-oriented educational practices to a more…
Descriptors: Artificial Intelligence, Educational Practices, Process Education, Educational Objectives
Quevedo Gutiérrez, Eduardo; Zapatera Llinares, Alberto – Education Sciences, 2021
The objective of this research is to study the "Scratch" programming language as a didactic tool to teach functions. The introduction of didactic tools allowing comprehension in simple and attractive ways is required. Given the traditional teaching/learning system, it is necessary to organize participatory and collaborative dynamic…
Descriptors: Mathematics Instruction, Teaching Methods, Programming Languages, Mathematical Concepts

Direct link
Peer reviewed
